Is there a way to add the Ranger's companion to others classes and make it upscale like it does in the beast master subclass? i know how to add it through the addspell option, but it just summon the base monsters, (the level 3 base beasts I mean) so, is there a way to make it upscale? or just add the latast Ranger's comapanion action?
In spell there requirement for actual ranger levels in order to upscale them. So no, unless u going to mod game, it required ranger levels
Edit: Actually there 2 entry with same name Bear as example:
From Shared: Target_RangersCompanion_Bear - does not requer u be ranger
From SharedDev: Target_RangersCompanion_Bear - requed ranger levels
How the game deside what pick thats the question.
So, I've been testing stuff, and even the added Ranger's companion actually scales with the ranger's level, it actually does not scale with the subclass, so it's possible to have a hunter or a gloonstalker with the full companion... and that just kills my multiclass... shame
The effect names correspond to the item names when generating/spawning them.
I've tried the following:
1. tried to add the above listed effects as passives to my character (basic "ImprovedCritical" effect passive works though, from same list)
2. tried adding the above listed effects as new weapon effects
*Thoughts* Is there a different list specifically for weapon effects only? Maybe the effect name for weapon is different? have tried searching for the following sample effects used the current CT build in the data dump but havent found them:
Any help would be greatly appreciated to add the above shown (see picture) improved critical effects or passives to either currently equipped weapon or character.
Thanks!
For weapon edit, unpack Shared.pak with LSlib Tools and go UnpackedData\Shared\Public\Shared\Stats\Generated\Data and open the Weapon.txt and edit the weapon, repack the file.
How do you repack the file ? I use BG3 Multitool and it didn't repack my file. It said it successfully repacked it but i didn't new .pak file being created. Also, do you know how to remove skill cooldown ? Some skills worked but some just didn't
Been a busy time, and I'm still in Act 1, so haven't had the opportunity to test it much beyond using it to start all the romances simultaneously in act 1. It may be that they can't be started later, and I did read some reference to a stabledating counter in some of the data files, so I will take a look when I have the chance, but it may be a while before I get there, and my own skills are fairly limited.
There must be other flags or types of flags for romance/dating that need to be changed when making someone else a new partner.
guys
hey im very new here I have no idea what to do in cheatengine but uhh
im VERY disappointed and sad
my game bugged the hell out on Karlach romance
it started in act 1 but when i chose her after before going to sleep at the party
screen jsut went black and nothing progressed. everything maxxed out w her but she just wont give the romance option, and she did not after i gave her the 2nd upgrade
ive been searching the internet endlessly and can see no solution to this problem, nothing is working there is no way to manually engage in the dialog w her.
does anybody
anybody have any working solution for relationship flags?
please
could you please
anyone
help wit hthis ?
or at least point me in any direction?
i ran a script written by a sir/madam somewhere from these posts but it doesnt work im afraid
Been looking at "BG3-Data-Shared\Public-Shared\Stats\Generated\Data\" for the specific weapon effects and cant seem to find the weapon status list. have looked at Passive.txt, status-BOOST.txt and status-EFFECT.txt and cant seem to find the weapon status to apply to any weapon currently equipped. Any clues on where to look? Would love to be able to simply apply the different improved crit status from both the "Knife of the Undermountain King" and " Blade of the First Blood" to any weapon.
Cause there no status like that (but i do not have statuses open so no idea really) it passive with boost. Boosts deleted by game everytime u save and load. Passives i dunno if Zanzer create command for that.
