Public\SharedDev\Stats\Generated\Data\Spell_Shout.txt
[391] new entry "Shout_DarkUrge_Slayer"
new entry "Shout_DarkUrge_Slayer"
type "SpellData"
data "SpellType" "Shout"
using "Shout_WildShape"
data "ContainerSpells" ""
data "Cooldown" "OncePerRest"
data "SpellProperties" "IF(not CharacterLevelGreaterThan(9)):ApplyStatus(SLAYER_PLAYER,100,-1); IF(CharacterLevelGreaterThan(8)):ApplyStatus(SLAYER_PLAYER_10,100,-1)"
data "Icon" "Action_DarkUrge"
data "DisplayName" "h7ee059fega56bg48d4g99abg0a1ee50238d1;2"
data "Description" "hdd8b157fgb469g4004g8fd3gac6677d4c088;4"
data "DescriptionParams" "RegainHitPoints(98);"
data "PrepareSound" "CrSpell_Prepare_Slayer_BloodBath"
data "PrepareLoopSound" "CrSpell_Loop_Slayer_BloodBath"
data "CastSound" "Action_Cast_Gen_DarkUrge"
data "TargetSound" "Action_Impact_Gen_DarkUrge"
data "UseCosts" "BonusActionPoint:1"
data "SpellAnimation" "3e235dc6-2b15-4edd-863f-18efb96dbb92,,;,,;7658db84-6394-44ce-a6be-ef1e158f6033,,;721abca5-2d52-4317-82a3-2a2e970a7a16,,;13c4407f-4ffb-4e6a-8a1a-57234fba51dc,,;,,;17aba8de-ced8-4456-90ce-751b99c7866b,,;,,;,,"
data "SpellFlags" "HasSomaticComponent;UnavailableInDialogs"
data "PrepareEffect" "cdbd7d10-08de-4e0f-8d00-08dd7ec82c45"
data "CastEffect" "9e921865-a2ab-44f0-98ff-a649b507737f"
Last edited by shibuya428 on Mon Aug 07, 2023 1:29 pm, edited 1 time in total.
Has anyone found a way to change appearance or race? Or just individual elements like hairstyles and whatnot.
(apologies if it's already been answered. Search function is being wonky)