z Baldur's Gate 3

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Israkari
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Re: z Baldur's Gate 3

Post by Israkari »

Does anyone know if something has happened to the game files in the past 24 hours?
Console Commands from v7 table worked fine but today started playing and Console Commands would not activate (tried after loading game, main menu, during loading, saving and reloading.) Same thing with v9 table. When I hover over Console commands I get <<Error while scanning AOB's : console error: Not all results found>>
Game version: 4.1.1.3669438 (running in Vulkan) on steam.
CE version: 7.5
Table version: v7 and v9

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

djkunn
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Re: z Baldur's Gate 3

Post by djkunn »

Does anyone know how to edit a sword to 200+ damage? I have tried the cheat table to add all extra damage, but the max I can get is 50 to 70 or so in total (and only actually deal around 20 to 25), no more.

I want to one hit kill every enemy.

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

Israkari wrote:
Wed Aug 30, 2023 6:56 am
Does anyone know if something has happened to the game files in the past 24 hours?
Console Commands from v7 table worked fine but today started playing and Console Commands would not activate (tried after loading game, main menu, during loading, saving and reloading.) Same thing with v9 table. When I hover over Console commands I get <<Error while scanning AOB's : console error: Not all results found>>
Game version: 4.1.1.3669438 (running in Vulkan) on steam.
CE version: 7.5
Table version: v7 and v9
Have you try Evenless Table viewtopic.php?p=306939#p306939 or
TheMaoci viewtopic.php?p=311856#p311856

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

djkunn wrote:
Wed Aug 30, 2023 7:35 am
Does anyone know how to edit a sword to 200+ damage? I have tried the cheat table to add all extra damage, but the max I can get is 50 to 70 or so in total (and only actually deal around 20 to 25), no more.

I want to one hit kill every enemy.
I forgot who wrote that LUA but credit to her/him.

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local dmgType = {
   "Bludgeoning"
  ,"Piercing"
  ,"Slashing"
  ,"Acid"
  ,"Cold"
  ,"Fire"
  ,"Force"
  ,"Lightning"
  ,"Necrotic"
  ,"Poison"
  ,"Psychic"
  ,"Radiant"
  ,"Thunder"
}
local dmgRoll  = "12d12"
local dmgBonus = "20"
local wpnEnch  = "20"

-- Combine everything to the AddBoosts string.
local boost = "WeaponProperty(Magical);WeaponEnchantment(".. wpnEnch .. ");"
for t = 1, #dmgType do
  boost = boost .. "CharacterWeaponDamage(" .. dmgRoll .."+" .. dmgBonus .. ", " .. dmgType[t] .. ");"
end

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)
writeString(cmdStr2, boost)
writeBytes(cmdStr2 + #boost, 0)

PrepareCall("AddBoosts")
writePointer(cmdArgs + 0x08, cmdStr1)
writePointer(cmdArgs + 0x18, cmdStr2)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
It will give unlimited power to your weapon and companion. Don't like it since its one hit kill for Aunti Ethel

djkunn
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Re: z Baldur's Gate 3

Post by djkunn »

PeDaGaNG wrote:
Wed Aug 30, 2023 7:38 am
djkunn wrote:
Wed Aug 30, 2023 7:35 am
Does anyone know how to edit a sword to 200+ damage? I have tried the cheat table to add all extra damage, but the max I can get is 50 to 70 or so in total (and only actually deal around 20 to 25), no more.

I want to one hit kill every enemy.
I forgot who wrote that LUA but credit to her/him.

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local dmgType = {
   "Bludgeoning"
  ,"Piercing"
  ,"Slashing"
  ,"Acid"
  ,"Cold"
  ,"Fire"
  ,"Force"
  ,"Lightning"
  ,"Necrotic"
  ,"Poison"
  ,"Psychic"
  ,"Radiant"
  ,"Thunder"
}
local dmgRoll  = "12d12"
local dmgBonus = "20"
local wpnEnch  = "20"

-- Combine everything to the AddBoosts string.
local boost = "WeaponProperty(Magical);WeaponEnchantment(".. wpnEnch .. ");"
for t = 1, #dmgType do
  boost = boost .. "CharacterWeaponDamage(" .. dmgRoll .."+" .. dmgBonus .. ", " .. dmgType[t] .. ");"
end

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)
writeString(cmdStr2, boost)
writeBytes(cmdStr2 + #boost, 0)

PrepareCall("AddBoosts")
writePointer(cmdArgs + 0x08, cmdStr1)
writePointer(cmdArgs + 0x18, cmdStr2)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
It will give unlimited power to your weapon and companion. Don't like it since its one hit kill for Aunti Ethel
Yeah but I added all the dmg of fire etc but did not get beyond 70 or so, is this an edited one from the ct in the op of weapon enchantment?