But u can add this passive to your character instead. No idea if they stack with each other
new entry "ImprovedCritical"
type "PassiveData"
data "DisplayName" "h483bde24g1d76g4d93ga3eag71302e74d195;2"
data "Description" "hcbd31498g27d5g4aceg94ddgc538db60be72;2"
data "Icon" "PassiveFeature_ImprovedCritical"
data "Properties" "Highlighted"
data "Boosts" "ReduceCriticalAttackThreshold(1)"
new entry "MAG_WYR_Orin_Bhaalist_Dagger_ImprovedCritical_Passive"
type "PassiveData"
data "DisplayName" "h4656c3a2gca8ag4669ga84fg5d2623dacedf;1"
data "Description" "h41dd65fcgfe51g4c4cg9b57g9a7371842f99;2"
data "DescriptionParams" "1"
data "Boosts" "ReduceCriticalAttackThreshold(1)"
new entry "MAG_TheClover_Rearrangement_Passive"
type "PassiveData"
data "DisplayName" "h15c46cc7g164fg41ffga02ege59329268c58;2"
data "Description" "h6984b8aagbb23g46b3g8c29g1a65974e4bcb;3"
data "DescriptionParams" "2;19;18"
data "Boosts" "ReduceCriticalAttackThreshold(1);IF(AttackingWithMeleeWeapon(context.Source)):Reroll(Damage,2,true)"
new entry "MAG_TheDueller_ImprovedDuelist_Passive"
type "PassiveData"
data "DisplayName" "h711045a1g2e51g4ca1gbed0g1f418fa12e6b;1"
data "Description" "hd5a3914bgf8c8g4f2bg89c0gcca964daf305;2"
data "DescriptionParams" "1"
data "BoostContext" "OnCreate;OnEquip"
data "BoostConditions" "IsOffHandSlotEmpty()"
data "Boosts" "ReduceCriticalAttackThreshold(1);ActionResource(ReactionActionPoint,1,0)"
data "StatsFunctorContext" "OnDamage"
data "Conditions" "AttackedWithPassiveSourceWeapon() and not HasStatus('BLEEDING') and HasStatus('MAG_LEGENDARY_COMPELLED_DUEL')"
data "StatsFunctors" "ApplyStatus(BLEEDING, 100, 3,,,,not SavingThrow(Ability.Constitution,15))"
new entry "MAG_Sarevok_HornedHelmet_DeathbringerSight_Passive"
type "PassiveData"
data "DisplayName" "h45510682g7072g49c2g83fdg9ba6394b0c5e;3"
data "Description" "hed42c5a0gbb6bg48f7g8c9egfc75d8eaa058;4"
data "DescriptionParams" "Distance(3);Distance(15);1"
data "Boosts" "ReduceCriticalAttackThreshold(1);DarkvisionRange(3)"
Thanks for this, tried your suggestions for the statuses you've listed and you were right of course, the MAG_CRITICAL_ARCANIC_CRITICAL and ALCH_ELIXIR_CRITICALS disappeared after resting.
Any ideas on where to look for the weapon enchantment/effect name highlighted in yellow? it's listed as a passive "UND_Duergar_ShortswordOfFirstBlood_Passive", but adding it as a passive doesn't seem to work thru the following code:
(and also doesn't appear on char sheet, whereas "ImprovedCritical" and most other feats/passive in the latest CT build does)
{$lua}
if syntaxcheck then return end
passive = "UND_Duergar_ShortswordOfFirstBlood_Passive"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
How did you get it to work? I could only spawn the strength one. The rest display a popup, but nothin in the inventory.
eat means food , find it in the bag
Sorry, maybe I worded it wrong.
I meant that I couldn't get it to add the Hag Hair outside the Strength Hag Hair to the inventory/bag. I mean ofc you consume the hair to gain the passive, but I can't add them to my inventory in the first place.
Tested all of them, and they all work. They just end up as camp resource for some reason, and get transferred to the camp supply sack. You can still use them though.
Thanks for this, tried your suggestions for the statuses you've listed and you were right of course, the MAG_CRITICAL_ARCANIC_CRITICAL and ALCH_ELIXIR_CRITICALS disappeared after resting.
I dint check if they going to presist after rest, my bad, other stack or not?
Any ideas on where to look for the weapon enchantment/effect name highlighted in yellow? it's listed as a passive "UND_Duergar_ShortswordOfFirstBlood_Passive", but adding it as a passive doesn't seem to work thru the following code:
(and also doesn't appear on char sheet, whereas "ImprovedCritical" and most other feats/passive in the latest CT build does)
U litterally quote name of it in that message "MAG_TheClover_Rearrangement_Passive" and there another one with similar boosts "MAG_TWN_Tollhouse_Fortune_Morningstar_Passive"