z Baldur's Gate 3

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CastleKeeper
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Re: z Baldur's Gate 3

Post by CastleKeeper »

cinnabun1500 wrote:
Fri Aug 11, 2023 12:19 am
cinnabun1500 wrote:
Thu Aug 10, 2023 4:54 am
has anyone figured out a way to flag a romance? upping approval, sadly, ain't all that's required
was wondering as i delve more into this to try and solve this; is my best course of action to unpack the .pak and then go through the files looking for whatever flag it is and then using the script to add it?

i've dipped into my save to look for a flag but can't seem to find anything referencing companion approval or flags within the save files
if you can figure out, how to fix romantic, please write what you did. my brain boils. It's all too hard for me

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Jaxtes
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Re: z Baldur's Gate 3

Post by Jaxtes »

Hello, is there a list of skills/actions you can add. I have the spells one but would like to add some attacks skills.

Thanks for making the cheat table and all the research the community is doing.

siwargus
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Re: z Baldur's Gate 3

Post by siwargus »

Jaxtes wrote:
Fri Aug 11, 2023 12:47 am
Hello, is there a list of skills/actions you can add. I have the spells one but would like to add some attacks skills.

Thanks for making the cheat table and all the research the community is doing.
Im searching for this too, to add the Flourish actions from the Bard !
Thanks in advance to anyone finding and sharing them.

sumomo251
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Re: z Baldur's Gate 3

Post by sumomo251 »

Any idea how to remove dice roll effect that gives you bardic roll (3 versions of it a d6/d8/d10) and valiant roll? (can toggle so effects dont kick in but rather get rid of em all together)

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Spirelord
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Re: z Baldur's Gate 3

Post by Spirelord »

Spirelord wrote:
Fri Aug 11, 2023 12:09 am
Spirelord wrote:
Thu Aug 10, 2023 10:39 pm
Has the table been updated for the newest hotfix? I keep attempting to edit Ability Points and the game either crashes or the save profile isn't changed at all.

I have been diligently following the instructions to save a game, wait for the cheat engine to populate, edit the ability points values, then re-save the game and load it to check if it worked. (As per 0xa08ab242's detailed post)

I have issues at every step of this process and it makes it very convoluted and impossible to operate.

More than half the time, after saving a game to populate the cheat engine, I just get random garbage strings of letters and numbers for all the values. Maybe 1/10 times, the cheat engine populates correctly. Then, I edit the values to what I want.

More than half the time after editing the values to what I want, I re-save the game and load it, only to discover that nothing changed at all. The other half of the time, the game crashes and I have to restart this all over again.

It's been 4 hours of me attempting this one change, on two separate savegames, and nothing works. The game either crashes when I try to load the re-save, or the cheat engine doesn't alter any values.

I used this exact process yesterday on a 3rd save and it worked perfectly fine. Is the issue today due to the hotfix Larian put out? If so, will this table get updated or does it require an update? Because right now it either doesn't work or crashes at each attempt and this has only occurred today.
Any help on this at all? It's been 2 hours later and I still cannot get this to work. The list never populates correctly 8/10 times. When it does populate correctly, changing the values and saving the game does nothing. The savegame that is supposed to have been altered is not altered. Half the time the game just crashes when checking this also (by loading the altered savegame), and loading the save after the crash doesn't show any changes either.

