Thank you. This game's coded so oddly. I'm going to look into EXP pointers as well. Main thing I'd love is an always roll high script. Tried it out myself to not avail.
i made something like this - it is crude, i don't know if it only works player or also for any check...
it should get you 20 on every roll screen and also on environment checks (perception to spot a trap, etc)
disclaimer:
i have gog version 4.1.83.3931
and using vulkan thing
...
Thanks for this one working good, wonder anyone found any infinite casting spell slots code?
well I also found something like this.
unfortunately this works for any char (i.e. enemies), so I keep it off most of the time and only turn it on when one of my char has a turn and disable it after combat.
I was looking for infinite movement but somehow it also causes not to deplete action/spell slot during turn-based action - i.e. even without combat, when I want to cast spell (i.e. movement) I enter turn-based mode, cast a spell and go out of the mode - spell point is not depleted somehow
maybe someone could make something better out of it
Change the execution from bg3 dx11.exe ---> bg3_dx11.exe in both the aobscan and alloc section.
The program itself also shown the execution path as well in your pic.
Let me give that a shot. I'm really bad with CE. Like super bad. Like cripple in a wheelchair bad. Like baby not knowing how to walk bad. Like Zangief crushing guys head between thighs like sparrow egg bad.
Edit: So I got it to work, but it's not showing up on my table?
Edit 2: So it's there, but I can't Enable it now. I'm confused. Is this a passive script or one we activate?
Edit 3: Any chance we could get a damage multiplier of some kind? As for Wizards, is there a way to change the amount of spell slots we have at all? Since if you don't assign your spell slots, your leveling process is pretty much halted, as many have said before me I reckon.
Let me give that a shot. I'm really bad with CE. Like super bad. Like cripple in a wheelchair bad. Like baby not knowing how to walk bad. Like Zangief crushing guys head between thighs like sparrow egg bad.
Edit: So I got it to work, but it's not showing up on my table?
Edit 2: So it's there, but I can't Enable it now. I'm confused. Is this a passive script or one we activate?
Edit 3: Any chance we could get a damage multiplier of some kind? As for Wizards, is there a way to change the amount of spell slots we have at all? Since if you don't assign your spell slots, your leveling process is pretty much halted, as many have said before me I reckon.
well it has to be enabled to be working
if You can't enable - which version of bg3 You are running vs which exe is in the table? [bg3.exe vs bg3_dx11.exe]
screenshot didn't load on my borwser, tried different one and now I see it.
for starters - it looks like You have space in the code between bg3 and dx11 while it should be underscore
as a matter of fact, now I see that djkunn code was probably the culprit...
I imagine the problem of being unable to level a Wizard if your stats are too high is still an issue. Can anyone confirm this?
well yeah but with this table you can always turn down the stats and open the window again and then set them back up so not really a problem
It turns out at least for me, leveling from 1 to 2 it has to be 22 Int. 24 Int gives 9 spell slots but we can only learn 8 spells up to that point, afaik. Once I hit level 3, I'm betting 24 will work then.