z Baldur's Gate 3

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Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

gelnor wrote:
Sun Aug 13, 2023 5:43 am
Guys still a lot of questions about Set and Remove tags?
Has anyone been able to succeed?

I've tried SetTag with a lot of uids, still no changes in dialogs.
Make Tiny (pass through burrows) - Does this work?
It is i was able to use some hiddens ways with it when characters without tag cant

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Tiffany
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Re: z Baldur's Gate 3

Post by Tiffany »

I guess I should share some of my personal edits of the v4.1.1.3624901 (3). I didn't update my game as of yet since everything works fine for me. You'd obviously not want to use most of it in the current version but you could cut out some of the edits and put it in the new one.

It has EvenLess's item spawner which I updated to the current method of spawning in the inventory instead of on the ground which is much more stable. I really like the ability to bulk add with the new script too. Zanzer did an amazing job on that little upgrade.

It also has... I forget who did it... but someone's passive/feats. And most of my personally customized stuff is in the item spawner.
bg3 release+items.CT
(4.04 MiB) Downloaded 911 times
This is some of the custom stuff:
Image
Image

The Spawn Items (for full setup) one gives this stuff (I think):

Code: Select all

5fa043bf-0445-49ad-9e82-0df77c639fe2  ARM_Underwear_Incubus
1352a999-76cc-46c5-a67a-26edc2011911  MAG_PHB_Ring_Of_Protection (times 2)
602f62dd-0fba-4438-ad68-b846f17ac538  MAG_PHB_CloakOfProtection_Cloak
62950ae1-b74f-46a6-bfd0-055c93bad651  Angelic Scion Outfit
db2f2945-debc-4b18-b4f5-6456a11ecddb  Celestial Sandals
4f313dde-14bb-43a2-abdd-07b2eb38b33a  Viconia's Walking Fortress
7ae705fd-1cfd-4482-a584-d2e68f9c1262  Helldusk Armor
ad219a90-ab3d-4821-8206-011293f5837b  Helldusk Gloves
bc82f909-ade5-4ada-9b94-cec7ca1d4a68  Helldusk Boots
1c198060-6b6a-41c5-82ce-a3d3c3d76404  Helldusk Helmet
56a26829-5103-49e7-8f5a-b88381a86903  Wavemother's Robe
Basically nearly everything needed to fully load out a companion or a new character, minus weapons. All in one go.

The "Add crazy bonuses (until zone change maybe?)" one is, as it mentions, crazy. Here's what it does:

Code: Select all

IncreaseMaxHP(500);Resistance(All,Immune);Initiative(10);SpellSaveDC(10);RollBonus(Attack,10);RollBonus(RawAbility,10);RollBonus(SkillCheck,10);RollBonus(SavingThrow,10);MaximizeHealing(Incoming);MaximizeHealing(Outgoing);IF(IsAttack() or IsSpell()):DamageBonus(3d12+12);ReduceCriticalAttackThreshold(10);CriticalHitExtraDice(3);ActionResource(ActionPoint,5,0);ActionResource(BonusActionPoint,5,0);ActionResource(ReactionActionPoint,5,0);ActionResource(Movement,90,0);ActionResourceConsumeMultiplier(SorceryPoint,0,0);ActionResourceConsumeMultiplier(Movement,0,0);ActionResourceConsumeMultiplier(ActionPoint,0,0);ActionResourceConsumeMultiplier(BonusActionPoint,0,0);ActionResourceConsumeMultiplier(ReactionActionPoint,0,0);ActionResourceConsumeMultiplier(SpellSlot,0,1);ActionResourceConsumeMultiplier(SpellSlot,0,2);ActionResourceConsumeMultiplier(SpellSlot,0,3);ActionResourceConsumeMultiplier(SpellSlot,0,4);ActionResourceConsumeMultiplier(SpellSlot,0,5);ActionResourceConsumeMultiplier(SpellSlot,0,6);ActionResourceConsumeMultiplier(SpellSlot,0,7);ActionResourceConsumeMultiplier(SpellSlot,0,8);ActionResourceConsumeMultiplier(SpellSlot,0,9);CarryCapacityMultiplier(10)"
I also don't have it on the table itself (which I might do at some point) but there are some pretty crazy spells that are fun to have:

Code: Select all

Target_MF_ConcentratedBlast   		   Potent Concentrated Blast
Zone_MindBlast_MindFlayer			   Mind Blast
Target_ExtractBrain_Player_Mindflayer       Extract Brain
Target_PowerWordKill                                    Power Word Kill
For Power World Kill unlike the quest reward that is a one time use forever this one has infinite uses.