I'm not sure what to do. Is there another way to use this tool to edit ability points? Is there a way to do it via the console command cheat, changing hex values directly, or something else?
This is STILL Not working. I'm reloading the cheat engine table until saving the bg3 game finally populates the cheat engine table correctly. Then I edit the stats, re-save, and reload. My game reloads to show exactly no changes at all, when the game doesn't crash after.
I have done this again and again exactly as the steps say: save a game to populate, change values, save again, load the saved game. Every time it does not change anything. I can't be the only one having this issue all day?

cinnabun1500
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Re: z Baldur's Gate 3

Post by cinnabun1500 »

CastleKeeper wrote:
Fri Aug 11, 2023 12:42 am
cinnabun1500 wrote:
Fri Aug 11, 2023 12:19 am
cinnabun1500 wrote:
Thu Aug 10, 2023 4:54 am
has anyone figured out a way to flag a romance? upping approval, sadly, ain't all that's required
was wondering as i delve more into this to try and solve this; is my best course of action to unpack the .pak and then go through the files looking for whatever flag it is and then using the script to add it?

i've dipped into my save to look for a flag but can't seem to find anything referencing companion approval or flags within the save files
if you can figure out, how to fix romantic, please write what you did. my brain boils. It's all too hard for me
if i can figure it out i absolutely will, i'm peeved that mine is apparently bugged/misflagged and i've spent the last two days getting my toes wet trying to fix it :lol:

zxzh3
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Re: z Baldur's Gate 3

Post by zxzh3 »

Is there any chance to add the Githyanki's action Astral knowledge to the character? I find CT with passive and spell, havn't find the one can add actions.

Jaxtes
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Re: z Baldur's Gate 3

Post by Jaxtes »

zxzh3 wrote:
Fri Aug 11, 2023 1:06 am
Is there any chance to add the Githyanki's action Astral knowledge to the character? I find CT with passive and spell, havn't find the one can add actions.
I'm pretty sure that Actions are added with the same script as spells.

Some one found the one for Astarion's optinal Mist form.
Also the Dark Urge Slayer form.

dlite96
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Re: z Baldur's Gate 3

Post by dlite96 »

Pupsic-3D wrote:
Thu Aug 10, 2023 11:07 pm
Good party.... :D

Image
What helmet is that on your guy?

Sakuryu45
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Re: z Baldur's Gate 3

Post by Sakuryu45 »

Sakuryu45 wrote:
Fri Aug 11, 2023 12:40 am
So I know I'm kinda posting about the same thing off random other people. But what I'd like to know is if anyone knows how to turn the flag/event tag on for Minthara's trial?

I saw I can force spawn her in as an npc or follower, but ideally I'd like to see her at Moonrise and recruit her legit even though her tent overlaps with Halsins.

I'd love to figure this out, but I'm having trouble sorting through thr pages on here for UUIDs for event flags or how to properly trip them.

If someone can gimme a hand finding the correct IDs or helping me test forcing the flag I have saves I can throw at this just outside of moonrise.

I wouldn't mind also testing other event flags if needed. I just really prefer having Minthara as a fully functional companion over Halsin.

I looked in the UUID table on page one and I found this flag

ec37ecd6b51a_MaybeRecruitMinthara
"518d0172-b91c-2bb4-4e47-a5ca06a50cba", --360e8b56-3608-33c5-fa82-

Along with alot of "MaybeRecruit" tags for everyone including Helia. So I'm assuming that's not what I'm looking for?

Edit again:
I also found this which sounds like it could be referencing the drow being captured? Which would be Minthara. Then I found a block of text relating to her called gob_drowcommander


--2f8984e8-ac10-157a-04a8-6ac68085727a_DEN_CapturedGoblin_CruelDrow
df4a-6db1502d3f18_GOB_DrowCommander_AskedAboutGoblins
"4698ce2f-b133-cc1c-29a2-7c8d115fa552", --6169d3fa-e65c-22bd-df4a-6db1502d3f18_GOB_DrowCommander_AskedAboutWeapon
"060a396e-faed-5d81-d11c-d950aa8641ed", --6169d3fa-e65c-22bd-df4a-6db1502d3f18_GOB_DrowCommander_CommandingGoblins
"3a75baae-215c-7204-1138-e0e78dd4a869", --6169d3fa-e65c-22bd-df4a-6db1502d3f18_GOB_DrowCommander_FirstInclusion
"f7fb58c1-b142-e74e-a579-5b34b38da56c", --6169d3fa-e65c-22bd-df4a-6db1502d3f18_GOB_DrowCommander_MentionedMoonrise
"d5a8fa2b-1525-2d7d-553b-99e398b4677d", --6169d3fa-e65c-22bd-df4a-6db1502d3f18_GOB_DrowCommander_OrderedToJoinHunt
"f6962be0-db03-e045-2a98-aaf209fad18d",
Making a mega quote here, searched through a bit more and found these as well

