z Baldur's Gate 3

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MeltedKitty
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Re: z Baldur's Gate 3

Post by MeltedKitty »

How do I mark Us as not being killed in the beginning so they can show up in Act 2? Or can someone at least show me what the script would look like or begin so I could figure it out myself please? I need the brain kitty but my boyfriend killed it while it was just a brain still. I need the brain kitty please.
Or is there a way to add "Target_ConjureIntellectDevour",--Conjure Us to my character permanently?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

oilnarak01
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Re: z Baldur's Gate 3

Post by oilnarak01 »

MeltedKitty wrote:
Wed Aug 30, 2023 3:40 pm
How do I mark Us as not being killed in the beginning so they can show up in Act 2? Or can someone at least show me what the script would look like or begin so I could figure it out myself please? I need the brain kitty but my boyfriend killed it while it was just a brain still. I need the brain kitty please.
Or is there a way to add "Target_ConjureIntellectDevour",--Conjure Us to my character permanently?
add spell command should do

register -> random cheats add/remove fire balls

change fire ball to Target_ConjureIntellectDevour click only 1 time and save then close cheat engine (don't click 2 times or it will remove spell)

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KrimsonKlaw
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Re: z Baldur's Gate 3

Post by KrimsonKlaw »

Anyone know how to remove the Aura of Murder passive? It seems I have it permanently even after long resting. I tried enabling and disabling on the table but it still shows and doesn't go away.

julienayheva
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Re: z Baldur's Gate 3

Post by julienayheva »

Anyone knows how to add passives that only works in the last battle (Volo and Arabella buff by exemple) ? They are in the statuses category and adding them as passives crash the game for some reason even though they function like passives.

Here's one by exemple :

END_ALLYABILITIES_MOLBUFF

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

I believe we need wiki or faqs for all this questions.

knightjedi
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Re: z Baldur's Gate 3

Post by knightjedi »

KrimsonKlaw wrote:
Wed Aug 30, 2023 4:36 pm
Anyone know how to remove the Aura of Murder passive? It seems I have it permanently even after long resting. I tried enabling and disabling on the table but it still shows and doesn't go away.
add this passive MAG_Bhaalist_Aura_Of_Murder_Passive
and turn it off before you remove it

pigeg72530
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Re: z Baldur's Gate 3

Post by pigeg72530 »

redlunatic wrote:
Wed Aug 30, 2023 1:25 pm
redlunatic wrote:
Wed Aug 30, 2023 11:35 am
oilnarak01 wrote:
Tue Aug 29, 2023 4:51 am
There're Mod in Nexus called Daughter of Lolth - Minthara

https:// www. nexus mods .com/baldursgate3/mods/1515

this mod fixed Halsin & Minthara problem

Halsin won't die if you use debug flag to summon Minthara

EVEN you didn't USE the mod's ring to summon her , but use cheat engine command to summon Minthara like you do before patch 1

Halsin won't die anymore , won't die after loaded save too

i think it's fix flag that added in patch 1 that check if Minthara lived after camp party event it will kill halsin
This is good news. I wonder if if works the same if you are past a certain point though, I will give it a go!
So this does work. You will have to use a save from 08/24 or earlier as after 08/25 or later, Halsin will be dead, and this won't do anything. In my case, I lose about 5 hours of playthrough, but that's nothing compared to the 100+ put in. I would love to see that added to the table if possible.
i was able to have minthara and halsin without any mods i just used spawning minthara before goblin camp when i was in there i killed her and all the goblins with it (she was still in my party) then told halsin that its done and he finished the quest go back to grove then i revived minthara

but there is another problem in the katheric castle where minthara gets preety bugged out you just need to discard her from your party before you enter the castle area do first part (judge goblins) and after that minthara will work perfectly fine

Alarion9
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Re: z Baldur's Gate 3

Post by Alarion9 »

