z Baldur's Gate 3

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Pupsic-3D
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Re: z Baldur's Gate 3

Post by Pupsic-3D »

BourbieSpeedrun wrote:
Wed Aug 09, 2023 10:07 pm
Slaggy wrote:
Wed Aug 09, 2023 9:52 pm
Verlock wrote:
Wed Aug 09, 2023 9:47 pm

It was possible in ea. Guess not much changed. Read first pages i suppose
Thank you, had a brain derp with the search function but still haven't found much.
Did you find out how to get NPCs IDs ?
And what will the NPC call give you? Will they be your partners?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

justatest90
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Re: z Baldur's Gate 3

Post by justatest90 »

I hate to ask but I swear "Last Trade Vendor" was working for me yesterday, but now I can't get it to seem to?

Also, I seem to have permanently given myself bardic inspiration dice. Is there a way to remove them with console commands?

Thanks!

Scheimann
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Re: z Baldur's Gate 3

Post by Scheimann »

justatest90 wrote:
Wed Aug 09, 2023 10:15 pm
I hate to ask but I swear "Last Trade Vendor" was working for me yesterday, but now I can't get it to seem to?

Also, I seem to have permanently given myself bardic inspiration dice. Is there a way to remove them with console commands?

Thanks!
jibby wrote:
Mon Aug 07, 2023 6:09 pm
Scheimann wrote:
Mon Aug 07, 2023 3:54 pm
Scheimann wrote:
Mon Aug 07, 2023 2:33 am
for testing purposes i tried to use in dice roll cheats the option to bardic inspiration, but, those seems to be permanent... anyone know how can i remove it from my characters?
You can help me with that?
@
Zanzer wrote:
Edit the bardic inspiration script to "RemovePassive" where it says "AddPassive".

Nyarlahotep1920
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Re: z Baldur's Gate 3

Post by Nyarlahotep1920 »

justatest90 wrote:
Wed Aug 09, 2023 10:15 pm
I hate to ask but I swear "Last Trade Vendor" was working for me yesterday, but now I can't get it to seem to?

Also, I seem to have permanently given myself bardic inspiration dice. Is there a way to remove them with console commands?

Thanks!
I have the same issue with the Vendor, it returns an error
Not all resoults found.


I'm also looking for a way to spawn Dammon in Act 2, becouse he either bugged out or i somehow failed something and he does not appear at the Inn.

Any help would be greatly appricated.
I tried to load earlier save, and take UUID from where he was earlier, but - alas - no luck.

Thanks!

fearlessengineer333
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Re: z Baldur's Gate 3

Post by fearlessengineer333 »

So has anyone figured out if you can change your background or add more backgrounds bc the commands aren't working for me.

keimdal
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Re: z Baldur's Gate 3

Post by keimdal »

Hi!

Does anyone have any idea what the spell name is for Find Familiar Scratch?
I tried "Target_FindFamiliar_Scratch"..but ehm.. I'm pretty clueless

I did not play fetch when he gave me the ball..and now I'm unable to obtain him as a familiar :(

PSUHammer
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Re: z Baldur's Gate 3

Post by PSUHammer »

rubbercable wrote:
Wed Aug 09, 2023 8:43 pm
MidnightArt wrote:
Wed Aug 09, 2023 8:24 pm
Maybe I'm a little dumb, but how do you add ability points? At 17 Charisma, want it to be 18 just so I roll over into the next threshold. I save the game, and the table "populates" with characters that have no name and stats ranging from 0-7,000. Changing the values seems to do nothing as I attempted to do to trial and error it.
Re-read the instructions:
The "Attribute changes" requires you to execute a 'save file'-operation. And you won't see the changes until you reload it again.
TL;DR:
1. hook up the table to bg3.exe
2. navigate to the locations who says 'saved characteristics' (IIRC)
3. Tab back to the game and execute a SAVE operation
4. Tab back to cheat engine to make your changes.
5. Tab back to the game and execute ANOTHER SAVE operation.
6. Reload save to see this change.
Even still, sometimes the names won't match who is in your party or won't show up at all. It's kind of klugy....