Code: Select all

Target_CreateDestroyWater is useful because if you splash yourself you instantly clean all that nasty blood and dirt off yourself. Some other useful ones:
Target_SpeakWithDead
Teleportation_Revivify
Target_MistyStep
Target_CureWounds_Mass
Teleportation_ArcaneGate
Target_Invisibility_Greater
Shout_ProduceFlame
Target_Light
Target_Knock
Target_ArcaneLock
Target_GaseousForm
Projectile_ChainLightning
Projectile_Disintegrate
As for passives:

Code: Select all

UnarmouredDefence_Barbarian - add con modifier to def too
Regeneration_Vampire
CAMP_Volo_ErsatzEye - gives see invisibility as a passive w/ no eye color change
DraconicResilience - sets base AC to 13
There's others too. A lot of others. You can stack both the vampire regen ones to regen like 30 HP at the start of every turn. Unarmored Defense is OP though. If you bump up your stats to all 30 since it adds your dex and con proficiency bonuses (10 each) to your AC you easily sit at over 30 AC. Like 38 AC with proper +AC equipment.

In terms of weapons I kinda like these:

Code: Select all

cf42b0d0-89d8-4756-b6d7-1e258dceeab0  Woe - Vampiric staff
f8578a13-a857-4043-91e4-8101c9e7c004  MAG_Cleric_Devotees_Mace
d90abf24-3c4e-4bbf-84aa-def05ca9962a  MAG_WYR_Orin_Bhaalist_Dagger
7e81bb6a-f465-4fe9-b1db-7ce6198246ba  legendary longbow
I also didn't add it but this is Nightsong's Armor Set:

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local items = {
"197c32e4-6693-4d0e-846e-c5e1dc085010",
"bc4d3f9d-714c-4c40-a54c-b974c8e9d0c6",
"a46fd5d8-57d8-4f47-ae21-aa15d6ffb90b",
"0902cf5a-a393-40df-8cfb-c00da481cfa9",
}

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)
writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

for i = 1, #items do
  local item = items[i]
  writeString(cmdStr2, item)
  writeBytes(cmdStr2 + #item, 0)

  PrepareCall("TemplateAddTo")
  writePointer(cmdArgs + 0x08, cmdStr2) -- item
  writePointer(cmdArgs + 0x18, cmdStr1) -- player
  writeQword(cmdArgs + 0x28, 1) -- quantity
  writeQword(cmdArgs + 0x38, 0)
  writeQword(cmdArgs + 0x48, 0)
  executeCodeEx(0, nil, cmdCall)
end

{$asm}

[DISABLE]
I'll also share some maps of Act 2 & 3 since I haven't seen any of the online maps get updated properly yet:

Also on another subject... I tried finding Ketheric's missing gloves + boots and this is all I could find:

Code: Select all

ac8a482b-788e-4689-a8ce-0a13e802eaec = ARM_Headwear_Circlet_B_Ketheric = Ketheric Circlet
adae74e9-c103-4ddc-b7d2-1fa24b527f83 = MOO_Ketheric_Armor = Reaper's Embrace
38e72599-1d7e-4b22-8cdd-2d9efdb50dcb = ARM_Boots_Ketheric = Ketheric's Boots
6cb88e48-70ce-4304-b3b6-db52d1880bec = MAG_Ketheric_Shield = Ketheric's Shield
1f8252a3-3227-48a3-b500-996e571cac68 = MAG_Ketheric_Warhammer = Ketheric's Warhammer
Anyone know the code for his gloves? I figured the two variations of Reaper's Embrace I assume is one with the gem in it visually and one without. But "3b3e771-5835-4703-8845-28169b836b8c = ARM_Ketheric_Body_B = Reaper's Embrace" doesn't even spawn. The gloves & circlet work though.
Last edited by Tiffany on Sun Aug 13, 2023 6:31 am, edited 1 time in total.

gelnor
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Re: z Baldur's Gate 3

Post by gelnor »

Verlock wrote:
Sun Aug 13, 2023 6:03 am
gelnor wrote:
Sun Aug 13, 2023 5:43 am
Guys still a lot of questions about Set and Remove tags?
Has anyone been able to succeed?

I've tried SetTag with a lot of uids, still no changes in dialogs.
Make Tiny (pass through burrows) - Does this work?
It is i was able to use some hiddens ways with it when characters without tag cant
I have added Make Tiny, but nothing changed on sheet and i still cant use this burrows.
How does it work?

Cesuke
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Re: z Baldur's Gate 3

Post by Cesuke »

Cesuke wrote:
Sat Aug 12, 2023 11:14 pm
Cesuke wrote:
Fri Aug 11, 2023 8:41 am
Cesuke wrote:
Fri Aug 11, 2023 3:34 am


Died in oblivion 🥺
How i can see the commands available? I want to toogle the 3 options of the toogle group.
I tryed SetToogle Highlighted, and many sheanandigans but cant get the correct syntax, how i can see availabrle commands/Properties.
Hi ppl i want to Highlight the 3 options but are exclusive to each other any tip of how i can make a Script to Highlight the 3 at time? i know the logic but not the sintax :'(

Image
Image
Help with this, this kind of lógic can be usted to crazy stuff like equipping 2 greatswords 🥺 how i can see the sintaxis or keywords? Like AddPassive AddBoosts or the like?

