z Baldur's Gate 3

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freeze
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Re: z Baldur's Gate 3

Post by freeze »

antema wrote:
Mon Oct 19, 2020 3:56 pm
Has anyone found the tattoo textures? I've extracted most of the PAK files and still haven't found the tattoo texture files.

I'd like to create some custom tattoos.
in Models.pack, at Models\Public\Shared\Content\Assets\Characters\Character Editor Presets\Tattoo Makeup\[PAK]_Tattoos\ there's a file you can unpack which contains the tatoos definitions, and you can customize them.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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dancon
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Re: z Baldur's Gate 3

Post by dancon »

Am I doing something wrong? That Console Commands doesn't seem to activate - or does it not activate?

SlipperyEel
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Re: z Baldur's Gate 3

Post by SlipperyEel »

Altha wrote:
Mon Oct 19, 2020 3:02 pm
UND_Wand_Fireballs_Crooked
That one doesn't seem to work properly (presumably being crooked means it is broken). Try this one instead:

Code: Select all

Wand of Fireballs - 0be6c453-8150-49df-b5ea-ba1eaea16fb7
There are a bunch of other wands, but it seems they are all static props with no inherent spells. Presumably equipment for NPCs.

antema
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Re: z Baldur's Gate 3

Post by antema »

freeze wrote:
Mon Oct 19, 2020 4:07 pm
antema wrote:
Mon Oct 19, 2020 3:56 pm
Has anyone found the tattoo textures? I've extracted most of the PAK files and still haven't found the tattoo texture files.

I'd like to create some custom tattoos:
in Models.pack, at Models\Public\Shared\Content\Assets\Characters\Character Editor Presets\Tattoo Makeup\[PAK]_Tattoos\ there's a file you can unpack which contains the tatoos definitions, and you can customize them.
If you mean the _merged.lsf (file size 11KB) file that's part of the Shared.PAK file, in the folder: [PAK]_Tattoos. I've already found it. When converted to .lsx, it contains this info for all tattoos.
Spoiler
<node id="Resource">
<attribute id="ID" type="FixedString" value="020c30d9-59a1-7481-46ba-40cdd64fc747" />
<attribute id="Localized" type="bool" value="False" />
<attribute id="Name" type="LSString" value="CC_Tattoo_07" />
<attribute id="_OriginalFileVersion_" type="int32" value="1073741868" />
<children>
<node id="Presets">
<attribute id="MaterialResource" type="FixedString" value="" />
<children>
<node id="ColorPreset">
<attribute id="ForcePresetValues" type="bool" value="True" />
<attribute id="GroupName" type="FixedString" value="" />
<attribute id="MaterialPresetResource" type="FixedString" value="" />
</node>
<node id="MaterialPresets" />
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="False" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="TattooIndex" />
<attribute id="Value" type="float" value="6" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="False" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="TattooIntensity" />
<attribute id="Value" type="float" value="0.9" />
</node>
Though that doesn't help with creating a custom tattoo texture. I also didn't find any such file in the Models.PAK, nor could I find the file path you mentioned.

Deez
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Re: z Baldur's Gate 3

Post by Deez »

could someone make a video walkthrough to edit passive and looking into where/how to look at the files. big brain not working
folkhero, urchin etc that stuff
i know uchin is there. just want the others and i cant find them
Last edited by Deez on Mon Oct 19, 2020 5:37 pm, edited 1 time in total.

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

My table already contains "Add Urchin"

If you open the script, you'll see the line:

Code: Select all

local uuid = "2faee476-d77b-42a7-a4c6-2b9ac934673c"
If you open the unpacked .\Shared\Backgrounds\Backgrounds.lsx file in NotePad, you'll see:

Code: Select all

                <node id="Background">
                    <attribute id="Description" type="FixedString" value="Backgrounds_New_Stat_9_Description"/>
                    <attribute id="DisplayName" type="FixedString" value="Backgrounds_New_Stat_9_DisplayName"/>
                    <attribute id="Passives" type="LSString" value="Background_Urchin"/>
                    <attribute id="UUID" type="guid" value="ac38525a-222b-4280-9c8e-60d5533b675c"/>
                    <children>
                        <node id="Tags">
                            <attribute id="Object" type="guid" value="2faee476-d77b-42a7-a4c6-2b9ac934673c"/>
                        </node>
                    </children>
                </node>
You can find the GUID for the other Background Tags in that same file.

