z Baldur's Gate 3

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ShadoweCZ
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Re: z Baldur's Gate 3

Post by ShadoweCZ »

can someone please help me understand how/where to look for this ?
Im trying to dig up all the passives for all the classes but for some of them i have only found the selectors

im looking for the passives hidden in this(Barb/Wildhearth/Bestial hearth passives):
SelectPassives(7f7340a0-faf3-4122-bd3f-37a5434dd6cf,1,TotemWarriorPassive)
so i can add it using the add passive function. How or where should i be looking for this, just give me instruction so i can learn it myself and dont ahve to ask here every time :)

its from Progressions.lsx (below), the passives are nowhere to be found in PassiveLists or Passive
<node id="Progression">
<attribute id="Level" type="uint8" value="3"/>
<attribute id="Name" type="LSString" value="TotemWarriorPath"/>
<attribute id="PassivesRemoved" type="LSString" value="RageUnlock"/>
<attribute id="ProgressionType" type="uint8" value="1"/>
<attribute id="Selectors" type="LSString" value="AddSpells(4acd9ef6-719d-4248-90ae-0cb66da87c6a);SelectPassives(7f7340a0-faf3-4122-bd3f-37a5434dd6cf,1,TotemWarriorPassive)"/>
<attribute id="TableUUID" type="guid" value="48f1760f-86e7-401c-ad52-633fffbae49e"/>
<attribute id="UUID" type="guid" value="42329ce3-0fb3-43a3-a0b4-79584c6877e7"/>
</node>


How to use this cheat table?
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keds99
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Re: z Baldur's Gate 3

Post by keds99 »

I can not for the life of me find the UUID for inflict wounds and on top of that, one that can scale up to a level 6 spell. I may just be blind and I am sure someone here can prove it exists. Anyone have any luck finding this spell?

StarkSint
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Re: z Baldur's Gate 3

Post by StarkSint »

keds99 wrote:
Tue Aug 08, 2023 12:43 am
I can not for the life of me find the UUID for inflict wounds and on top of that, one that can scale up to a level 6 spell. I may just be blind and I am sure someone here can prove it exists. Anyone have any luck finding this spell?
UnpackedData\Gustav\Public\GustavDev\Stats\Generated\Data\Spell_Target.txt has a couple entries for it. Not sure on which one your looking for.

You could try using "Target_InflictWounds" but idk if it scales

whscorbin
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Re: z Baldur's Gate 3

Post by whscorbin »

Any help with the id for the iron flask? I can't find the file where someone was kind enough to include all of them.

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vosszaa
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Re: z Baldur's Gate 3

Post by vosszaa »

Is it possible to increase running speed? I find it way too slow

Musckular
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Re: z Baldur's Gate 3

Post by Musckular »

Don't really care for spawning in a whole buncha stuff, but I was aggravated that the goddamn Adamantine Forge is straight up broken and doesn't work, so here's the UUID's for all the Adamantine items:
Attachments
Adamantine UUID.txt
(362 Bytes) Downloaded 504 times

Hinki
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Re: z Baldur's Gate 3

Post by Hinki »

BourbieSpeedrun wrote:
Mon Aug 07, 2023 9:08 pm
Does someone find out about having unplayable character as ally/hero ? :(

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end
local uuid = "S_DEN_CapturedGoblin_783d7572-a846-455f-b686-247a95263ebb"
local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")
local cmdStr3 = getAddress("cmdStr3")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

local cmdStr2 = getAddress("cmdStr2")
writeString(cmdStr2, player)
writeBytes(cmdStr2 + #player, 0)
executeCodeEx(0, nil, cmdCall)
PrepareCall("RegisterAsCompanion")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
executeCodeEx(0, nil, cmdCall)
PrepareCall("MakePlayer")
writePointer(cmdArgs + 0x08, cmdStr2)
writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)
executeCodeEx(0, nil, cmdCall)
PrepareCall("AssignToUser")
writeInteger(cmdArgs + 0x08, 65537)
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
executeCodeEx(0, nil, cmdCall)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}
assert(true)
[DISABLE]
that's the best I've mustered, can't edit their inventory though and causes issues when resting, you can always just use

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end
local uuid = "S_DEN_CapturedGoblin_783d7572-a846-455f-b686-247a95263ebb"
local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

local cmdStr2 = getAddress("cmdStr2")
writeString(cmdStr2, player)
writeBytes(cmdStr2 + #player, 0)
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddPartyFollower")
writePointer(cmdArgs + 0x18, cmdStr2)
writePointer(cmdArgs + 0x08, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
executeCodeEx(0, nil, cmdCall)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}
assert(true)
[DISABLE]
for making them a follower instead

