z Baldur's Gate 3

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Daepicbob
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Re: z Baldur's Gate 3

Post by Daepicbob »

can we get a spell slot 1-6 script ? if you klick add spell slot it only adds level 1s
i found out you can change the first number in the script to get the others but would be nice if it was changed.

thanks, great work

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

bloodaxis
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Re: z Baldur's Gate 3

Post by bloodaxis »

Nhire wrote:
Mon Aug 07, 2023 7:18 am
Where do I get that table? I attach the game and I got nothing to work with, how do I get these commands and all the stuff in your screenshot?
First post in this thread.
shibuya428 wrote:
Mon Aug 07, 2023 9:32 am
I only need the dark urge. Anyone Know How To Add it?
I know, cheating and everything, but you could've spoilered that.

bentran1995
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Re: z Baldur's Gate 3

Post by bentran1995 »

shibuya428 wrote:
Mon Aug 07, 2023 9:32 am
I only need the slayer form of dark urge. Anyone Know How To Add it?
I also want this <3 Please let me know if you find out. I will try to do some research myself for this
Last edited by bentran1995 on Mon Aug 07, 2023 12:39 pm, edited 2 times in total.

nhoxsahaki
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Re: z Baldur's Gate 3

Post by nhoxsahaki »

Csimbi wrote:
Mon Aug 07, 2023 9:30 am
nhoxsahaki wrote:
Mon Aug 07, 2023 9:15 am
Where can I find BG3_Spell_UUIDS. can you post it
Maybe here?

Code: Select all

Shared\Public\Shared\DefaultValues\Spells.lsx
Shared\Public\Shared\Lists\SpellLists.lsx
Shared\Public\SharedDev\DefaultValues\Spells.lsx
Shared\Public\SharedDev\Lists\SpellLists.lsx
Where is the Shared\Public is it a folder, if you meant the .pak I don't know how to read it

ShadoweCZ
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Re: z Baldur's Gate 3

Post by ShadoweCZ »

could anyone post the SharedDev\Stats\Generated\Data\Passive.txt please ?
i dont want to mess with the unpacking

fihnakis
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Re: z Baldur's Gate 3

Post by fihnakis »

Is there a way to increase point buy during char creation or change your ability scores during or after creation?

I looked at changing them under saved character pointers and ability stat pointers but the value for those was always some number other than my scores, like 32675 for strength instead of 14. Am I doing something wrong with the whole saving and reloading to populate these values?

DorianOtten
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Re: z Baldur's Gate 3

Post by DorianOtten »

EvenLess wrote:
Mon Aug 07, 2023 7:05 am
DorianOtten wrote:
Mon Aug 07, 2023 12:45 am
What are the spawn names for the adamantine equipment? I've got the latest bg3_armour_fixed table and it seems to have items listed but they don't have their in game names so I have no idea how to find them.
Just search for "adamantine". The DEV names are not necessarily the same as the in-game name.
Search where? all I have is the tables. Is there something else I'm missing?

Pschwaab
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Re: z Baldur's Gate 3

Post by Pschwaab »

Pschwaab wrote:
Mon Aug 07, 2023 4:29 am
Hey everyone, I’m brand new to this, but have used cheat engine in the past for one game. Is there any way to change a character’s background with this? I found the add feat option that was posted and could add the background outlander, but all I got was the passive and the passive for the current background, acolyte, also stayed the same. It says acolyte in the character sheet under background as well. Is there any way to fully change the background of a custom character from one to another? And are there any repercussions to doing so? My friend picked the wrong background because my game crashed during CC and he had to make his character again, but we sped through it and made a mistake. Thanks!
Does anyone else know if this is possible? It’s possible we’ll just start over but we don’t get to play together often, so having to go through about 7 hours of gameplay again is not ideal by any means, and it would greatly help us if we could do it ☺️

Finnik
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Re: z Baldur's Gate 3

Post by Finnik »

Daepicbob wrote:
Mon Aug 07, 2023 9:43 am
can we get a spell slot 1-6 script ? if you klick add spell slot it only adds level 1s
i found out you can change the first number in the script to get the others but would be nice if it was changed.

thanks, great work

Just add _lvl on the end of a spell id.

Like Projectile_Fireball_6

Edit: sorry, I misread the question. To add spell slot of higher level change second '1' to number of desired spell slot level

Example : Spellslot, 4, 6 will add 4 spell slots of level 6

Squalor
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Re: z Baldur's Gate 3

Post by Squalor »

Is there a way to edit the Short Rest amount? Sorry if it was discussed before, but the search feature sucks trying to sort 105 pages.

weird032
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Re: z Baldur's Gate 3

Post by weird032 »

Daepicbob wrote:
Mon Aug 07, 2023 9:43 am
can we get a spell slot 1-6 script ? if you klick add spell slot it only adds level 1s
i found out you can change the first number in the script to get the others but would be nice if it was changed.

thanks, great work
There is one but it resets if you reload your game, you should look for
Console Commands -> Register Commands --> character resource cheat -> Add Resources.

I also edited the script a bit so I dont have to click over and over again.

the original script done by Zanzer is local boost = "ActionResource(ActionPoint,1,0)"

I made it to local boost = "ActionResource(ActionPoint,100,0)" so 100 points

vezga2007
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What is cheating?
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Re: z Baldur's Gate 3

Post by vezga2007 »

is there a way to teleport to specific location or atleast telrport to some saved locations

LiamLi
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Re: z Baldur's Gate 3

Post by LiamLi »

Hi, sorry if this question was asked already - I didn't read trough ALL 105 pages :(
Is it possible to use any console command to give me a ( temporary ) 100% or 95% hit chance?
Many thanks if anyone could help me here.

Thank you so much for this table you are awesome :wub:

Finnik
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Re: z Baldur's Gate 3

Post by Finnik »

Maybe this is wrong place to ask, but does anyone know how to unlock achievement completion with installed mods?

LiamLi
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Re: z Baldur's Gate 3

Post by LiamLi »

ShadoweCZ wrote:
Mon Aug 07, 2023 10:42 am
could anyone post the SharedDev\Stats\Generated\Data\Passive.txt please ?
i dont want to mess with the unpacking
Passive.txt:


Do you know by any chance the UUID of camp supplies? Im looking through all the datas but can't find them.
I will edit-update my post if I wil find it - but maybe someone can help me here?

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