z Baldur's Gate 3

Upload your cheat tables here (No requests)
Dare
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Aug 29, 2023 12:58 am
Reputation: 0

Re: z Baldur's Gate 3

Post by Dare »

Hello I was wondering if I could get some help on a command that would add the passive feat, "Awakened". You get it In Find the Githyanki Crèche, while a character is in the Zaith'isk. I did not notice that happen in my playthrough and had one of my companions in the machine, I was really hopping to get this on my main character.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Jaxtes
Cheater
Cheater
Posts: 27
Joined: Fri Aug 11, 2023 12:46 am
Reputation: 1

Re: z Baldur's Gate 3

Post by Jaxtes »

Hello, anyone find a way to enable adding tadpoles to hirelings.

oilnarak01
Cheater
Cheater
Posts: 49
Joined: Sun Feb 26, 2023 4:39 pm
Reputation: 11

Re: z Baldur's Gate 3

Post by oilnarak01 »

There're Mod in Nexus called Daughter of Lolth - Minthara

https:// www. nexus mods .com/baldursgate3/mods/1515

this mod fixed Halsin & Minthara problem

Halsin won't die if you use debug flag to summon Minthara

EVEN you didn't USE the mod's ring to summon her , but use cheat engine command to summon Minthara like you do before patch 1

Halsin won't die anymore , won't die after loaded save too

i think it's fix flag that added in patch 1 that check if Minthara lived after camp party event it will kill halsin

Base_N
Noobzor
Noobzor
Posts: 5
Joined: Fri Aug 27, 2021 9:51 pm
Reputation: 2

Re: z Baldur's Gate 3

Post by Base_N »

Dare wrote:
Tue Aug 29, 2023 1:01 am
Hello I was wondering if I could get some help on a command that would add the passive feat, "Awakened". You get it In Find the Githyanki Crèche, while a character is in the Zaith'isk. I did not notice that happen in my playthrough and had one of my companions in the machine, I was really hopping to get this on my main character.

Code: Select all

{$lua}
if syntaxcheck then return end

passive = "CRE_GithInfirmary_Awakened"

[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)

Avike
Noobzor
Noobzor
Posts: 12
Joined: Fri Sep 10, 2021 12:54 am
Reputation: 26

Re: z Baldur's Gate 3

Post by Avike »

Hey all,

Here is the code to add and/or remove the "Oath Breaker" status from characters. To reset Withers repec options you will have to respec your character with the "Respec Selected Character" command on any of the tables after you have removed the "Oath Breaker" status.

Add/Remove Oath Breaker

Code: Select all

{$lua}
if syntaxcheck then return end
status = "PALADIN_OATH_BROKEN"
[ENABLE]
ApplyStatusToPlayer(status)
[DISABLE]
RemoveStatusFromPlayer(status)

wannabecheater
Cheater
Cheater
Posts: 41
Joined: Fri Sep 28, 2018 1:23 pm
Reputation: 11

Re: z Baldur's Gate 3

Post by wannabecheater »

Hi, does anyone know how to get weapon passives to work when adding them to a character?

e.g. MAG_ZOC_ForceConduit_Halberd_Passive (Skin Burster Weapon Effect add 2 force conduit on melee hit)

Adding them to a character will not trigger the effect when the character lands a melee hit, certain other passives like entangle on hit from the 2h staff also does not work (it triggers a saving throw and then...nothing)

I can get passives from armor/amulets etc to stick but only weapons (and some shields) flat out dont work? (exceptions exist such as the passive effect from harold's crossbow)

infearno
Noobzor
Noobzor
Posts: 12
Joined: Tue Jan 11, 2022 9:15 am
Reputation: 1

Re: z Baldur's Gate 3

Post by infearno »

Dare wrote:
Tue Aug 29, 2023 1:01 am
Hello I was wondering if I could get some help on a command that would add the passive feat, "Awakened". You get it In Find the Githyanki Crèche, while a character is in the Zaith'isk. I did not notice that happen in my playthrough and had one of my companions in the machine, I was really hopping to get this on my main character.
CRE_GithInfirmary_Awakened

VannATLC
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Aug 29, 2023 8:17 am
Reputation: 0

Re: z Baldur's Gate 3

Post by VannATLC »

fruitctrl wrote:
Mon Aug 28, 2023 11:38 pm
Im unable to use Console Commands, the leveling up after a save works but the console commands doesn't do anything, doesn't expand to show more options.. ive hit F5 to save and reload because i was getting a load save game message, now not getting that but now this
I have the same issue, by the way - Somebody downthread mentioned they'd isolated it to games being saved/started before Patch 1. I am about to test that out.