MidnightArt
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Re: z Baldur's Gate 3

Post by MidnightArt »

rubbercable wrote:
Wed Aug 09, 2023 8:43 pm
MidnightArt wrote:
Wed Aug 09, 2023 8:24 pm
Maybe I'm a little dumb, but how do you add ability points? At 17 Charisma, want it to be 18 just so I roll over into the next threshold. I save the game, and the table "populates" with characters that have no name and stats ranging from 0-7,000. Changing the values seems to do nothing as I attempted to do to trial and error it.
Re-read the instructions:
The "Attribute changes" requires you to execute a 'save file'-operation. And you won't see the changes until you reload it again.
TL;DR:
1. hook up the table to bg3.exe
2. navigate to the locations who says 'saved characteristics' (IIRC)
3. Tab back to the game and execute a SAVE operation
4. Tab back to cheat engine to make your changes.
5. Tab back to the game and execute ANOTHER SAVE operation.
6. Reload save to see this change.
Yes I understand, this is what I was doing. Load cheat engine, save the game, make changes, save again, reload correct? Still have the same confusion/issue.

a2yorha
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Re: z Baldur's Gate 3

Post by a2yorha »

is there a way to fix a broken oath? the npc seems to be missing in act 3

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

keimdal wrote:
Wed Aug 09, 2023 10:53 pm
Hi!

Does anyone have any idea what the spell name is for Find Familiar Scratch?
I tried "Target_FindFamiliar_Scratch"..but ehm.. I'm pretty clueless

I did not play fetch when he gave me the ball..and now I'm unable to obtain him as a familiar :(
Target_FindFamiliar_Dog_Ritual or Target_FindFamiliar_Dog

Doc Bones
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Re: z Baldur's Gate 3

Post by Doc Bones »

I can't seem to make the "add 100 approval" for the companions work. Anyone knows how to use it?

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

Doc Bones wrote:
Wed Aug 09, 2023 11:19 pm
I can't seem to make the "add 100 approval" for the companions work. Anyone knows how to use it?
Select main hero in game then option 1 in table. Select companion in game then option 2 in table. Then use 3a or/and 3b in table. Thats the only way probably.

keyinbit
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Re: z Baldur's Gate 3

Post by keyinbit »

So i added a wild shape charge as well as 4 lvl 2 spell slots im just not sure how to pull up the script to remove it

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

justatest90 wrote:
Wed Aug 09, 2023 10:15 pm
I hate to ask but I swear "Last Trade Vendor" was working for me yesterday, but now I can't get it to seem to?

Also, I seem to have permanently given myself bardic inspiration dice. Is there a way to remove them with console commands?

Thanks!
Whoops, I forgot to use an actual AOB for that one. All fixed.

To remove passives, simply edit the script and change "AddPassive" into "RemovePassive"

...who would've guessed? :)

By the way, a dump of all character tags is in the main post. You can search by "dialog" if you're into that sort of thing.
Last edited by Zanzer on Wed Aug 09, 2023 11:42 pm, edited 1 time in total.

keimdal
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Re: z Baldur's Gate 3

Post by keimdal »

Verlock wrote:
Wed Aug 09, 2023 11:13 pm
keimdal wrote:
Wed Aug 09, 2023 10:53 pm
Hi!

Does anyone have any idea what the spell name is for Find Familiar Scratch?
I tried "Target_FindFamiliar_Scratch"..but ehm.. I'm pretty clueless

I did not play fetch when he gave me the ball..and now I'm unable to obtain him as a familiar :(
Target_FindFamiliar_Dog_Ritual or Target_FindFamiliar_Dog
Thank you so much!! I was trying random things, but did not think of that. Target_FindFamiliar_Dog_Ritual worked!

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