Update: modding carryweight did not work.
Some passives do work, I wonder if we can add feats this way. They're stored in a lsx excel file hmm...
If anyone figures out a convenient unlimited carry weight do let me know. Zanzer and fearlessrevolution`s solutions really make our chars unable to climb for some weird reason.
Hey, I extracted
steamapps\common\Baldurs Gate 3\Data\Shared.pak
And this key "GMCharacterArmorCap","999999" is just currently set in Data.txt
When unpacked I see some more files we can play around with:
Public\Shared\Stats\Generated\Data\Character.txt
This looks promissing.
There's many possibilities with these files, first of all I wonder how it worked in DoS2, but I guess this is the base definition of player characters:
Code: Select all
new entry "_Hero"
type "Character"
using "_Base"
data "Vitality" "1"
data "XPReward" ""
data "Sight" "1850"
data "Hearing" "1800"
data "SpellCastingAbility" "Intelligence"
data "ActionResources" "ActionPoint:1;BonusActionPoint:1;ReactionActionPoint:1;SpellSlot:0:0:1"
data "Passives" "AttackOfOpportunity;Backstab;DarknessRules;ShortResting"
Public\Shared\Stats\Generated\Data\Data.txt
We can tweak these guys for sure:
Code: Select all
key "PickpocketGoldValuePerPoint","200"
key "PickpocketWeightPerPoint","2000"
key "CarryWeightBase","0"
key "TraderDroppedItemsPercentage","51"
key "TraderDroppedItemsCap","3"
Update 2:
In the morning I gave my hero lots of passives
Seems to work. I haven't gotten as far as checking if I have heavy armor proficiency tho!
Code: Select all
new entry "_Hero"
type "Character"
using "_Base"
data "Vitality" "1"
data "XPReward" ""
data "Sight" "3700"
data "Hearing" "3600"
data "SpellCastingAbility" "Intelligence"
data "ActionResources" "ActionPoint:1;BonusActionPoint:1;ReactionActionPoint:1;SpellSlot:0:0:1"
data "Passives" "AttackOfOpportunity;Backstab;DarknessRules;ShortResting;SuperiorDarkvision;Drow_DrowWeaponTraining;Dwarf_DwarvenCombatTraining;Dwarf_DwarvenResilience;MountainDwarf_DwarvenArmorTraining;Elf_WeaponTraining;FeyAncestry;Gith_MartialProdigy;Gnome_Cunning;Gnome_Speed;DeepGnome_StoneCamouflage;Halfling_Lucky;Halfling_Brave;Tiefling_HellishResistance;Alert;Athlete_PassiveBonuses;Athlete_StandUp;CrossbowExpert_BonusShot;CrossbowExpert_LoadingPointBlank;DefensiveDuelist;DualWielder_BonusAC;DualWielder_PassiveBonuses;DungeonDelver_PassiveBonuses;Durable;ElementalAdept_Acid;ElementalAdept_Cold;ElementalAdept_Fire;ElementalAdept_Lightning;ElementalAdept_Thunder;GreatWeaponMaster_BonusAttack;GreatWeaponMaster_BonusDamage;Healer_RestoreTo1;HeavilyArmored;HeavyArmorMaster_AbilityIncrease;HeavyArmorMaster_DamageReduction;KeenMind_AbilityIncrease;LightlyArmored;Linguist_AbilityIncrease;Luck_ReplaceAttackersDie;Luck_RollAdditionalDie;MageSlayer_Advantage;MageSlayer_AttackCaster;MageSlayer_BreakConcentration;MagicInitiate;MartialAdept;MediumArmorMaster;Mobile_PassiveBonuses;Mobile_CounterAttackOfOpportunity;Mobile_DashAcrossDifficultTerrain;ModeratelyArmored;Observant_Bonuses;PolearmMaster_AttackOfOpportunity;PolearmMaster_BonusAttack;Resilient;RitualCaster_FreeSpells;RitualCaster_MemorizeSpells;SavageAttacker;Sentinel_Attack;Sentinel_ZeroSpeed;Sharpshooter_AllIn;Sharpshooter_Bonuses;ShieldMaster_PassiveBonuses;ShieldMaster_Block;ShieldMaster_Shove;Skulker_StayHidden;SpellSniper_Snipe;SpellSniper_Spell;TavernBrawler_Bonuses;Tough;WarCaster_Bonuses;WarCaster_OpportunitySpell"
data "Proficiency Group" "LightArmor;MediumArmor;HeavyArmor;Shields;SimpleWeapons;Daggers;Clubs;Darts;Handaxes;LightHammers;Quarterstaffs;Maces;Sickles;Spears;LightCrossbows;Shortbows;Slings;MartialWeapons;Battleaxes;Glaives;Greatswords;Longswords;Rapiers;Scimitars;Shortswords;Warhammers;Javelins;HandCrossbows;HeavyCrossbows;Longbows"[/c]
For starters, let's see what happens ... here goes nothing
Edit: O_o I can't create a character because I am proficient with almost everything, ok well I overdid it on backgrounds
So yeah, it works ...
Remarks: Don't overdo it with "Passives" the game will crash when starting if You add too many in Passive.txt, that's why I tried using ProficiencyGroup to give my char all them proficiencies without the game going crazy.
So far I saw that my character has all of these cool feat'y abilities such as "superiority dice", "battlemaster something", so at least some of these changes seem to stick. I wonder if I delete these files afterwards will the changes be permanent, it'd be great if they were!