Edit: Can Confirm, New Game gives full console commands as expected/Normal
Last edited by VannATLC on Tue Aug 29, 2023 8:45 am, edited 1 time in total.

Azefa
Noobzor
Noobzor
Posts: 5
Joined: Sat Sep 24, 2022 4:03 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by Azefa »

PeDaGaNG wrote:
Mon Aug 28, 2023 10:41 am
Azefa wrote:
Mon Aug 28, 2023 9:09 am
Anyone knows how to spawn a character's statue for my camp which you can buy from Stoney at Circus of Last days? It does not spawn for some reason even after I payed a 5000 gold. I've found a strings that says "Statue ordered" and "Statue spawned" but I don't know where to put them in CE.
is it this one? I can't try since not yet reach ACT3

Code: Select all

"ee20ef22-87f5-4ebc-864e-21c040022437",--UNI_CAMP_CircusStatuePedestal (Pedestal)
I thought it's this two lines
"9bd9aa22-d90e-6928-91df-2591988ceb24", --WYR_Circus_Event_OrderedStatue
"a9a2101e-bcdd-cbba-78d7-713926bdc0d4", --WYR_Circus_Sculptor_State_MadeStatue
Maybe i'm wrong, but can't try as well, beacuse I just don't know which option should I use in CE

Rogue King
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Aug 29, 2023 9:07 am
Reputation: 0

Re: z Baldur's Gate 3

Post by Rogue King »

Hi there!

Is there a way to resurrect a NPC? Jaheira has died in the fight.

:s

MadLane
Noobzor
Noobzor
Posts: 5
Joined: Sat Jul 03, 2021 1:26 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by MadLane »

EvenLess wrote:
Mon Aug 28, 2023 6:50 pm
MadLane wrote:
Mon Aug 28, 2023 5:25 pm
Rukongai wrote:
Thu Aug 10, 2023 4:29 am


The UUID is c2827852-5cc1-46ec-8ab0-254e52150966 but I can't get it to spawn. Comparing it to other items, it has location data in the item defintion. I'm wondering if it is just spawning on the actual location?
How did you find that UUID? i have tried searching all files in notepad++ and can't find anything related to Halfred's Ledger, damn item seems to be nowhere. I also searched the UUID you said but didn't show anywhere.
f5e8b331-c495-4d3a-ab82-90f6b9a1f3d6
It's Even in my Google Sheet:
[Link]

If you want to search through the game files yourself, I have guide here (also linked to from Zanzer's main post).
That's the ledger UUID, we wanted the Halfred's Note.

MadLane
Noobzor
Noobzor
Posts: 5
Joined: Sat Jul 03, 2021 1:26 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by MadLane »

Noway3 wrote:
Mon Aug 28, 2023 7:41 pm
MadLane wrote:
Mon Aug 28, 2023 5:25 pm
Rukongai wrote:
Thu Aug 10, 2023 4:29 am


The UUID is c2827852-5cc1-46ec-8ab0-254e52150966 but I can't get it to spawn. Comparing it to other items, it has location data in the item defintion. I'm wondering if it is just spawning on the actual location?
How did you find that UUID? i have tried searching all files in notepad++ and can't find anything related to Halfred's Ledger, damn item seems to be nowhere. I also searched the UUID you said but didn't show anywhere.
I was curious too...
I could trace it back by looking first at the english translation "Halfred's note", and found this (in file english.xml).

