z Baldur's Gate 3

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Venoman98
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Re: z Baldur's Gate 3

Post by Venoman98 »

Guys, how did you manage to track the profiency values?
I understand correctly that in order to track them you need to remove / get the skill?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

viniaragon
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Re: z Baldur's Gate 3

Post by viniaragon »

ReDragonInc wrote:
Sun Aug 20, 2023 2:08 am
viniaragon wrote:
Sat Aug 19, 2023 11:09 pm
viniaragon wrote:
Sat Aug 19, 2023 7:26 pm
Does anyone here know how to solve the problem of animation of monk powers? whenever a monk power is added to another class the animations do not fire, that is the power is executed normally but in a static way the character does not move. does anyone know how to fix this? happens with class mods that use the monk powers for another class too
This question has already been asked 3 times on the forum, does anyone here know what to do?
Put a level into Monk, is my best guess.
no it doesn't work
it seems that the monk powers only activate the animation if they are inside the window of the moge class or some class with the <attribute id="ParentGuid" type="guid" value= "Monk UUID", so there would be some way to put the spells within this window instead of common when adding spells through the cheat engine?

kyliejames5
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Re: z Baldur's Gate 3

Post by kyliejames5 »

DELETED
Last edited by kyliejames5 on Sun Aug 20, 2023 2:13 pm, edited 1 time in total.

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

dd3dd wrote:
Sun Aug 20, 2023 7:12 am
...
Cruella de Vil wrote:
Sat Aug 19, 2023 6:54 pm
Is it possible to respawn/ressurrect dead NPCs with this cheat table? Specifically Scratch.
Doesn't mean he'll ever talk to you again though.

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
SetArgToString(0, "S_FOR_Courier_Dog_3059f69c-068d-4e28-8491-55953c027901")
SetArgToLong(1, 0)
SetArgToLong(2, 0)
local result = ExecuteCall("Resurrect")
if result ~= 1 then
  print("command failed")
end
[DISABLE]

redlunatic
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Re: z Baldur's Gate 3

Post by redlunatic »

Register Commands doesn't work for me either. The previous tables no longer work as well.

Edit: Please disregard. It wasn't working on one particular save. I tried another and it works fine now.
Last edited by redlunatic on Sun Aug 20, 2023 1:28 pm, edited 1 time in total.

youlogy
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Re: z Baldur's Gate 3

Post by youlogy »

youlogy wrote:
Fri Aug 18, 2023 4:34 pm
guys does anybody know please tell me how to control the states of relashionships ?

is it even possible in this game?

script i attached does not produce results but i really hoped it would

can you pelase look into this ? i would kindly ask you to stop ignoring me

im in no position to demand but this is kinda killing me. bugs should be fixed and my playthrough wouldnt as i want it to
i dont want to screw it over a bug
bumping
is there solution to that ?

richardlvup
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Re: z Baldur's Gate 3

Post by richardlvup »

Anorr wrote:
Fri Aug 18, 2023 8:03 pm
Howdy

I've seen requests to get spells working with spells slots and upcast, then I stumbled upon this:

Code: Select all

UnlockSpell(Target_Stoneskin,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom)
UnlockSpell(Target_ConjureElemental_Container,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a)
First is obviously the spell, then we have:

Code: Select all

AddChildren -- Ads all upcast variants of the spell
MostPowerful -- Cast at the highest spell variant unlocked, used for warlock slots
Third is the resource used to cast the spell:

Code: Select all

d136c5d9-0ff0-43da-acce-a74a07f8d6bf -- Standard spell slot
e9127b70-22b7-42a1-b172-d02f828f260a -- Warlock spell slot
And the first example has a Wisdom casting stat override at the end.
amazing can you teach me how to use this?

rafaelrennow
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Re: z Baldur's Gate 3

Post by rafaelrennow »

Add Inspiration point still won't work for me. Does it work for anyone else?

Basileus777
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Re: z Baldur's Gate 3

Post by Basileus777 »

rafaelrennow wrote:
Sun Aug 20, 2023 2:09 pm
Add Inspiration point still won't work for me. Does it work for anyone else?
It's been broken on the table for a while.

User avatar
zzYamato
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Re: z Baldur's Gate 3

Post by zzYamato »

I used Zanzer's table to spawn in Minthara but when travelling to Grymforge she becomes invisible and stuck in the underdark, anyone got suggestions or even a way to remove her?