CaptnMIHAWK
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Re: z Baldur's Gate 3

Post by CaptnMIHAWK »

Guys, I hit a major bug in Act 3. I'm stuck inside lower city and need to get to wyrm's crossing for Gortash. But the game says "A member of your party is not ready"... Is there any way to simply teleport to any Wyrm's Crossing portal using CE?

AlbertHP
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Re: z Baldur's Gate 3

Post by AlbertHP »

Israkari wrote:
Wed Aug 30, 2023 6:56 am
Does anyone know if something has happened to the game files in the past 24 hours?
Console Commands from v7 table worked fine but today started playing and Console Commands would not activate (tried after loading game, main menu, during loading, saving and reloading.) Same thing with v9 table. When I hover over Console commands I get <<Error while scanning AOB's : console error: Not all results found>>
Game version: 4.1.1.3669438 (running in Vulkan) on steam.
CE version: 7.5
Table version: v7 and v9
I was just about to ask the same thing. Just yesterday I was still able to use the console to spawn items and do things like add passive feats. Today, for some strange reason, the console commands don't do anything at all (options can't be checked) even though the commands have been populated. I was using DX11. Currently away from computer so I might try to test it on Vulkan later.

SgtSlippers
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Re: z Baldur's Gate 3

Post by SgtSlippers »

Anyone know the item code for the Bloodthirst dagger?

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Noway3
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Re: z Baldur's Gate 3

Post by Noway3 »

niki_mob wrote:
Tue Aug 29, 2023 6:29 pm
Image
Template: WPN_HUM_Shield_E_2_89792dc1-221b-462e-adcb-026f2cafbb95

I have a +4 Shield.
When I try to spawn it, the rarity and AC are different.

Help me understand this <3
Your AC+4 shield is (mind the "very rare" and "armoclass = 4"):
it is based on RootTemplate of the AC2 shield but it has improvements and its own ValueUUID that you need to use to spawn it.

Code: Select all

"ARM_Shield_2": {
        "EntryName": "ARM_Shield_2",
        "EntryType": "Armor",
        "EntryUsing": "ARM_Shield",
        "RootTemplate": "89792dc1-221b-462e-adcb-026f2cafbb95",
        "Description_English": "This shield bears the crest of a long-forgotten house.",
        "ArmorClass": "4",
        "ValueLevel": "6",
        "ValueUUID": "c5ad02e9-b4d4-4df1-a9cd-02b80d017eaa",
        "Rarity": "VeryRare",
        "RootFolder": "Shared/Public/Shared"
    },
The shield you spawned is "the baseline +2" shield.:

Code: Select all

    "ARM_Shield_E": {
        "EntryName": "ARM_Shield_E",
        "EntryType": "Armor",
        "EntryUsing": "ARM_Shield",
        "RootTemplate": "89792dc1-221b-462e-adcb-026f2cafbb95",
        "Description_English": "This shield bears the crest of a long-forgotten house.",
        "RootFolder": "Shared/Public/Shared"
    },

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kicker04
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Re: z Baldur's Gate 3

Post by kicker04 »

Some knows how the "Reset Vendor Stock" option works? Shouldn't they get their money reset?

Can't figure it out... :(

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

djkunn wrote:
Wed Aug 30, 2023 7:47 am
PeDaGaNG wrote:
Wed Aug 30, 2023 7:38 am
djkunn wrote:
Wed Aug 30, 2023 7:35 am
Does anyone know how to edit a sword to 200+ damage? I have tried the cheat table to add all extra damage, but the max I can get is 50 to 70 or so in total (and only actually deal around 20 to 25), no more.

I want to one hit kill every enemy.
I forgot who wrote that LUA but credit to her/him.

