z Baldur's Gate 3

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stseia
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Re: z Baldur's Gate 3

Post by stseia »

Amasu wrote:
Wed Aug 23, 2023 6:25 pm
Hey, I have a question regarding adding passives/boons/conditions/etc.

The first question is how would one remove a passive, such as Auntie Ethel's Boon. I was messing around and used the STR+1 Auntie Ethel item, and now have two passives that give me +1 STR, but I only want one. How would I remove either one of them so I can just use one item again, or how would I remove one?

The second is about adding conditions, or at least I assume it is a condition? I read that there was a permanent buff that Gale can get called "Mystra's Benevolence" yet when I did what I needed to to to get it, for some reason it is no longer on him (I don't even know if he got it in the first place, as I did what I did, and only read later how to get the buff, which is what I naturally chose). I don't know if progressing into act three removes it, or swapping him from party removes it, or if it just bugged out, but I'd like him to have that buff.

Any help?
I have the same issue with the first question. I have added 2 passives with +1 Str, and I want to remove one, and change the other to another Stat. Is this possible? Will appreciate any help :)

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browdybrembo
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Re: z Baldur's Gate 3

Post by browdybrembo »

anyway to make spells as rituals so that we don't have to deal with prepared spells causing lag?

5545ggdgdf
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Re: z Baldur's Gate 3

Post by 5545ggdgdf »

Verlock wrote:
Wed Aug 23, 2023 8:27 pm
5545ggdgdf wrote:
Wed Aug 23, 2023 6:36 pm
I have a problem that my characters dies when i press c to hide. Other characters wont die,
U added one passive something like hidedisappear or very similar.
Edit: Illusion_Disappear
I will save this just in case. But i fixed by hiding while in combat and is ok

browdybrembo
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Re: z Baldur's Gate 3

Post by browdybrembo »

5545ggdgdf wrote:
Wed Aug 23, 2023 11:24 pm
Verlock wrote:
Wed Aug 23, 2023 8:27 pm
5545ggdgdf wrote:
Wed Aug 23, 2023 6:36 pm
I have a problem that my characters dies when i press c to hide. Other characters wont die,
U added one passive something like hidedisappear or very similar.
Edit: Illusion_Disappear
I will save this just in case. But i fixed by hiding while in combat and is ok
does your character also die when a healing spell is used on you?

Corruptsmurf
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Re: z Baldur's Gate 3

Post by Corruptsmurf »

AlanaSP wrote:
Sat Aug 05, 2023 1:22 pm
Edited the item spawner code for my testing just so it spawns more than 1 item id at a time, thought i would share just for convenience.

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local items = {
    "ef840839-3516-43b1-823f-103b1e0b04bf",
    "62950ae1-b74f-46a6-bfd0-055c93bad651",
    "7ab22473-bb9a-49f4-9890-4d3a691331b6"
    }
    
    local cmdCall = getAddress("cmdCall")
    local cmdArgs = getAddress("cmdArgs")
    local cmdStr1 = getAddress("cmdStr1")
    
    for i = 1, #items do
        local uuid = items[i]
    
        PrepareCall("GetHostCharacter")
        executeCodeEx(0, nil, cmdCall)
    
        PrepareCall("GetPosition")
        executeCodeEx(0, nil, cmdCall)
    
        PrepareCall("CreateAt")
        writePointer(cmdArgs + 0x08, cmdStr1)
        writeString(cmdStr1, uuid)
        writeBytes(cmdStr1 + #uuid, 0)
        writeQword(cmdArgs + 0x48, 0)
        writeQword(cmdArgs + 0x58, 0)
        writeQword(cmdArgs + 0x68, 0)
        executeCodeEx(0, nil, cmdCall)
end
{$asm}
assert(true)
[DISABLE]
This code crashes my game every time. Throws a "nearby allocation error"

5545ggdgdf
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Re: z Baldur's Gate 3

Post by 5545ggdgdf »

browdybrembo wrote:
Wed Aug 23, 2023 11:26 pm
5545ggdgdf wrote:
Wed Aug 23, 2023 11:24 pm
Verlock wrote:
Wed Aug 23, 2023 8:27 pm