Code: Select all

<content contentuid="h8518a703g76aag4434g9100gceec56e328b8" version="1">Halfred's Note</content>
from there I looked at the object having that "TranslatedString" (h8518a703g76aag4434g9100gceec56e328b8) and found this:

Code: Select all

				<node id="GameObjects">
					<attribute id="DisplayName" type="TranslatedString" handle="h8518a703g76aag4434g9100gceec56e328b8" version="1" />
					<attribute id="Flag" type="int32" value="1" />
					<attribute id="LevelName" type="FixedString" value="SCL_Main_A" />
					<attribute id="MapKey" type="FixedString" value="c2827852-5cc1-46ec-8ab0-254e52150966" />
					<attribute id="Name" type="LSString" value="S_HAV_SeluniteResistanceNote" />
					<attribute id="TemplateName" type="FixedString" value="f5e8b331-c495-4d3a-ab82-90f6b9a1f3d6" />
					<attribute id="Type" type="FixedString" value="item" />
					<attribute id="_OriginalFileVersion_" type="int64" value="144115207403209032" />
so, we are actually searching for the internal name "S_HAV_SeluniteResistanceNote" which can be found in few of the "merged.lsx" and "story.div" files (that last one is important probably, see my next point further down)

Code: Select all

				<node id="GameObjects">
					<attribute id="DisplayName" type="TranslatedString" handle="h8518a703g76aag4434g9100gceec56e328b8" version="1" />
					<attribute id="Flag" type="int32" value="1" />
					<attribute id="LevelName" type="FixedString" value="SCL_Main_A" />
					<attribute id="MapKey" type="FixedString" value="c2827852-5cc1-46ec-8ab0-254e52150966" />
					<attribute id="Name" type="LSString" value="S_HAV_SeluniteResistanceNote" />
					<attribute id="TemplateName" type="FixedString" value="f5e8b331-c495-4d3a-ab82-90f6b9a1f3d6" />
					<attribute id="Type" type="FixedString" value="item" />
					<attribute id="_OriginalFileVersion_" type="int64" value="144115207403209032" />
The UUID we are looking for is usually the "MappedKey" = "c2827852-5cc1-46ec-8ab0-254e52150966" indeed.
I tried to spawn it : it doesn't work

My best guess is that these kind of items are dynamically generated during quest and are then available at that point in a specific scenario in your savefile and in memory.

My (JSON/Excel) dumps (here: viewtopic.php?f=4&t=13996&start=4153) does not contain any of these info unfortunately: I did not bother so far to dump these "story" or "merged" files. I could do it but, still, if we cannot spawn these items, what's it worth?
Thx for trying, i tried spawning with those UUID and didn't work either, weird that TemplateName (f5e8b331-c495-4d3a-ab82-90f6b9a1f3d6) spawns the Halfred Ledger, damn Ledger is the only thing that can be spawn.

PeDaGaNG
Expert Cheater
Expert Cheater
Posts: 111
Joined: Sun Nov 22, 2020 1:16 pm
Reputation: 24

Re: z Baldur's Gate 3

Post by PeDaGaNG »

MadLane wrote:
Tue Aug 29, 2023 10:51 am

Thx for trying, i tried spawning with those UUID and didn't work either, weird that TemplateName (f5e8b331-c495-4d3a-ab82-90f6b9a1f3d6) spawns the Halfred Ledger, damn Ledger is the only thing that can be spawn.
viewtopic.php?p=312405#p312405

victorq9
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Aug 29, 2023 12:06 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by victorq9 »

Is there anyone know how to edit weapon stats?

Cidrow
Novice Cheater
Novice Cheater
Posts: 16
Joined: Fri Mar 03, 2017 10:18 am
Reputation: 15

Re: z Baldur's Gate 3

Post by Cidrow »

Here is list of weapon enchantments and some statuses what i could find so far. Thanks to Noway3 JSON tables.
Copy/Paste/Merge with Zanzer's latest's Tables.
Attachments
Baldurs Gate III - Weapon Enchantments.CT
(19.43 KiB) Downloaded 308 times

Post Reply

Who is online

Users browsing this forum: admantx, BlaxFly, Google Adsense [Bot], Luxcilla, Majestic-12 [Bot], TheKT666