Semetric
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Re: z Baldur's Gate 3

Post by Semetric »

Any way to force capture a companion or revive dead NPCs? I want to get all of them but had to x one of them which is Minthara.

kpreyes29
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Re: z Baldur's Gate 3

Post by kpreyes29 »

Some very rare/legendary equipment I found that I personally like. Will be updating as I find more.
Spoiler
You can find a bunch of the legendary, very rare, and useful rare weapons and armors in "Gustav\Public\GustavDev\Stats\Generated\Data\Weapon.txt" and "Gustav\Public\GustavDev\Stats\Generated\Data\Armor.txt", respectively. Use "RootTemplate", not "ValueUUID".

Baldurin's Giantslayer Greatsword (legendary)
7219fca3-5f41-43a0-8253-f4c09d8b6308

Orphic Hammer (legendary)
9ff968d4-08ff-4da1-a288-959ac8d7abe1

Blade of the First Blood (legendary)
d90abf24-3c4e-4bbf-84aa-def05ca9962a

Gontr Mael (legendary bow)
7e81bb6a-f465-4fe9-b1db-7ce6198246ba

Soulbreaker Gith Greatsword
523a959d-4101-4beb-9a8e-276c3f687c02

Flaming Blade
d4cb8410-096a-480e-88fb-7224c6b654f6

Blade of Oppressed Souls
0a024202-84d0-4466-a958-76b2a163781c

Ravenguard's Scourger
83715b12-8d39-48b7-a981-fe50a4ec2d4e

Helm of Baldurin
0a64283a-1fc4-45cd-9e5e-f463f6b762ea

Render of Scrumptuous Flesh
5c41bb72-9a50-4d98-a12a-0de374c43f19

Sword of Chaos
e76b0896-dc70-4fb9-b202-cf5efc2de15a

Helldusk Armor
7ae705fd-1cfd-4482-a584-d2e68f9c1262

Helldusk Helmet
1c198060-6b6a-41c5-82ce-a3d3c3d76404

Helldusk Gloves
ad219a90-ab3d-4821-8206-011293f5837b

Helldusk Boots
bc82f909-ade5-4ada-9b94-cec7ca1d4a68

Armour of Persistence
fb2ff6d1-3096-4904-813c-a448e3fbec4d

Boots of Persistence
f3d8ff49-eaac-4c10-9421-3fd2180c7b39

Armour of Agility
42e6357a-4c05-4eda-9415-6b6b4c7d44c5

Flame Enameled Armour
12a8f326-cc3a-4d21-92c2-f3a6d0fcaee3

Gauntlets of Frost Giant Strength
9481aa27-ce9c-414c-84ff-5e974fd64d89

Legacy of the Masters Gloves
c9ea7679-d30a-481f-b45b-c0427d569ec7

Gauntlets of the Warmaster
85865321-5feb-447f-92e7-5c04359fe3af

Blackguard's Plate
1109da0a-2d12-4ed3-a93a-fe369023ead3

Blackguard's Boots
bc3c8375-bad5-4f02-b1f3-2261cea690aa

Blackguard's Gauntlets (in-game model missing when I equip on big body)
65c65d78-1786-4a78-9a43-96c19849b6f3

Shield of the Undevout
b3571443-403b-431b-b4ba-3d943a500f4b

Silver Sword of the Astral Plane (legendary Gith Greatsword)
f01c3f5d-c542-420f-86c5-bdddf7819e29

Killer's Sweetheart (ring)
2f2d4bf3-6a14-43f5-81fe-e14aa9871215

Scarab of Protection (legendary amulet)
7107c86e-ec6a-4bd8-bc93-8147412fc501
Last edited by kpreyes29 on Tue Aug 08, 2023 8:43 pm, edited 28 times in total.

nhoxsahaki
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Re: z Baldur's Gate 3

Post by nhoxsahaki »