U added one passive something like hidedisappear or very similar.
Edit: Illusion_Disappear
I will save this just in case. But i fixed by hiding while in combat and is ok
does your character also die when a healing spell is used on you?
No

Jaxtes
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Re: z Baldur's Gate 3

Post by Jaxtes »

zowryo wrote:
Wed Aug 23, 2023 5:34 pm
Jaxtes wrote:
Wed Aug 23, 2023 2:20 pm
agamemnon wrote:
Fri Aug 18, 2023 9:41 am


There is a way to perfect your routine, by using Portal magic in the Moonrise tower, making Minthara's quest line continuable and bug free. There is even a video walkthrough for it explaining what to do step by step. But unfortunately it's in Mandarin, and I don't know if it is OK to post URL in this site, so I just leave it here.
Hello, can you share details on how to do this or the title of the video?
Had pretty much the same way in the beginning, and in moonrise I trigger minthara execution event by having her in party, in the dungeon after agreeing to help i told her to wait in camp and put invisibility on her if not she will be attacked by guard, you move outside moonrise tower next to the waypoint, go to camp, ask minthara to follow you, she will be an npc instead, leave camp, and recruitment dialogue will trigger and perhaps be a proper companion, because she have dialogue as you progress, this as far as I can remember hopefully it works
Got it to work. After rescuing her tell her to wait there first. She says to hurry. Then talk to her again and tell her to head to camp while invisible then head to camp and ask her to join. If you dont tell her to wait the quest and recruitment bugs out. I killed the torturers so quest kept progressing. Didn't try the dice rolls.

Xsist77
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Re: z Baldur's Gate 3

Post by Xsist77 »

Hi, i wanna put extra attack spell on my rogue. Is it possible?

Kubrows
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Re: z Baldur's Gate 3

Post by Kubrows »

is there an all legendary item list somewhere ?

KishudarK
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Re: z Baldur's Gate 3

Post by KishudarK »

I need help with a Karlach bug I got frmo using all the "enable all flags" script, after I killed the guy hunting her and gettin Wyll's cutscene, she never says anything beside "Mylady" and "it's an honor to work with you ma'am", sometimes she even has the exclamation mark indicating she has something to say buy when I speak to her its always the same as I wrote earlier, also I can't even remove her from my party since she won't give me the companion options, does anyone know how can I fix this? I'm about to finish the first act.

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ReDragonInc
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Re: z Baldur's Gate 3

Post by ReDragonInc »

I'm trying to figure out if there is a script that will allow me to add multiple passives at once?

Schmubertus
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Re: z Baldur's Gate 3

Post by Schmubertus »

Is there an updated list with passives id's?
I found a list somewhere in this thread but that list does seem to be missing some passives id's.

gdoug
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Re: z Baldur's Gate 3

Post by gdoug »

themaoci wrote:
Tue Aug 22, 2023 1:16 pm
- COMPANIONS scripts reworked (not all companions you will need to add the rest i added most of act 1 if not all)
- some fixes in item spawner
- updated scripts with newest table in post 1
- auto attaching on start + will keep reattaching if you close game and reopen
- will auto use automatic script enabler in options without 2WS in name (now it works properly)
- auto enable option after console commands enabled to speed up the process (mostly auto enablers, disablers in places it should be done)


BG3 v14.CT
You seem to have the most complete version of the script with the most feats, spells, etc.

Have you been able to figure out ranger whirlwind attack? I haven't seen it in any script anywhere. Does it just have a weird name?

Ontos
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Re: z Baldur's Gate 3

Post by Ontos »

What's the sword in this video?
I want to get it, please tell me its id!

Avike
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Re: z Baldur's Gate 3

Post by Avike »

Ontos wrote:
Thu Aug 24, 2023 1:35 am
What's the sword in this video?
I want to get it, please tell me its id!
Everburn Blade:

Code: Select all

"660483f6-8eb3-45be-88a4-327f9d417026"
Full Script:

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local items = {
"660483f6-8eb3-45be-88a4-327f9d417026"
}

TemplateAddToPlayer(items, 1)

{$asm}
[DISABLE]

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