Pupsic-3D
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Re: z Baldur's Gate 3

Post by Pupsic-3D »

I beg you. If anyone knows a working way: How to make Mizora your companion, which code or table is responsible for it. Please help me do this if possible. 🙏🙏🙏🙏🙏🙏🙏🙏🙏

Sakuryu45
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Re: z Baldur's Gate 3

Post by Sakuryu45 »

I'm gonna stop for the night but keep checking the forum. I'm not sure where to go with this again. It seems like if a character is knocked out or dead then added into the game you can't speak to them. This tells me there's a function, Tag, Flag, *something* set when a character is marked as IsDead or removed from the game. Until someone figures out how to switch that off, I'm lost here. I've been flipping tags and flags on and off, checking the cutscene over and over, and I'm kinda just lost rn. Because every step I thought I found towards fixing it aka removing them as a companion then speaking to them, using the flag to remove knocked out, setting HasDialogue on. I'm gonna need help to figure this out.

Here's the saves I'm working with for testing if anyone wants to poke at them and see what they can figure out.

I'll appreciate any help and I'm not giving up. Just wanting to actually play now and sorta acknowledging I won't be able to avoid Moonrise too much longer here and I'll likely have to lose Minthara much as I absolutely hate that.

[Link]
Last edited by Sakuryu45 on Sun Aug 13, 2023 7:00 am, edited 1 time in total.

Sakuryu45
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Re: z Baldur's Gate 3

Post by Sakuryu45 »

Pupsic-3D wrote:
Sun Aug 13, 2023 6:46 am
I beg you. If anyone knows a working way: How to make Mizora your companion, which code or table is responsible for it. Please help me do this if possible. 🙏🙏🙏🙏🙏🙏🙏🙏🙏
There's a thing in the table labled MizoraCambionForm that adds her as a companion.

cityofglass
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Re: z Baldur's Gate 3

Post by cityofglass »

Hi guys,

Is there a way to reset tags or remove some of them?

Sakuryu45
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Re: z Baldur's Gate 3

Post by Sakuryu45 »

cityofglass wrote:
Sun Aug 13, 2023 7:00 am
Hi guys,

Is there a way to reset tags or remove some of them?
In the script change SetTag or SetFlag to ClearTag or ClearFlag

gelnor
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Re: z Baldur's Gate 3

Post by gelnor »

Sakuryu45 wrote:
Sun Aug 13, 2023 7:01 am
cityofglass wrote:
Sun Aug 13, 2023 7:00 am
Hi guys,

Is there a way to reset tags or remove some of them?
In the script change SetTag or SetFlag to ClearTag or ClearFlag
Have you tried this? Any example of successfull tag changing?

adamg11
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Re: z Baldur's Gate 3

Post by adamg11 »

BoehserOnkel wrote:
Sat Aug 12, 2023 3:23 pm
adamg11 wrote:
Sat Aug 12, 2023 3:20 pm
Unlimited Prepared Spells not working.
I still have a limited number of slots for spells
save/reload from mainmenu
not working as I had 7 slots so I still have the same number

cityofglass
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Re: z Baldur's Gate 3

Post by cityofglass »

gelnor wrote:
Sun Aug 13, 2023 7:08 am
Sakuryu45 wrote:
Sun Aug 13, 2023 7:01 am
cityofglass wrote:
Sun Aug 13, 2023 7:00 am
Hi guys,

Is there a way to reset tags or remove some of them?
In the script change SetTag or SetFlag to ClearTag or ClearFlag
Have you tried this? Any example of successfull tag changing?
Just tried this but it didn't work

Sakuryu45
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Re: z Baldur's Gate 3

Post by Sakuryu45 »

cityofglass wrote:
Sun Aug 13, 2023 7:17 am
gelnor wrote:
Sun Aug 13, 2023 7:08 am
Sakuryu45 wrote:
Sun Aug 13, 2023 7:01 am


In the script change SetTag or SetFlag to ClearTag or ClearFlag
Have you tried this? Any example of successfull tag changing?
Just tried this but it didn't work
I've been doing it all day. I made myself a paladin of myrkul and an aasimar then took it away.

gelnor
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Re: z Baldur's Gate 3

Post by gelnor »

cityofglass wrote:
Sun Aug 13, 2023 7:17 am
gelnor wrote:
Sun Aug 13, 2023 7:08 am
Sakuryu45 wrote:
Sun Aug 13, 2023 7:01 am


In the script change SetTag or SetFlag to ClearTag or ClearFlag
Have you tried this? Any example of successfull tag changing?
Just tried this but it didn't work
Same here. I saved just before my dialog with my paladin. I have a few options marked with tag PALADIN.
1. I tried remove PALADIN
2. I tried give other chars this tag and then spoke.

Both casess didn't work.

Did anybody figure out, how doest it work?

gelnor
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Re: z Baldur's Gate 3

Post by gelnor »

Sakuryu45 wrote:
Sun Aug 13, 2023 7:23 am
cityofglass wrote:
Sun Aug 13, 2023 7:17 am
gelnor wrote:
Sun Aug 13, 2023 7:08 am


Have you tried this? Any example of successfull tag changing?
Just tried this but it didn't work
I've been doing it all day. I made myself a paladin of myrkul and an aasimar then took it away.

Can you show script plz?
Does it change information on 3 char tab?

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