Deez
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Re: z Baldur's Gate 3

Post by Deez »

everytime i try to open shared file in note pad it crashes, or is giberish

KydRapid
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Re: z Baldur's Gate 3

Post by KydRapid »

So I'm new to this cheat engine stuff. I've gotten past extracting the .pak files, but I can't seem to find where the armor codes are located. I've already looked at the pastebin but I'm curious about where the actual armor path to see if there's any more. Thanks.

exquise
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Re: z Baldur's Gate 3

Post by exquise »

Has anyone figured out how to unlock the waypoints/ map?

There's strings in some of the files for 'Mountainside', etc

neuronek
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Re: z Baldur's Gate 3

Post by neuronek »

\o/ Great progress Zanzer!!!

Uh oh, seems like I made a mistake on guild artisan tag, fixed here
bg3_v14_with_add_all_backgrounds.CT
(131.71 KiB) Downloaded 111 times
Adding Zanzer's v14 with all background tags that can be picked during character creation :)

So, I wonder if AddSpell can be used to add Feats, guess at least I can try to add Tough to my rogue.

Edit: Yeah nope that won't work, guess another command, it's awesome that we can have all the tags now!
Last edited by neuronek on Tue Oct 20, 2020 7:13 am, edited 1 time in total.

rhoen
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Re: z Baldur's Gate 3

Post by rhoen »

I attempted to Recreate the Gestalt class with every feature from every class and subclass at every level along with every proficiency. Seems I lack the ability at the moment, after several attempts im not making much headway. Hopefully that guy attempting to make the monk class makes headway.

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DaedalusLost
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Re: z Baldur's Gate 3

Post by DaedalusLost »

dancon wrote:
Mon Oct 19, 2020 4:12 pm
Am I doing something wrong? That Console Commands doesn't seem to activate - or does it not activate?
They aren't options that are constantly on. You activate it, and the effects should appear in game.
Deez wrote:
Mon Oct 19, 2020 5:39 pm
everytime i try to open shared file in note pad it crashes, or is giberish
You need to use an unpacker to access Shared.pak, you can get it here: [Link]

Kessem
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Re: z Baldur's Gate 3

Post by Kessem »

salazaar1 wrote:
Mon Oct 19, 2020 10:35 am
Is there item id list for spells or spell scrolls?
I'll be compiling a list of all the scrolls in the next couple of days, in the mean time you can refer to the list I posted earlier with most of the Magical Items, (edit) or the the other lists people placed before me, and I just noticed after I posted this :oops:

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dancon
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Re: z Baldur's Gate 3

Post by dancon »

DaedalusLost wrote:
Mon Oct 19, 2020 9:36 pm
dancon wrote:
Mon Oct 19, 2020 4:12 pm
Am I doing something wrong? That Console Commands doesn't seem to activate - or does it not activate?
They aren't options that are constantly on. You activate it, and the effects should appear in game.
The main console commands option itself does not activate to show any console commands. Everything else works, but the console command doesn't seem to activate.

Edit: I updated to 7.1 and it seems to work now. I haven't had to update in a while.

SlipperyEel
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Re: z Baldur's Gate 3

Post by SlipperyEel »

salazaar1 wrote:
Mon Oct 19, 2020 10:35 am
Is there item id list for spells or spell scrolls?
Here are the ones in my list, although I think I may have culled some, not entirely sure.