"0d71baee-bbcc-142e-665a-e7929f536526", --MOO_MintharaFate_Event_EnteredForbiddenArea
"9533b62a-0146-a079-76ca-789288c2d6b6", --MOO_MintharaFate_Event_FightTorturers
"e4c67b18-4d1b-ed53-174b-ff8d7accd24d", --MOO_MintharaFate_Event_LeavesForCamp
"db163fc5-f218-96c9-7333-f466dfff804e", --MOO_MintharaFate_Event_MintharaFightsTorturers
"cd79c131-aabf-7205-7cb7-c0ff5b0afe4f", --MOO_MintharaFate_Event_TorturersLeave
"eaa338b4-e3c1-f62b-7258-d2e27fd8fc28", --MOO_MintharaFate_Event_TravelInterrupted
"ddb706d0-576f-a7da-66b0-d8e7e4527ee0", --MOO_MintharaFate_HasMet2_Torturer1
"05410ec6-9452-09ed-0b04-95100ffaee64", --MOO_MintharaFate_HasMet2_Torturer2
"5ec9a062-039c-45bd-7f76-5b10eb368772", --MOO_MintharaFate_HasMetTorturer1
"9a3c342a-a955-43b3-c26e-850fcfe1e326", --MOO_MintharaFate_HasMet_Torture
"785ca5cc-7fe0-891d-c5c4-86d51f5c0d39", --MOO_MintharaFate_State_CheckpointCleared
"9bd30b81-0890-678f-75db-8ec3674a1a0a", --MOO_MintharaFate_State_FollowedPlayer
"f745cd7c-b3e6-cca7-10f3-a68efc02c4d3", --MOO_MintharaFate_State_Following
"b77a54f6-a1e8-20a7-b932-9a0c10547a39", --MOO_MintharaFate_State_Freed
"9fc7c628-2b2f-15db-fdcd-4c7fbccf6835", --MOO_MintharaFate_State_MintharaAllowedInMOO
"bddd4113-9486-84fe-a88b-70ad9d87d00c", --MOO_MintharaFate_State_Pacified
"4e0701b1-c16d-4017-8be6-5781c3c682f4", --MOO_MintharaFate_State_ToCamp
"2c490890-6b9f-4411-bda4-be2b7981708b", --MOO_MintharaFate_State_Torture
"609996c8-75d1-89f0-9ad3-1b7f73aee11d", --MOO_MintharaFate_State_Waiting
"4893448e-b12d-14ab-2788-e7b096ddf898", --MOO_Minthara_HasMet