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local dmgType = {
   "Bludgeoning"
  ,"Piercing"
  ,"Slashing"
  ,"Acid"
  ,"Cold"
  ,"Fire"
  ,"Force"
  ,"Lightning"
  ,"Necrotic"
  ,"Poison"
  ,"Psychic"
  ,"Radiant"
  ,"Thunder"
}
local dmgRoll  = "12d12"
local dmgBonus = "20"
local wpnEnch  = "20"

-- Combine everything to the AddBoosts string.
local boost = "WeaponProperty(Magical);WeaponEnchantment(".. wpnEnch .. ");"
for t = 1, #dmgType do
  boost = boost .. "CharacterWeaponDamage(" .. dmgRoll .."+" .. dmgBonus .. ", " .. dmgType[t] .. ");"
end

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)
writeString(cmdStr2, boost)
writeBytes(cmdStr2 + #boost, 0)

PrepareCall("AddBoosts")
writePointer(cmdArgs + 0x08, cmdStr1)
writePointer(cmdArgs + 0x18, cmdStr2)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
It will give unlimited power to your weapon and companion. Don't like it since its one hit kill for Aunti Ethel
Yeah but I added all the dmg of fire etc but did not get beyond 70 or so, is this an edited one from the ct in the op of weapon enchantment?
Found it in one of the table downloaded but forgot who the contributor. You can change the following to your liking:

Code: Select all

local dmgRoll  = "12d12"
local dmgBonus = "20"
local wpnEnch  = "20"

EvenLess
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Re: z Baldur's Gate 3

Post by EvenLess »

Several people keep saying that Minimum Roll crashes the game on them. I haven't used it in a while, but decided to add my own version (with all the roll types I found) to my own table. Didn't crash, and always rolls 20.

Just copy the existing Minimum Roll, then edit the copy and replace content with this.

Code: Select all

{$lua}
if syntaxcheck then return end
rollType = {
  'MeleeWeaponAttack',
  'MeleeOffHandWeaponAttack',
  'RangedWeaponAttack',
  'RangedOffHandWeaponAttack',
  'MeleeSpellAttack',
  'RangedSpellAttack',
  'Attack',
  'SkillCheck',
  'RawAbility',
  'DeathSavingThrow',
  'SavingThrow',
}
boost = {}
for i = 1, #rollType do
  table.insert(boost, string.format("MinimumRollResult(%s,%s);", rollType[i], 20))
end
{$asm}
[ENABLE]
{$lua}
AddBoostsToPlayer(boost)
{$asm}
[DISABLE]
{$lua}
RemoveBoostsFromPlayer(boost)
{$asm}

LunaRosaa
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Re: z Baldur's Gate 3

Post by LunaRosaa »

Israkari wrote:
Wed Aug 30, 2023 6:47 am
LunaRosaa wrote:
Wed Aug 30, 2023 5:48 am
is there like a cheat or command to remove companions from party I accidently boated with party limit begone, was wondering if you can respawn them and or kick them
Go back to where the stranded companions are, then tell your other companions to return to camp until you have enough room for the stranded companions if it was the normal limit. Take the boat back the other way and they should be back with you (and you can go back to camp to pick up your other companions). To prevent it happening again make sure you have the fast travel points on both ends.
Problem with this was we were playing MP game with regular players and it just makes them invisible and i think they are soft locked invisible

goodcreb
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Re: z Baldur's Gate 3

Post by goodcreb »

Certain cheats work, and others just won't let me select the checkbox. Specifically, I'm trying to increase companion approval ratings by +10 increments, but the checkboxes won't check, and I get an "error while scanning for aob"
This is when I use both the posted table, and themaoci one. Anybody who can help me understand why this is happening? I'm kind-of a complete noob to this.

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

goodcreb wrote:
Wed Aug 30, 2023 10:11 am
Certain cheats work, and others just won't let me select the checkbox. Specifically, I'm trying to increase companion approval ratings by +10 increments, but the checkboxes won't check, and I get an "error while scanning for aob"
This is when I use both the posted table, and themaoci one. Anybody who can help me understand why this is happening? I'm kind-of a complete noob to this.
Try untick and re tick Register Commands again.... if it shown number 1263, you're good to enable everything or else, try hit F5 to save and F8 to reload.

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