z Baldur's Gate 3

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sep
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Re: z Baldur's Gate 3

Post by sep »

nikorasu90 wrote:
Sun Aug 06, 2023 10:54 pm
can anyone get the UUID for the quest item Noblestalk? I accidentally blew it up and want to do every quest before I can no longer return to the Underdark.
For me, this UUID worked:

Code: Select all

09561b3f-f556-4a01-b289-9b362bc0d43a


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

weird032
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Re: z Baldur's Gate 3

Post by weird032 »

RionKatt wrote:
Sun Aug 06, 2023 11:35 pm
I know many people have said that the item/spell lists are in Shared/Stats/Generated/Data/...

but where are those folders? Is it in the Steam folder? appdata? Somewhere else I haven't thought of?
[Link]

its a guide on how to unpack .pak files of baldur's gate

nikorasu90
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Re: z Baldur's Gate 3

Post by nikorasu90 »

weird032 wrote:
Sun Aug 06, 2023 11:26 pm
nikorasu90 wrote:
Sun Aug 06, 2023 11:06 pm
nothing spawns when i tried this code, it actually crashed my game too
um i tested it. Like it works. DONT do multiple click only click once and only once since it will crash the game
Image
when it spawned it wouldnt show up when holding down alt -- apparently this is not the quest item version of a noblestalk. do you know if there's another UUID? when i take it to the lady she doesn't accept it.

weird032
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Re: z Baldur's Gate 3

Post by weird032 »

nikorasu90 wrote:
Sun Aug 06, 2023 11:46 pm
when it spawned it wouldnt show up when holding down alt -- apparently this is not the quest item version of a noblestalk. do you know if there's another UUID? when i take it to the lady she doesn't accept it.
a poster sep said try 09561b3f-f556-4a01-b289-9b362bc0d43a

nikorasu90
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Re: z Baldur's Gate 3

Post by nikorasu90 »

sep wrote:
Sun Aug 06, 2023 11:44 pm
nikorasu90 wrote:
Sun Aug 06, 2023 10:54 pm
can anyone get the UUID for the quest item Noblestalk? I accidentally blew it up and want to do every quest before I can no longer return to the Underdark.
For me, this UUID worked:

Code: Select all

09561b3f-f556-4a01-b289-9b362bc0d43a
this worked, thanks! it spawned as orange instead of white. where did you find UUIDs for quest items?

Blackhuskyy
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Re: z Baldur's Gate 3

Post by Blackhuskyy »

Anyone know Astarions "Vampire Bite" UUID???

deriderder
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Re: z Baldur's Gate 3

Post by deriderder »

@Evenless, Your armor spawn table wasnt working for me. It gave an error message. I fixed it already -I changed the script so that the item spawns at the mouse pointer. Feel free to use it!
Made by Zanzer, Evenless
Attachments
bg3_armor_fixed.ct
(806.48 KiB) Downloaded 682 times
Last edited by deriderder on Mon Aug 07, 2023 12:10 am, edited 1 time in total.

ralinsaurusrex
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Re: z Baldur's Gate 3

Post by ralinsaurusrex »

Verlock wrote:
Sun Aug 06, 2023 2:49 pm
Revhard wrote:
Sun Aug 06, 2023 2:19 pm
Can anyone help with changing to stats of characters.
I save and load and cheat engine populates the areas, but the numbers are large.
DO I need to do some conversion?
Save, table populate pointers {name pointers for some reason dosent do well if u have different language}[dosent touch anything in game], change values (start from 8 up to 30 actual numbers 8=0, 30=22), save again and only then load.
This is appreciated. All the past comments kept saying save, then load, and that will populate. And I thought I was doing something wrong because i'd save and load over and over and it wasn't doing squat

ShadowfeindX
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Re: z Baldur's Gate 3

Post by ShadowfeindX »

Can you use the console to add Action Surge from the fighter class to a character with another class?

DorianOtten
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Re: z Baldur's Gate 3

Post by DorianOtten »

What are the spawn names for the adamantine equipment? I've got the latest bg3_armour_fixed table and it seems to have items listed but they don't have their in game names so I have no idea how to find them.

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Lord Blade
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Re: z Baldur's Gate 3

Post by Lord Blade »

Does someone have a handy quick reference for the item ID's, feats, spells, etc?
I've seen them pop up once or twice, but the thread has gotten massive. :p

StarkSint
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Re: z Baldur's Gate 3

Post by StarkSint »

Messing with the "INVULNERABLE" cheat I realized you can change how long the effect lasts, just edit the script.

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "INVULNERABLE"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("ApplyStatus")
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeFloat(cmdArgs + 0x28, 60)
writeInteger(cmdArgs + 0x38, 1)
executeCodeEx(0, nil, cmdCall)
{$asm}

[DISABLE]
Just change the value in this string

writeFloat(cmdArgs + 0x28, 60)

One full turn = 6 for the float value, so 60 is equal to 10 turns and ect.

This made helped me search for the duration of other effects and extend them. So now i have my greater invisibility lasting 1000 turns. Now if only i could find a list of local uuid for spell effects so we could apply any effect we want for whatever duration we want.

eylirria
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Re: z Baldur's Gate 3

Post by eylirria »

Has anyone been able to figure out what the uuid for Auntie Ethel's Hair is? It's the item that gives you 1 ability boost if you spare her. I've looked high and low through the shared.pak (shared/stats/generated/data) but even searching in all files for things like "ethel" "hag" "hair", etc have me turning up empty. Help would be appreciated.

Knoxxii
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Re: z Baldur's Gate 3

Post by Knoxxii »

Unable to find Infernal Iron uuid. Anyone know it?

dilde
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Re: z Baldur's Gate 3

Post by dilde »

So, this is a bit of troubleshooting and may be in the wrong section, but has anyone else encountered random stutters/freezes after using Add Spell List? It seems to happen when a character moves through a surface or gets healed and gets worse the more 'things' they have. It's also reproducible by multiclassing extensively or adding lots of feats.

My thought is it must have some kind of reaction or feat that it's checking every time a character moves into or out of a surface, but I can't see anything visibly. Was wondering if anyone had any ideas in the vain hope it might be limited to *a specific* feat or spell.

A good way to see what I mean is use Add Spell List to add all possible spells and pump yourself full of feats, then use Create Water and just walk through the puddle. Or maybe it's 100% a me issue and no one else has the same problem.

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