estek wrote:
Mon Aug 07, 2023 5:51 pm
Hi,

I have tried to clean up all Spells that player cannot normally obtain. I'm still missing Blade Barrier.
Spells UUIDs
CANTRIP Projectile_AcidSplash
CANTRIP Projectile_FireBolt
CANTRIP Projectile_PoisonSpray
CANTRIP Projectile_RayOfFrost
CANTRIP Target_ChillTouch
CANTRIP Target_DancingLights
CANTRIP Target_Friends
CANTRIP Target_Light
CANTRIP Target_MageHand
CANTRIP Target_MinorIllusion
CANTRIP Target_ShockingGrasp
LEVEL 1 Projectile_ChromaticOrb
LEVEL 1 Projectile_IceKnife
LEVEL 1 Projectile_MagicMissile
LEVEL 1 Projectile_RayOfSickness
LEVEL 1 Projectile_WitchBolt
LEVEL 1 Shout_DisguiseSelf
LEVEL 1 Shout_ExpeditiousRetreat
LEVEL 1 Shout_FalseLife
LEVEL 1 Shout_FeatherFall
LEVEL 1 Shout_SpeakWithAnimals
LEVEL 1 Target_CharmPerson
LEVEL 1 Target_CreateDestroyWater
LEVEL 1 Target_FaerieFire
LEVEL 1 Target_FindFamiliar
LEVEL 1 Target_FogCloud
LEVEL 1 Target_Grease
LEVEL 1 Target_HideousLaughter
LEVEL 1 Target_Jump
LEVEL 1 Target_Longstrider
LEVEL 1 Target_MageArmor
LEVEL 1 Target_ProtectionFromEvilAndGood
LEVEL 1 Target_Sleep
LEVEL 1 Zone_BurningHands
LEVEL 1 Zone_ColorSpray
LEVEL 1 Zone_Thunderwave
LEVEL 2 Shout_SeeInvisibility
LEVEL 2 Projectile_AcidArrow
LEVEL 2 Projectile_RayOfEnfeeblement
LEVEL 2 Projectile_ScorchingRay
LEVEL 2 Shout_Blur
LEVEL 2 Shout_DetectThoughts
LEVEL 2 Shout_MirrorImage
LEVEL 2 Target_ArcaneLock
LEVEL 2 Target_Blindness
LEVEL 2 Target_CloudOfDaggers
LEVEL 2 Target_CrownOfMadness
LEVEL 2 Target_Darkness
LEVEL 2 Target_Darkvision
LEVEL 2 Target_EnlargeReduce
LEVEL 2 Target_FlamingSphere
LEVEL 2 Target_HoldPerson
LEVEL 2 Target_Invisibility
LEVEL 2 Target_Knock
LEVEL 2 Target_MistyStep
LEVEL 2 Target_PhantasmalForce
LEVEL 2 Target_Shatter
LEVEL 2 Target_Web
LEVEL 2 Zone_GustOfWind
LEVEL 3 Projectile_Fireball
LEVEL 3 Projectile_LightningArrow
LEVEL 3 Shout_Blink
LEVEL 3 Target_AnimateDead
LEVEL 3 Target_BestowCurse
LEVEL 3 Target_CallLightning
LEVEL 3 Target_Counterspell
LEVEL 3 Target_FeignDeath
LEVEL 3 Target_Fly
LEVEL 3 Target_GaseousForm
LEVEL 3 Target_GlyphOfWarding
LEVEL 3 Target_Haste
LEVEL 3 Target_HypnoticPattern
LEVEL 3 Target_ProtectionFromEnergy
LEVEL 3 Target_RemoveCurse
LEVEL 3 Target_SleetStorm
LEVEL 3 Target_Slow
LEVEL 3 Target_SpeakWithDead
LEVEL 3 Target_StinkingCloud
LEVEL 3 Target_VampiricTouch
LEVEL 3 Zone_Fear
LEVEL 3 Zone_LightningBolt
LEVEL 4 Shout_FireShield
LEVEL 4 Target_Banishment
LEVEL 4 Target_BlackTentacles
LEVEL 4 Target_Blight
LEVEL 4 Target_Confusion
LEVEL 4 Target_ConjureElementals_Minor_Container
LEVEL 4 Target_IceStorm
LEVEL 4 Target_Invisibility_Greater
LEVEL 4 Target_PhantasmalKiller
LEVEL 4 Target_Polymorph
LEVEL 4 Target_ResilientSphere
LEVEL 4 Target_Stoneskin
LEVEL 4 Teleportation_DimensionDoor
LEVEL 4 Wall_WallOfFire
LEVEL 5 Wall_WallOfStone
LEVEL 5 Shout_DestructiveWave
LEVEL 5 Target_Cloudkill
LEVEL 5 Target_ConjureElemental_Container
LEVEL 5 Target_DominatePerson
LEVEL 5 Target_FlameStrike
LEVEL 5 Target_HoldMonster
LEVEL 5 Target_InsectPlague
LEVEL 5 Target_PlanarBinding
LEVEL 5 Target_Seeming
LEVEL 5 Throw_Telekinesis
LEVEL 5 Zone_ConeOfCold
LEVEL 6 Projectile_ChainLightning
LEVEL 6 Projectile_Disintegrate
LEVEL 6 Target_CircleOfDeath
LEVEL 6 Target_CreateUndead
LEVEL 6 Target_Eyebite
LEVEL 6 Target_FleshToStone
LEVEL 6 Target_FreezingSphere
LEVEL 6 Target_GlobeOfInvulnerability
LEVEL 6 Target_IrresistibleDance
LEVEL 6 Teleportation_ArcaneGate
LEVEL 6 Zone_Sunbeam
LEVEL 6 Wall_WallOfIce
This is taken from BG3 data dump available in this thread (I think the files are from EA) and one of the cheat tables.

