z Baldur's Gate 3

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Sakuryu45
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Posts: 57
Joined: Fri Jul 15, 2022 2:08 pm
Reputation: 3

Re: z Baldur's Gate 3

Post by Sakuryu45 »

Zanzer wrote:
Mon Aug 14, 2023 6:52 pm
aaronjreeves wrote:
Mon Aug 14, 2023 5:14 pm
Yep, I did a memory search and the UUID for them was the same as the ones I pulled from Game.pak. SetHasDialogue worked great and the character glows yellow with a speech bubble when I hover over them, but I still cant interact. SetCanInteract fails with "command failed" which I assume is why I cant click on them to initiate dialogue? Is there a reason SetCanInteract is failing? Is it reliant on a state flag that I have set incorrectly or is there some other prerequisite in the gamestate for it to execute?
I was mistaken. SetCanInteract is specific to only items, not characters.
But yea, I haven't specifically seen anything that allows you to enable NPC gossip and other standard interacts.
Some flag, tag, or other property must be getting set when the character dies or otherwise hates you.
One step closer to true necromancy for dead companions/characters lol

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Sabatino69
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Posts: 11
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Re: z Baldur's Gate 3

Post by Sabatino69 »

News on how to add spell that use spellslots ?
( because when you add it they can not be upcast and they use only the action )

devaux
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Re: z Baldur's Gate 3

Post by devaux »

where are all the older version table

jojoz
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Re: z Baldur's Gate 3

Post by jojoz »

I've been trying to find a way to spawn in Karlach as a companion since I didn't do her timed questline and I'd like her on my team. Does anyone have a way to spawn/teleport her in to have her as a companion???

SuperClaws
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Re: z Baldur's Gate 3

Post by SuperClaws »

aruagumi wrote:
Sun Aug 13, 2023 4:29 pm
The noblestalk spawned with item creation is labelled white and not orange. Is there any way to spawn one on the ground so I can loot it like the regular one?
The quest one is:
S_UND_MushroomHunter_Noblestalk
09561b3f-f556-4a01-b289-9b362bc0d43a

Got it from rolling back a save, and using the script for last dropped item's UID. Reloaded my original save that I blew it up in, spawned it, and I was able to give it to Shadowheart just fine. - Warning though, looks like it only works for 1 of the options. Tried giving it to the Dwarf first, and Shadow's option didn't appear when I spawned it again.

Just spawn it how you did the Original, and glhf!
Last edited by SuperClaws on Tue Aug 15, 2023 12:01 am, edited 1 time in total.

dubzz
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Posts: 42
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Re: z Baldur's Gate 3

Post by dubzz »

So Mizora apparently was just chilling in one of my old camps for 12 hours (not even the one where I got her first scene). Now that I'm about to finish act 2, she doesn't show up in her pod. I can't interact with her in camp or anything.
Does someone know how or if I can despawn her in hopes she will appear in the correct place?

gca66762
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Re: z Baldur's Gate 3

Post by gca66762 »

Anyone found the Weapon Bond id from Eldritch Knight?

Ghostlander
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Re: z Baldur's Gate 3

Post by Ghostlander »

Okay PLEASE are there any cheat engine files that would flag Shadowheart as romanced or flag her as kissed during the wine scene?

I think I'm screwed on every single romance for women.

Ontos
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Posts: 101
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Reputation: 3

Re: z Baldur's Gate 3

Post by Ontos »

I really don't understand how to add spells, there is no information about it in the topikstart (but there is a list of spells) and in general there are a lot of lists without explaining how to use them. Someone please explain.

hellbiter88
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Re: z Baldur's Gate 3

Post by hellbiter88 »

Does anyone know what happened to the script that lets you permanently add spells? The new table seems to only have a toggle... which is useful in some situations but not if you're trying to customize your entire party permanently.

Drake22
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Re: z Baldur's Gate 3

Post by Drake22 »

Thepledge wrote:
Sat Aug 12, 2023 10:45 pm
Drake22 wrote:
Sat Aug 12, 2023 10:22 pm
Thepledge wrote:
Sat Aug 12, 2023 3:45 pm


I've made a series of console commands for setting and clearing the various isdating flags, and have managed to start the romance paths with everyone but wyll so far in my game by clearing other romances, then trying to trigger the relevant dialog, IE, get approval high with gale, clear all romances, camp, wait til night, get magic lessons, then reset all your romances. probably there will be other conflicts to navigate as time goes on, but working alright so far.

Just copy the below code, then press ctrl v within your cheatengine table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4499</ID>
      <Description>"Romance Flags"</Description>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>4507</ID>
          <Description>"Dating Gale"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "75d0e041-c16c-d089-6d89-64354fa4c9d9" --Debug_SetReallyTagsToo

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4492</ID>
          <Description>"Dating Wyll"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "f1520748-1d36-4500-9f8a-0da4207f8dd5" -- ORI_State_DatingWithWyll

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4493</ID>
          <Description>"Dating Astarion"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "ba298c56-26b6-4918-9bd4-616668d369d8" -- ORI_State_DatingAstarion


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4494</ID>
          <Description>"Dating Shadowheart"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "e87f1e21-a758-47ae-8c0e-9e715eb289b5" -- ORI_State_DatingShadowheart


