I guess I should share some of my personal edits of the v4.1.1.3624901 (3). I didn't update my game as of yet since everything works fine for me. You'd obviously not want to use most of it in the current version but you could cut out some of the edits and put it in the new one.
It has EvenLess's item spawner which I updated to the current method of spawning in the inventory instead of on the ground which is much more stable. I really like the ability to bulk add with the new script too. Zanzer did an amazing job on that little upgrade.
It also has... I forget who did it... but someone's passive/feats. And most of my personally customized stuff is in the item spawner.
This is some of the custom stuff:
The Spawn Items (for full setup) one gives this stuff (I think):
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5fa043bf-0445-49ad-9e82-0df77c639fe2 ARM_Underwear_Incubus
1352a999-76cc-46c5-a67a-26edc2011911 MAG_PHB_Ring_Of_Protection (times 2)
602f62dd-0fba-4438-ad68-b846f17ac538 MAG_PHB_CloakOfProtection_Cloak
62950ae1-b74f-46a6-bfd0-055c93bad651 Angelic Scion Outfit
db2f2945-debc-4b18-b4f5-6456a11ecddb Celestial Sandals
4f313dde-14bb-43a2-abdd-07b2eb38b33a Viconia's Walking Fortress
7ae705fd-1cfd-4482-a584-d2e68f9c1262 Helldusk Armor
ad219a90-ab3d-4821-8206-011293f5837b Helldusk Gloves
bc82f909-ade5-4ada-9b94-cec7ca1d4a68 Helldusk Boots
1c198060-6b6a-41c5-82ce-a3d3c3d76404 Helldusk Helmet
56a26829-5103-49e7-8f5a-b88381a86903 Wavemother's Robe
Basically nearly everything needed to fully load out a companion or a new character, minus weapons. All in one go.
The "Add crazy bonuses (until zone change maybe?)" one is, as it mentions, crazy. Here's what it does:
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IncreaseMaxHP(500);Resistance(All,Immune);Initiative(10);SpellSaveDC(10);RollBonus(Attack,10);RollBonus(RawAbility,10);RollBonus(SkillCheck,10);RollBonus(SavingThrow,10);MaximizeHealing(Incoming);MaximizeHealing(Outgoing);IF(IsAttack() or IsSpell()):DamageBonus(3d12+12);ReduceCriticalAttackThreshold(10);CriticalHitExtraDice(3);ActionResource(ActionPoint,5,0);ActionResource(BonusActionPoint,5,0);ActionResource(ReactionActionPoint,5,0);ActionResource(Movement,90,0);ActionResourceConsumeMultiplier(SorceryPoint,0,0);ActionResourceConsumeMultiplier(Movement,0,0);ActionResourceConsumeMultiplier(ActionPoint,0,0);ActionResourceConsumeMultiplier(BonusActionPoint,0,0);ActionResourceConsumeMultiplier(ReactionActionPoint,0,0);ActionResourceConsumeMultiplier(SpellSlot,0,1);ActionResourceConsumeMultiplier(SpellSlot,0,2);ActionResourceConsumeMultiplier(SpellSlot,0,3);ActionResourceConsumeMultiplier(SpellSlot,0,4);ActionResourceConsumeMultiplier(SpellSlot,0,5);ActionResourceConsumeMultiplier(SpellSlot,0,6);ActionResourceConsumeMultiplier(SpellSlot,0,7);ActionResourceConsumeMultiplier(SpellSlot,0,8);ActionResourceConsumeMultiplier(SpellSlot,0,9);CarryCapacityMultiplier(10)"
I also don't have it on the table itself (which I might do at some point) but there are some pretty crazy spells that are fun to have:
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Target_MF_ConcentratedBlast Potent Concentrated Blast
Zone_MindBlast_MindFlayer Mind Blast
Target_ExtractBrain_Player_Mindflayer Extract Brain
Target_PowerWordKill Power Word Kill
For Power World Kill unlike the quest reward that is a one time use forever this one has infinite uses.
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Target_CreateDestroyWater is useful because if you splash yourself you instantly clean all that nasty blood and dirt off yourself. Some other useful ones:
Target_SpeakWithDead
Teleportation_Revivify
Target_MistyStep
Target_CureWounds_Mass
Teleportation_ArcaneGate
Target_Invisibility_Greater
Shout_ProduceFlame
Target_Light
Target_Knock
Target_ArcaneLock
Target_GaseousForm
Projectile_ChainLightning
Projectile_Disintegrate
As for passives:
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UnarmouredDefence_Barbarian - add con modifier to def too
Regeneration_Vampire
CAMP_Volo_ErsatzEye - gives see invisibility as a passive w/ no eye color change
DraconicResilience - sets base AC to 13
There's others too. A lot of others. You can stack both the vampire regen ones to regen like 30 HP at the start of every turn. Unarmored Defense is OP though. If you bump up your stats to all 30 since it adds your dex and con proficiency bonuses (10 each) to your AC you easily sit at over 30 AC. Like 38 AC with proper +AC equipment.
In terms of weapons I kinda like these:
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cf42b0d0-89d8-4756-b6d7-1e258dceeab0 Woe - Vampiric staff
f8578a13-a857-4043-91e4-8101c9e7c004 MAG_Cleric_Devotees_Mace
d90abf24-3c4e-4bbf-84aa-def05ca9962a MAG_WYR_Orin_Bhaalist_Dagger
7e81bb6a-f465-4fe9-b1db-7ce6198246ba legendary longbow
I also didn't add it but this is Nightsong's Armor Set:
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[ENABLE]
{$lua}
if syntaxcheck then return end
local items = {
"197c32e4-6693-4d0e-846e-c5e1dc085010",
"bc4d3f9d-714c-4c40-a54c-b974c8e9d0c6",
"a46fd5d8-57d8-4f47-ae21-aa15d6ffb90b",
"0902cf5a-a393-40df-8cfb-c00da481cfa9",
}
local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)
writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)
for i = 1, #items do
local item = items[i]
writeString(cmdStr2, item)
writeBytes(cmdStr2 + #item, 0)
PrepareCall("TemplateAddTo")
writePointer(cmdArgs + 0x08, cmdStr2) -- item
writePointer(cmdArgs + 0x18, cmdStr1) -- player
writeQword(cmdArgs + 0x28, 1) -- quantity
writeQword(cmdArgs + 0x38, 0)
writeQword(cmdArgs + 0x48, 0)
executeCodeEx(0, nil, cmdCall)
end
{$asm}
[DISABLE]
I'll also share some maps of Act 2 & 3 since I haven't seen any of the online maps get updated properly yet:
Also on another subject... I tried finding Ketheric's missing gloves + boots and this is all I could find:
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ac8a482b-788e-4689-a8ce-0a13e802eaec = ARM_Headwear_Circlet_B_Ketheric = Ketheric Circlet
adae74e9-c103-4ddc-b7d2-1fa24b527f83 = MOO_Ketheric_Armor = Reaper's Embrace
38e72599-1d7e-4b22-8cdd-2d9efdb50dcb = ARM_Boots_Ketheric = Ketheric's Boots
6cb88e48-70ce-4304-b3b6-db52d1880bec = MAG_Ketheric_Shield = Ketheric's Shield
1f8252a3-3227-48a3-b500-996e571cac68 = MAG_Ketheric_Warhammer = Ketheric's Warhammer
Anyone know the code for his gloves? I figured the two variations of Reaper's Embrace I assume is one with the gem in it visually and one without. But "3b3e771-5835-4703-8845-28169b836b8c = ARM_Ketheric_Body_B = Reaper's Embrace" doesn't even spawn. The gloves & circlet work though.