LimpShrimp1995
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Re: z Baldur's Gate 3

Post by LimpShrimp1995 »

Is it possible to add a script to always roll a 20 or a 1? I want to manipulate my checks and decide if I want to fail or succeed

User avatar
themaoci
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Re: z Baldur's Gate 3

Post by themaoci »

Improoved companion aprooval and attitude (once point 1 is done you can add attitude all you want)


Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>399</ID>
      <Description>"Companion Cheats (disabling will reset fields) [2WS] by TheMaoci"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">
[ENABLE]
alloc(m_MainCharacter,0x512)
registersymbol(m_MainCharacter)

alloc(m_Party_2,0x512)
registersymbol(m_Party_2)

alloc(m_Party_3,0x512)
registersymbol(m_Party_3)

alloc(m_Party_4,0x512)
registersymbol(m_Party_4)

m_MainCharacter:
 dq 0

m_Party_2:
 dq 0

m_Party_3:
 dq 0

m_Party_4:
 dq 0


[DISABLE]
unregistersymbol(m_MainCharacter)
dealloc(m_MainCharacter)

unregistersymbol(m_Party_2)
dealloc(m_Party_2)

unregistersymbol(m_Party_3)
dealloc(m_Party_3)

unregistersymbol(m_Party_4)
dealloc(m_Party_4)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>104311</ID>
          <Description>"1. Selection"</Description>
          <Options moHideChildren="1" moManualExpandCollapse="1"/>
          <LastState Value="" Activated="1" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>104302</ID>
              <Description>"Select Main Character [Slot 1]"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
[ENABLE]
local variable = GetHostCharacter()
writeString("m_MainCharacter", tostring(variable))
[DISABLE]
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>104307</ID>
                  <Description>"Variable Saved"</Description>
                  <LastState RealAddress="1F3663F0000"/>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>String</VariableType>
                  <Length>36</Length>
                  <Unicode>0</Unicode>
                  <CodePage>0</CodePage>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>m_MainCharacter</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>104304</ID>
              <Description>"Select Companion [Slot 2]"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
[ENABLE]
local variable = GetHostCharacter()
writeString("m_Party_2", tostring(variable))
[DISABLE]
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>104310</ID>
                  <Description>"Variable Saved"</Description>
                  <LastState RealAddress="1F3663F0512"/>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>String</VariableType>
                  <Length>36</Length>
                  <Unicode>0</Unicode>
                  <CodePage>0</CodePage>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>m_Party_2</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>104306</ID>
              <Description>"Select Companion [Slot 3]"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
[ENABLE]
local variable = GetHostCharacter()
writeString("m_Party_3", tostring(variable))
[DISABLE]
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>104309</ID>
                  <Description>"Variable Saved"</Description>
                  <LastState RealAddress="1F3663F0A24"/>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>String</VariableType>
                  <Length>36</Length>
                  <Unicode>0</Unicode>
                  <CodePage>0</CodePage>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>m_Party_3</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>104305</ID>
              <Description>"Select Companion [Slot 4]"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
[ENABLE]
local variable = GetHostCharacter()
writeString("m_Party_4", tostring(variable))
[DISABLE]
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>104308</ID>
                  <Description>"Variable Saved"</Description>
                  <LastState RealAddress="1F3663F0F36"/>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>String</VariableType>
                  <Length>36</Length>
                  <Unicode>0</Unicode>
                  <CodePage>0</CodePage>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>m_Party_4</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>104312</ID>
          <Description>"2. Add"</Description>
          <Options moHideChildren="1" moManualExpandCollapse="1"/>
          <LastState Value="" Activated="1" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>104313</ID>
              <Description>"Companion [Slot 2]"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>104316</ID>
                  <Description>"+10 Attitude"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
[ENABLE]
local variable = readString("m_Party_2")
SetArgToString(0, variable)
local mc = readString("m_MainCharacter")
SetArgToString(1, mc)
SetArgToLong(2, 10)
ExecuteCall("AddAttitudeTowardsPlayer")
[DISABLE]
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>104317</ID>
                  <Description>"+10 Approval"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
[ENABLE]
local variable = readString("m_Party_2")
SetArgToString(0, variable)
local mc = readString("m_MainCharacter")
SetArgToString(1, mc)
SetArgToLong(2, 0)
SetArgToLong(3, 10)
ClearArg(4)
ExecuteCall("ChangeApprovalRating")
[DISABLE]
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>104318</ID>