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4508</ID>
          <Description>"Dating Lae'zel"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "86eaa84a-350b-401b-8b43-b53eeb534579" -- ORI_State_DatingLaezel


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4509</ID>
          <Description>"Dating Minthara"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "de1360cd-894b-40ea-95a7-1166d675d040" -- ORI_State_DatingMinthara


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4510</ID>
          <Description>"Dating Karlach"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "f24c3f3e-7287-4908-84bf-ba314921f5ee" -- ORI_State_DatingKarlach


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4511</ID>
          <Description>"Dating"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "a3346d5b-c54b-4c73-bf18-0a2bf90c35da" -- ORI_State_Dating

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4500</ID>
          <Description>"Clear Dating Gale"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "75d0e041-c16c-d089-6d89-64354fa4c9d9" --Debug_SetReallyTagsToo

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4501</ID>
          <Description>"Clear Dating Wyll"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "f1520748-1d36-4500-9f8a-0da4207f8dd5" -- ORI_State_DatingWithWyll

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4502</ID>
          <Description>"Clear Dating Astarion"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "ba298c56-26b6-4918-9bd4-616668d369d8" -- ORI_State_DatingAstarion


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4503</ID>
          <Description>"Clear Dating Shadowheart"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "e87f1e21-a758-47ae-8c0e-9e715eb289b5" -- ORI_State_DatingShadowheart


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4504</ID>
          <Description>"Clear Dating Lae'zel"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "86eaa84a-350b-401b-8b43-b53eeb534579" -- ORI_State_DatingLaezel


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4505</ID>
          <Description>"Clear Dating Minthara"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "de1360cd-894b-40ea-95a7-1166d675d040" -- ORI_State_DatingMinthara


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4512</ID>
          <Description>"Clear Dating"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "a3346d5b-c54b-4c73-bf18-0a2bf90c35da" -- ORI_State_Dating

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4506</ID>
          <Description>"Clear Dating Karlach"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "f24c3f3e-7287-4908-84bf-ba314921f5ee" -- ORI_State_DatingKarlach


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Can you help me please? I copied it to cheat engine but none of the options are ticking do I need to reach a certain part of the story for it to work? again I normally use premade cheat tables that are easy to use.
You need to paste it inside of zanzers table, from the first page of this thread. Download that, open it up, open the baldur's gate process, and open the console commands section of the table. Tick the "register commands" button, then paste my code in there. Now the commands should all work.
I saw your post and I have two questions first is when I right click on register commands it paste it in the commands section and not under register commands, does it matter? and the second question is how do I know it works? does it active immediately or do we need to reach a certain threshold in affection points?

raif89
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Posts: 7
Joined: Tue Feb 18, 2020 2:55 am
Reputation: 0

Re: z Baldur's Gate 3

Post by raif89 »

Hey! I'm trying to remove the passive boost i got from Auntie Ethel's hair, but am having no luck. I attached the table successfully and ADDING a boost works, but removing seems to not.

I read earlier in this thread that changing the call from AddPassive to RemovePassive should do it, but it's not doing anything



I'm surely missing something here. And yes, I'm using 7.4 because 7.5 doesn't seem to work for me at all, the scripts wont run at all.

Any ideas?

weird032
Expert Cheater
Expert Cheater
Posts: 60
Joined: Mon Feb 05, 2018 6:35 am
Reputation: 15

Re: z Baldur's Gate 3

Post by weird032 »

hellbiter88 wrote:
Tue Aug 15, 2023 12:28 am
Does anyone know what happened to the script that lets you permanently add spells? The new table seems to only have a toggle... which is useful in some situations but not if you're trying to customize your entire party permanently.
I have the old table

the script is


[ENABLE]
{$lua}
if syntaxcheck then return end

local spell = "Target_CureWounds_6"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)
writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, spell)
writeBytes(cmdStr2 + #spell, 0)

PrepareCall("AddSpell")
writePointer(cmdArgs + 0x08, cmdStr1)
writePointer(cmdArgs + 0x18, cmdStr2)
writeQword(cmdArgs + 0x28, 1)
writeQword(cmdArgs + 0x38, 1)
writeQword(cmdArgs + 0x48, 0)
local result = executeCodeEx(0, nil, cmdCall)
if result ~= 1 then
print("command failed")
end
{$asm}
[DISABLE]


=============================================================

I am assuming you now to replace the UUID to get the spell you want. I mean to change "Local Spell"

Nu Titan
What is cheating?
What is cheating?
Posts: 4
Joined: Mon Mar 27, 2017 2:08 pm
Reputation: 2

Re: z Baldur's Gate 3

Post by Nu Titan »

hellbiter88 wrote:
Tue Aug 15, 2023 12:28 am
Does anyone know what happened to the script that lets you permanently add spells? The new table seems to only have a toggle... which is useful in some situations but not if you're trying to customize your entire party permanently.
you can save/quicksave with the 'cheats' toggled on, then disable them and load your save.

dlite96
Novice Cheater
Novice Cheater
Posts: 19
Joined: Fri Sep 20, 2019 6:23 am
Reputation: 0

Re: z Baldur's Gate 3

Post by dlite96 »

Anyone wanna tell me how to remove max health aka lower max health?

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