Code: Select all

======================================== Scroll ========================================
OBJ Scroll AcidArrow - 0fa4bdab-9ef1-4575-b063-b3e9d359d593
OBJ Scroll Aid - 3e85f140-2284-430b-b11f-2126cd85b567
OBJ Scroll AnimalFriendship - 3d992632-dc98-43b1-85e5-b59ba5a6aa9a
OBJ Scroll ArmorOfAgathys - 4e5450c5-1f4c-4949-b961-b8dc01993bb4
OBJ Scroll Bane - b7801910-35ef-4333-a421-88ec232e2ef6
OBJ Scroll Bless - 968ab460-8abb-44a7-8d58-79881e136662
OBJ Scroll Blur - a8b34fd5-d643-49ad-98d3-d5841492b338
OBJ Scroll BurningHands - bc00df72-3c98-4bf2-9650-28e08f79b57c
OBJ Scroll CharmPerson - 2315f935-a188-4665-9ae0-986c7a9b0021
OBJ Scroll ColorSpray - c7c92bc3-e856-4403-b509-9b0491f455cd
OBJ Scroll CureWounds - a6202f9f-6509-418e-8a26-e82f291ba728
OBJ Scroll DetectThoughts - 126cc673-1151-4113-b1bf-98457233441b
OBJ Scroll DisguiseSelf - b3376ca4-393c-4191-aa67-a02c94d6a236
OBJ Scroll Entangle - cbf81744-7417-4414-b5c2-20af1f34f990
OBJ Scroll FalseLife - 7d76665a-3b9e-4495-a3c6-a05340704194
OBJ Scroll FeatherFall - 82cbfcd2-cf80-4acd-9f1f-51835693b0e6
OBJ Scroll FireBolt - fdfe5d75-0e8b-47f8-b128-d57081cb8981
OBJ Scroll FogCloud - dcb51bec-90bd-4d0a-942d-72034782bdf5
OBJ Scroll Grease - 094c9b7f-0b7d-4813-92ea-7267afb62b07
OBJ Scroll GuidingBolt - 5ed26e72-20e4-4418-99bc-6844ed504829
OBJ Scroll HealingWord - 8977878e-cd7d-4e7b-9db3-6d9b1485fae9
OBJ Scroll HoldPerson - 5e077657-8b5e-4e69-ae2e-95eab691fa41
OBJ Scroll InflictWounds - 4a9f3e21-e64d-487b-9fa7-86e4031f66b1
OBJ Scroll Invisibility - 6ed22182-90a6-418a-8aa7-909b9e77aa47
OBJ Scroll LesserRestoration - 9c04ad2b-3303-43ec-b7da-17c5d3738e97
OBJ Scroll MageArmor - 2ccab07d-0ccb-45e6-8f43-8ffb6a62da11
OBJ Scroll MagicMissile - 945cd4f0-991b-4663-b72e-790d49fee27e
OBJ Scroll MistyStep - 9a2a3fcc-d948-4463-b88b-a9d61b77b015
OBJ Scroll PrayerOfHealing - fc58487b-e1c7-49fa-b6d6-6d381348f73a
OBJ Scroll ProtectionFromEvilAndGood - 03771ebc-83ca-45d2-8bd5-d382b6d6d824
OBJ Scroll RayOfEnfeeblement - cd1da9c5-c9ea-4d2a-93ce-e201c97eded9
OBJ Scroll RayOfFrost - f6cbfbb3-7eab-4f78-afde-073756c4e26d
OBJ Scroll Revivify (True Resurrection) - c1c3e4fb-d68c-4e10-afdc-d4550238d50e
OBJ Scroll ShieldOfFaith - 41233b00-0d43-4dca-aadc-7672701efe51
OBJ Scroll ShockingGrasp - a9ced623-a25d-4d2b-bca5-644b7230c869
OBJ Scroll Silence - 50dea81e-23cc-49f3-92f8-ed3267e553b0
OBJ Scroll Sleep - 2ce88bf0-fe06-46bd-b71e-18bc6dc8eb9d
OBJ Scroll SpeakWithDead - 36d01b98-1702-4d00-81a9-1b8469dd67a5
OBJ Scroll SummonQuasit - f912ea9b-0e2f-45b4-b12d-fa6ec89dc758
OBJ Scroll Web - 2eedb4ac-47fa-4039-9684-8b4bb0923a26
OBJ Scroll WitchBolt - e69f52a4-3d86-4f08-a9b4-c70ba4cc3070
======================================== Wands ========================================
Wand of Fireballs - 0be6c453-8150-49df-b5ea-ba1eaea16fb7

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