                  <Description>"+100 Attitude"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
[ENABLE]
local variable = readString("m_Party_2")
SetArgToString(0, variable)
local mc = readString("m_MainCharacter")
SetArgToString(1, mc)
SetArgToLong(2, 100)
ExecuteCall("AddAttitudeTowardsPlayer")
[DISABLE]
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>104319</ID>
                  <Description>"+100 Approval"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
[ENABLE]
local variable = readString("m_Party_2")
SetArgToString(0, variable)
local mc = readString("m_MainCharacter")
SetArgToString(1, mc)
SetArgToLong(2, 0)
SetArgToLong(3, 100)
ClearArg(4)
ExecuteCall("ChangeApprovalRating")
[DISABLE]
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>104315</ID>
              <Description>"Companion [Slot 3]"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>104320</ID>
                  <Description>"+10 Attitude"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
[ENABLE]
local variable = readString("m_Party_3")
SetArgToString(0, variable)
local mc = readString("m_MainCharacter")
SetArgToString(1, mc)
SetArgToLong(2, 10)
ExecuteCall("AddAttitudeTowardsPlayer")
[DISABLE]
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>104321</ID>
                  <Description>"+10 Approval"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
[ENABLE]
local variable = readString("m_Party_3")
SetArgToString(0, variable)
local mc = readString("m_MainCharacter")
SetArgToString(1, mc)
SetArgToLong(2, 0)
SetArgToLong(3, 10)
ClearArg(4)
ExecuteCall("ChangeApprovalRating")
[DISABLE]
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>104322</ID>
                  <Description>"+100 Attitude"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
[ENABLE]
local variable = readString("m_Party_3")
SetArgToString(0, variable)
local mc = readString("m_MainCharacter")
SetArgToString(1, mc)
SetArgToLong(2, 100)
ExecuteCall("AddAttitudeTowardsPlayer")
[DISABLE]
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>104323</ID>
                  <Description>"+100 Approval"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
[ENABLE]
local variable = readString("m_Party_3")
SetArgToString(0, variable)
local mc = readString("m_MainCharacter")
SetArgToString(1, mc)
SetArgToLong(2, 0)
SetArgToLong(3, 100)
ClearArg(4)
ExecuteCall("ChangeApprovalRating")
[DISABLE]
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>104314</ID>
              <Description>"Companion [Slot 4]"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>104324</ID>
                  <Description>"+10 Attitude"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
[ENABLE]
local variable = readString("m_Party_4")
SetArgToString(0, variable)
local mc = readString("m_MainCharacter")
SetArgToString(1, mc)
SetArgToLong(2, 10)
ExecuteCall("AddAttitudeTowardsPlayer")
[DISABLE]
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>104325</ID>
                  <Description>"+10 Approval"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
[ENABLE]
local variable = readString("m_Party_4")
SetArgToString(0, variable)
local mc = readString("m_MainCharacter")
SetArgToString(1, mc)
SetArgToLong(2, 0)
SetArgToLong(3, 10)
ClearArg(4)
ExecuteCall("ChangeApprovalRating")
[DISABLE]
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>104326</ID>
                  <Description>"+100 Attitude"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
[ENABLE]
local variable = readString("m_Party_4")
SetArgToString(0, variable)
local mc = readString("m_MainCharacter")
SetArgToString(1, mc)
SetArgToLong(2, 100)
ExecuteCall("AddAttitudeTowardsPlayer")
[DISABLE]
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>104327</ID>
                  <Description>"+100 Approval"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
[ENABLE]
local variable = readString("m_Party_4")
SetArgToString(0, variable)
local mc = readString("m_MainCharacter")
SetArgToString(1, mc)
SetArgToLong(2, 0)
SetArgToLong(3, 100)
ClearArg(4)
ExecuteCall("ChangeApprovalRating")
[DISABLE]
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Headband7466
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Posts: 1
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Reputation: 0

Re: z Baldur's Gate 3

Post by Headband7466 »

Hi I'm looking for a way to remove this passive, CRE_BrainDamage_INT, it gives minus 2 int to the character, using table, I can Add/Remove it to the character, but I got this passive naturally during playthrough, using remove from the table doesn't work.

Tristan
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Posts: 16
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Reputation: 7

Re: z Baldur's Gate 3

Post by Tristan »

Does anyone know the ID (name) of the three containers found in the starting area (tadpole chamber), the dead Mind Flayer and two chests on the upper platform? Many mods are using the tutorial chest, TUT_CHEST_POTIONS if I am not mistaken, way too many times and it's a crowded container now.

Thanks in advance.

Hazukashi
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Posts: 21
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Reputation: 0

Re: z Baldur's Gate 3

Post by Hazukashi »

Are the options "Ranged Attack Passives", "Spell Passives", etc permanent like those in "Passive/Feats Cheats"? i.e. If you activate them, save the game and load the game, will the passives stay?

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