"37a6c9f5-f3c6-9dec-e8e7-45dc87b5fd77", --MOO_Execution_Event_Attack
"8b979b5b-1af4-6cd8-c41e-1cff84b78c5c", --MOO_Execution_Event_AttackedWithMintharaPresent
"1946f62a-afe1-4843-bdfa-590688f366d6", --MOO_Execution_Event_CombatTransgression
"e17c558d-550d-4b78-9f4e-540882ea4961", --MOO_Execution_Event_EscorteesArrived
"f24e777b-b15a-4f95-8dae-6b4892bf5c90", --MOO_Execution_Event_ExecutionerLeaves
"0522fa8c-632b-2f9e-8e22-60617617fae3", --MOO_Execution_Event_ExecutionerLeavesAfterInterrupt
"6f84940b-64ff-cbf2-7b30-f3b8f7dd6530", --MOO_Execution_Event_FailedMindMeld
"be516978-abf1-61f8-8cba-2b5546d19ef2", --MOO_Execution_Event_FezzerkDied
"b72d7ea2-16fb-f427-7317-4a7b1afad20b", --MOO_Execution_Event_FightGoblins
"26ffc4b9-58d5-02b2-1e9a-ea32d8935d11", --MOO_Execution_Event_GoblinsKillThemselves
"bd978044-c6dd-8ef2-4bec-3e7da40defc1", --MOO_Execution_Event_GoblinsSuffocate
"b76693b3-aa07-d119-8f4e-f2c7c3185a01", --MOO_Execution_Event_IsobelDebrief
"9dece1d1-4fad-6ea3-9438-09d63a564af0", --MOO_Execution_Event_KethericKillsGoblin
"b8718f8f-6313-dc0e-e20d-7435db4b74c4", --MOO_Execution_Event_KethericLeaves
"d71b5d18-1a38-2bbd-50ce-6e06fa5f6704", --MOO_Execution_Event_KethericRegenerated
"201dc61b-ed68-766b-cacf-6b5f60e9afaa", --MOO_Execution_Event_MintharaLeaves
"92bd723a-f845-4597-b54e-1f679f6bc61e", --MOO_Execution_Event_PlayerAttackedExecutees
"3cddb715-d7cc-d6ce-e166-bce7f242a240", --MOO_Execution_Event_ReleasedGoblins
"d45ee054-86f9-6d33-1e9a-bc743bd0630b", --MOO_Execution_Event_RemainedSilent
"23357c8f-75c0-272a-bf95-e277248b35af", --MOO_Execution_Event_SpokeAgainstMinthara
"10132663-489a-5122-4183-b612ce2ac8f8", --MOO_Execution_Event_TriedHelpingMinthara
"8b557b55-203a-11b5-6bfc-e520f625f8e9", --MOO_Execution_Event_TriedPersuasion
"9ed83e5b-ec8c-f394-9481-f7d6606f3393", --MOO_Execution_Event_TurnedGoblins
"86908201-a794-d1d7-bbca-2d6937fb5854", --MOO_Execution_Event_UsedIllithidPowers
"31501500-d2f0-7bbb-011f-941051358ebc", --MOO_Execution_Event_ViolentInterruption
"3df3cc1d-e0b5-973d-37a4-7d1b9f578d91", --MOO_Execution_Guard_001_Hasmet
"8fbed1a4-1461-5ed8-44cb-bd8f756bdfe1", --MOO_Execution_Guard_002_Hasmet
"489901d0-f87a-6d11-ea27-aa4f11772fb3", --MOO_Execution_Guard_003_Hasmet
"b4cd4e0e-6d96-6732-166b-e8906ebf3439", --MOO_Execution_Guard_004_Hasmet
"8cdd5dda-9c21-3f84-2f1b-d5c9c874410f", --MOO_Execution_Guard_005_Hasmet
"60ca00f6-ec25-d054-ca87-e22241c484e4", --MOO_Execution_Guard_006_Hasmet
"53052e40-df9b-90a0-ad65-f2c06f996666", --MOO_Execution_Knows_Executioner
"370a4842-4739-4903-b58a-215e6dc6ff92", --MOO_Execution_State_CharactersToEscort
"55edd53f-09c2-4481-b8aa-d6bad11c5fa8", --MOO_Execution_State_ExecutingGoblins
"274b2274-2b8c-e64d-5ee5-6c33cd877715", --MOO_Execution_State_Fight
"a7e8446a-ff8f-1316-c4fc-f744a8a08739", --MOO_Execution_State_Goblin1Dead
"2d315edc-4b8f-ad87-3e17-37b373296525", --MOO_Execution_State_Goblin2Dead
"2076adb4-16ad-5da3-3409-228dd24766ef", --MOO_Execution_State_Goblin3Dead
"23af2bbe-af2b-9fd3-15f3-d23461fcf3f7", --MOO_Execution_State_Goblin4Dead
"626793a3-7849-ecda-24a3-f34071d53fa4", --MOO_Execution_State_PlayerWantedToAttack

