z Baldur's Gate 3

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jjonesii
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Re: z Baldur's Gate 3

Post by jjonesii »

NackFair wrote:
Tue Aug 22, 2023 8:10 am
Has anybody tried "Add Pet Pal" in "Character Tags" on the newest update? It doesn't seem to work for me. Detect Thoughts works fine.

This is the containing script:

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
SetPassiveOnPlayer("dc860a81-f3c2-4c1a-ab90-e7583324845c")
[DISABLE]
Shouldn't it be SetTagOnPlayer? That's what my file has.

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Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

NackFair wrote:
Tue Aug 22, 2023 8:10 am

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
SetPassiveOnPlayer("dc860a81-f3c2-4c1a-ab90-e7583324845c")
[DISABLE]
It should be

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
SetTagOnPlayer("dc860a81-f3c2-4c1a-ab90-e7583324845c")
[DISABLE]

nman
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Re: z Baldur's Gate 3

Post by nman »

Is there a way to hide the visuals of partial ceremorphosis?
As in, the veiny look that follows access to the highest illithid powers.

Also, is there any way to make slayer form stronger? something like a permanent second action and/or crowd control immunity (at least immoblize) would be cool.
I messed around with stats and it helps, but I couldn't figure out a way to permanently increase stats of the slayer form only- ethel hair seems to affect the player form as well if you shift out.
wouldn't mind access to more abilities as well...
reading the last part again, this is probably more realistic as a mod, but who knows.
Last edited by nman on Tue Aug 22, 2023 11:03 am, edited 2 times in total.

jjonesii
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Re: z Baldur's Gate 3

Post by jjonesii »

Is it possible to re-add Wyll to the party after he leaves for siding with goblins?

toryu77
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Re: z Baldur's Gate 3

Post by toryu77 »

Does some one know how can i add all the scroll ?

EvenLess
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Re: z Baldur's Gate 3

Post by EvenLess »

toryu77 wrote:
Tue Aug 22, 2023 10:45 am
Does some one know how can i add all the scroll ?
All scrolls in one of the tables here
viewtopic.php?p=306939#p306939

Also, copy the spawn potions script in Zanzer's table. Edit the copied script and replace TEST_Potions with TEST_Scrolls. Gives a bag at your feet with almost all the scrolls.

Cynder
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Re: z Baldur's Gate 3

Post by Cynder »

Does anyone know the UUID for this NPC's outfit? mainly the skirt? killing her shows nothing in the inventory. Shes located on the north west corner of Sharess Caress.
Image

Oxiras
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Re: z Baldur's Gate 3

Post by Oxiras »

oilnarak01 wrote:
Tue Aug 22, 2023 3:54 am
Oxiras wrote:
Tue Aug 22, 2023 2:48 am
Does anyone know how to remove "Auntie Ethel's Boon"?
new entry "HAG_Hair_STR_Passive"

new entry "HAG_Hair_CON_Passive"

new entry "HAG_Hair_DEX_Passive"

new entry "HAG_Hair_INT_Passive"

new entry "HAG_Hair_WIS_Passive"

use command removepassive should do
Tried this, it doesn’t work. You can only remove the passive added through AddPassive this way. The boon seems like a separate feature.

Less_Sleep5783
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Re: z Baldur's Gate 3

Post by Less_Sleep5783 »

I have only recently realized after 60+ hours in the game (at the beginning of Act 2) that I accidentally selected the wrong pronouns / gender for my guardian in the character creator. Does anyone know if there's any way I could fix that using CE, or am I out of luck?

I do see these character tags from the first post:
"17c2405e-5771-4150-ad00-b1ef8d1dd5ae", --DAISY_FEMALE (Code, Dialog, Story, DialogHidden)
"807af8f5-0183-42d9-8d40-6e93d5236cc2", --DAISY_MALE (Code, Dialog, Story, DialogHidden)

But I'm admittedly very stupid and new to this and don't actually know what to do with them. I assume I can't just use SetTagOnPlayer since this isn't the player...?

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

battletoborne wrote:
Tue Aug 22, 2023 7:25 am
Heya, anybody got the name or code to add the "Moonshield Aura" from the Moonlantern in chapter 2?
So we can add it to any weapon

Image

here's the item and template:
Item: UNI_GLO_Moonlantern_2dcc6a54-f07b-4b4c-98d4-ca7ec92a59fd
Template: UNI_GLO_Moonlantern_9aca1109-a59d-47d3-8f35-f248b70518f9

Thanks!
Should just need

Code: Select all

SetTagOnPlayer("b47643e0-583c-4808-b108-f6d3b605b0a9") -- ACT2_SHADOW_CURSE_IMMUNE
But if you want the weapon aura

Code: Select all

ApplyStatusToWeapon("SCL_MOONSHIELD_AURA")

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themaoci
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Re: z Baldur's Gate 3

Post by themaoci »

- COMPANIONS scripts reworked (not all companions you will need to add the rest i added most of act 1 if not all)
- some fixes in item spawner
- updated scripts with newest table in post 1
- auto attaching on start + will keep reattaching if you close game and reopen
- will auto use automatic script enabler in options without 2WS in name (now it works properly)
- auto enable option after console commands enabled to speed up the process (mostly auto enablers, disablers in places it should be done)

BG3 v14.CT
more updates for the table and more up to date with options + some more features
(1.81 MiB) Downloaded 808 times

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themaoci
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Re: z Baldur's Gate 3

Post by themaoci »

kain200 wrote:
Mon Aug 21, 2023 6:27 pm
This is great! Is there any chance you could make a version of this to support 8 party members?

themaoci wrote:
Sun Aug 20, 2023 3:01 pm
Improoved companion aprooval and attitude (once point 1 is done you can add attitude all you want)
...
look above :) added "specific companion codes that adds attitude and aprooval specifically to the character (you need to have selected your own character tho)

FlareTheSlayer
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Re: z Baldur's Gate 3

Post by FlareTheSlayer »

Is there a way to remove character tags instead of adding them?

dayreach
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Re: z Baldur's Gate 3

Post by dayreach »

nman wrote:
Tue Aug 22, 2023 8:56 am
Is there a way to hide the visuals of partial ceremorphosis?
As in, the veiny look that follows access to the highest illithid powers.
Don't know about a command option to do it, but there's a couple of simple mods over on Nexus for it. They're just drag and drop texture replacements so you don't have to deal with the normal mod headaches with this game.
This one removes the look entirely- /baldursgate3/mods/773
This one gives you options to reduce it instead- /baldursgate3/mods/1021
Last edited by dayreach on Tue Aug 22, 2023 2:17 pm, edited 3 times in total.

dayreach
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Re: z Baldur's Gate 3

Post by dayreach »

..

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