for testing purposes i tried to use in dice roll cheats the option to bardic inspiration, but, those seems to be permanent... anyone know how can i remove it from my characters?
Guys in the Multiplayer if i use Console on cheat table, my friends cannot enter in my game, they get disconected and get the message: "Connection failed: Mod`Gustav`and/or it`s dependencies don`t match the servers. This can be caused by corrupt files or some files have been changed"
any way to make the add spell use spell slot instead of cantrip action? or one way to add it direct to the character spell book? iam trying do add moonbeam to my light cleric, but it act like a cantrip not a level 2 spell and dont consume spell slots.
Would anyone be so nice to provide me with a step to step explanation of how to add passives or echantments to my wepaons (for example Lathlander's Light) and armor and how in hell I am supposed to increase my spellslots permanently (within reloading)?
Thank you in evindece for your support, please for the sake of us all keep up your great work.
Greetings
Nick
Hi, can someone please tell me how to add skill proficiencies, permanently? (If it's possible)
I know there's an option to add them all, but it also adds all the backgrounds and some other stuff, while I just want to add two or three speciffic ones. I've managed to change one of the scripts to add them, but only temporarily. Thanks!
I have messed up my character with the all passives table by adding the ''BlockVerbalSpellcasting" feat which basically is a silent feat so I can't use spell anymore (I didn't know).
Is there a way to remove a specific feat so I can remove the silence ?
Last edited by aquila59 on Mon Aug 07, 2023 5:10 pm, edited 1 time in total.
I have messed up my character with the all passives table by adding the ''AntimagicSusceptibility" feat which basically is a silent feat so I can't use spell anymore (I didn't know).
Is there a way to remove a specific feat so I can remove the silence ?
just make AddPassive to RemovePassive and click the box again
I have added a LOT of items to the Item Spawner. Primarily Legendary and Very Rare, and some Rare and Uncommon. I have sorted and color-coded them.
...
I've updated my original post to be more readable, and added a fresh bg3_items_v2.txt CSV-file. This file contains something like 11800 items, with the localized in-game display name and description. The file also contains a lot of crap items, like benches and whatnot. The list is NOT complete, as I've found that nor all items are stored in the RootTemplates-files.
I've attached .txt files for the item Object UUIDs and Feats in case anyone needs them for reference.
I'm sure you've guys have figured it out by now but just copy/paste the UUIDs of item you want into the script:
Same goes for Feats scripts but with the feat string name values instead of the the UUIDs:
(though it's a little trickier since some Feats have extra features you have to account for so pay attention to the feat PassivesAdded & Selector attributes and how the various scripts address those in assembly)
Update:
Added Weapons.txt and Armor.txt
Thank's a lot for the lists. Could you please tell me which file I have to edit and how to remove "Unstowable" from weapon properties?