Please help me find a working version of the table with the full list of feats for 4.1.1.3669438. Very much I ask))))))))

EvenLess
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Re: z Baldur's Gate 3

Post by EvenLess »

adamg11 wrote:
Wed Aug 30, 2023 1:21 pm
EvenLess wrote:
Wed Aug 30, 2023 10:21 am
PeDaGaNG wrote:
Wed Aug 30, 2023 7:37 am


Have you try Evenless Table viewtopic.php?p=306939#p306939 or
TheMaoci viewtopic.php?p=311856#p311856
The one available here from me, haven't been updated in forever. Here's what I'm currently using. It doesn't contain much. I add things as I go. TheMaoci's CT is probably more complete, even though it doesn't contain my additions in the main table script (which is mostly for auto enabling Console/Register Commands when the game state allows for it) :)

As an FYI, the table here uses the latest Console Commands/Register Commands from Zanzer's table.
I tested this cheat table myself, but it doesn't work, register command isn't enable, but it can't be turned on. I click but the box is not ticked. It says to load a save game even though the save is loaded
Di you allow the script to be run when you opened the cheat table? It works every time for me (always using dx_11 version).

emptyfigure
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Re: z Baldur's Gate 3

Post by emptyfigure »

Thanks.

ZeroAdark
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Re: z Baldur's Gate 3

Post by ZeroAdark »

Does anyone have a full list (.txt) or other formarts with all the passives skills?

Jaxtes
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Re: z Baldur's Gate 3

Post by Jaxtes »

Hello again, anyone know how to make Hirelings accept tadpoles like regular companions?

jalapenopepper
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Re: z Baldur's Gate 3

Post by jalapenopepper »

Is there a way to modify character skill values? Either base values or via some other practical means, without boosting ability points? Ex: Arcana, Medicine, Sleight of Hand.

Pebyoghmoob
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Re: z Baldur's Gate 3

Post by Pebyoghmoob »

Anyone know how to make status effects permanent? so it stays on after long rest

djkunn
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Re: z Baldur's Gate 3

Post by djkunn »

PeDaGaNG wrote:
Wed Aug 30, 2023 10:03 am
djkunn wrote:
Wed Aug 30, 2023 7:47 am
PeDaGaNG wrote:
Wed Aug 30, 2023 7:38 am


I forgot who wrote that LUA but credit to her/him.

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local dmgType = {
   "Bludgeoning"
  ,"Piercing"
  ,"Slashing"
  ,"Acid"
  ,"Cold"
  ,"Fire"
  ,"Force"
  ,"Lightning"
  ,"Necrotic"
  ,"Poison"
  ,"Psychic"
  ,"Radiant"
  ,"Thunder"
}
local dmgRoll  = "12d12"
local dmgBonus = "20"
local wpnEnch  = "20"

-- Combine everything to the AddBoosts string.
local boost = "WeaponProperty(Magical);WeaponEnchantment(".. wpnEnch .. ");"
for t = 1, #dmgType do
  boost = boost .. "CharacterWeaponDamage(" .. dmgRoll .."+" .. dmgBonus .. ", " .. dmgType[t] .. ");"
end

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)
writeString(cmdStr2, boost)
writeBytes(cmdStr2 + #boost, 0)

PrepareCall("AddBoosts")
writePointer(cmdArgs + 0x08, cmdStr1)
writePointer(cmdArgs + 0x18, cmdStr2)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
It will give unlimited power to your weapon and companion. Don't like it since its one hit kill for Aunti Ethel
Yeah but I added all the dmg of fire etc but did not get beyond 70 or so, is this an edited one from the ct in the op of weapon enchantment?
Found it in one of the table downloaded but forgot who the contributor. You can change the following to your liking:

Code: Select all

local dmgRoll  = "12d12"
local dmgBonus = "20"
local wpnEnch  = "20"
will try to change mine to 200 and see if it doesn't crash the game xD
Thanks bro.

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