So, i'm thinking if I can force a flag for the MOO - moonrise area of "Minthara present at Execution event" Whichever of these that would be. I can continue down her normal path. Or maybe just spawning her as an NPC in the area makes the game force her into the event scene?

zxzh3
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Re: z Baldur's Gate 3

Post by zxzh3 »

Jaxtes wrote:
Fri Aug 11, 2023 1:16 am
zxzh3 wrote:
Fri Aug 11, 2023 1:06 am
Is there any chance to add the Githyanki's action Astral knowledge to the character? I find CT with passive and spell, havn't find the one can add actions.
I'm pretty sure that Actions are added with the same script as spells.

Some one found the one for Astarion's optinal Mist form.
Also the Dark Urge Slayer form.
Is there a txt.file for the actions? I just find the spell ones.

Jaxtes
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Re: z Baldur's Gate 3

Post by Jaxtes »

zxzh3 wrote:
Fri Aug 11, 2023 1:56 am
Jaxtes wrote:
Fri Aug 11, 2023 1:16 am
zxzh3 wrote:
Fri Aug 11, 2023 1:06 am
Is there any chance to add the Githyanki's action Astral knowledge to the character? I find CT with passive and spell, havn't find the one can add actions.
I'm pretty sure that Actions are added with the same script as spells.

Some one found the one for Astarion's optinal Mist form.
Also the Dark Urge Slayer form.
Is there a txt.file for the actions? I just find the spell ones.
Sorry, I'm looking for one too.

Sakuryu45
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Re: z Baldur's Gate 3

Post by Sakuryu45 »

CastleKeeper wrote:
Fri Aug 11, 2023 12:42 am
cinnabun1500 wrote:
Fri Aug 11, 2023 12:19 am
cinnabun1500 wrote:
Thu Aug 10, 2023 4:54 am
has anyone figured out a way to flag a romance? upping approval, sadly, ain't all that's required
was wondering as i delve more into this to try and solve this; is my best course of action to unpack the .pak and then go through the files looking for whatever flag it is and then using the script to add it?

i've dipped into my save to look for a flag but can't seem to find anything referencing companion approval or flags within the save files
if you can figure out, how to fix romantic, please write what you did. my brain boils. It's all too hard for me
There's some "ISDATING" tags if you can figure out how to trigger tags?

SParcival
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Re: z Baldur's Gate 3

Post by SParcival »

Has anyone figured out how to make boosts permanent?
Or how about what feats can be used to get permanent resistance to bludgeoning, slashing, piercing?

EvenLess
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Re: z Baldur's Gate 3

Post by EvenLess »

BourbieSpeedrun wrote:
Wed Aug 09, 2023 10:07 pm
Slaggy wrote:
Wed Aug 09, 2023 9:52 pm
Verlock wrote:
Wed Aug 09, 2023 9:47 pm

It was possible in ea. Guess not much changed. Read first pages i suppose
Thank you, had a brain derp with the search function but still haven't found much.
Did you find out how to get NPCs IDs ?
Try with the following. Simply copy the Spawn Item script in Zanzer's CT, the replace the content with this. Will spawn Minthara (NSFW). It will be a static version, that you cannot interact with. She'll just stand there.

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "3333491e-dc88-4b61-8539-fed9f3af5ca1"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("GetPosition")
executeCodeEx(0, nil, cmdCall)
PrepareCall("CreateAt")
writePointer(cmdArgs + 0x08, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x48, 0)
writeQword(cmdArgs + 0x58, 0)
writeQword(cmdArgs + 0x68, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
You find the UUID for characters the same way you do items. In the .lsj-files they will be listed as the Type "character" rather than "item".

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