If anyone who has unpacked *.pak files could upload these in txt format, I would highly appreciate it.

Code: Select all

Shared\Public\Shared\DefaultValues\Spells.lsx
Shared\Public\Shared\Lists\SpellLists.lsx
Shared\Public\SharedDev\DefaultValues\Spells.lsx
Shared\Public\SharedDev\Lists\SpellLists.lsx
That would be Wall_BladeBarrier

Saroman
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Re: z Baldur's Gate 3

Post by Saroman »

Saroman wrote:
Mon Aug 07, 2023 11:54 pm
Any way to add spell and make that spell consume actual spell slots instead of being an action?
Is there any fix for this?

BourbieSpeedrun
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Re: z Baldur's Gate 3

Post by BourbieSpeedrun »

Hinki wrote:
Tue Aug 08, 2023 1:04 am
BourbieSpeedrun wrote:
Mon Aug 07, 2023 9:08 pm
Does someone find out about having unplayable character as ally/hero ? :(

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end
local uuid = "S_DEN_CapturedGoblin_783d7572-a846-455f-b686-247a95263ebb"
local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")
local cmdStr3 = getAddress("cmdStr3")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

local cmdStr2 = getAddress("cmdStr2")
writeString(cmdStr2, player)
writeBytes(cmdStr2 + #player, 0)
executeCodeEx(0, nil, cmdCall)
PrepareCall("RegisterAsCompanion")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
executeCodeEx(0, nil, cmdCall)
PrepareCall("MakePlayer")
writePointer(cmdArgs + 0x08, cmdStr2)
writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)
executeCodeEx(0, nil, cmdCall)
PrepareCall("AssignToUser")
writeInteger(cmdArgs + 0x08, 65537)
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
executeCodeEx(0, nil, cmdCall)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}
assert(true)
[DISABLE]
that's the best I've mustered, can't edit their inventory though and causes issues when resting, you can always just use

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end
local uuid = "S_DEN_CapturedGoblin_783d7572-a846-455f-b686-247a95263ebb"
local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

local cmdStr2 = getAddress("cmdStr2")
writeString(cmdStr2, player)
writeBytes(cmdStr2 + #player, 0)
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddPartyFollower")
writePointer(cmdArgs + 0x18, cmdStr2)
writePointer(cmdArgs + 0x08, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
executeCodeEx(0, nil, cmdCall)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}
assert(true)
[DISABLE]
for making them a follower instead
Thanks mate :D

But can you help me with that i'm lost i'm bad at CE

Image

sicwan
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Re: z Baldur's Gate 3

Post by sicwan »

Musckular wrote:
Tue Aug 08, 2023 1:01 am
Don't really care for spawning in a whole buncha stuff, but I was aggravated that the goddamn Adamantine Forge is straight up broken and doesn't work, so here's the UUID's for all the Adamantine items:
it works, are you sure you're doing it right?? There's a book in the underdark around the spore people's area that tells you what you need to do to use it

kpreyes29
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Re: z Baldur's Gate 3

Post by kpreyes29 »

bentran1995 wrote:
Mon Aug 07, 2023 4:30 am
ummmmmm, has anyone found the passive ID or Boost ID for THE DEATHSTALKER MANTLE cloak - "shadow itself"? :"< I wanna try to add that passive to other items.
Other legendary items passive too if possible.

Thank you guys a lot.
Sorry for my English.
I don't have an exact ID, but I found the name of the passive. It's called "UNI_DarkUrge_Stealth_Expertise_Passive"
Spoiler
new entry "UNI_DarkUrge_Bhaal_Cloak"
type "Armor"
using "_Back_Magic"
data "RootTemplate" "dff731f7-d6da-403d-80cf-7f3d9cc7345b"
data "ValueUUID" "a229f048-70b0-4b0c-88cb-29b5c6bdb2d0"
data "Rarity" "Rare"
data "PassivesOnEquip" "UNI_DarkUrge_Stealth_Expertise_Passive"
data "Unique" "1"

BubbaJubbs
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Re: z Baldur's Gate 3

Post by BubbaJubbs »

I can't seem to use any of the "unlimited" cheats under console commands/register commands/ability cheats. I select them but they don't seem to apply. Any help?

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