z Baldur's Gate 3

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Lyvewyrez
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Re: z Baldur's Gate 3

Post by Lyvewyrez »

Zanzer wrote:
Thu Oct 08, 2020 4:10 am
Added Ability Stat Points. Save the game to populate the pointer.
Fingers crossed that it populates with the player's pointer last.
I guess I could just make it set all values to 20 if that doesn't work.
The values represent the points you invested at creation time.
Base stats are 8. Various races/feats buff that.
Awesome work! Have you had any success with spells? Freezing spell slots or arcane recovery charges?

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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

banhammer
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Re: z Baldur's Gate 3

Post by banhammer »

It works, good jeb! well it seems the max it can be raised to with that option is 30

ok, now i'm not sure, i tried setting the stats to 40... as in +31, human gets +1 from race... the stat sheet shows 30, but the level up screen shows 40, don't really know which one is considered

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Darkedone02
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Re: z Baldur's Gate 3

Post by Darkedone02 »

Also the ability stats don't work with parnered people like Shadowheart and Astarion.

edit: I've also don't like the dice rolls in this game, and kinda dislike the turn based combat to be honest.

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xICEMANx117
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Re: z Baldur's Gate 3

Post by xICEMANx117 »

Darkedone02 wrote:
Thu Oct 08, 2020 5:34 am
Also the ability stats don't work with parnered people like Shadowheart and Astarion.

edit: I've also don't like the dice rolls in this game, and kinda dislike the turn based combat to be honest.
Dice rolls and the turn bases is the whole point of games like this, its a call back to the old tabletop D&D, guess alot of older nerds will like this game alot more then the younger generation, as for me im loving the game ive already restarted this game like 4 times and probably going to do it again, lol, i really hope the problem with the mages leveling up will be fixed.... BUt thank you Z for all the hard work and Thank you to everyone working on this

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DaedalusLost
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Re: z Baldur's Gate 3

Post by DaedalusLost »

Instead of trying to pinpoint the spell slots themselves, try finding the acition points like for during battle. They might be connected or CH just grabs a bunch of points and throws them together when making trainers.

Nomilh
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Re: z Baldur's Gate 3

Post by Nomilh »

Thanks for that, is it possible to add and option to always succeed skill checks ? Like in dialogues, combats and exploration ?

Lynoa
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Re: z Baldur's Gate 3

Post by Lynoa »

Thanks a lot for your work. Can you tell me how to use "godmode" on all characters? I can only get it to work for one.

darez
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Re: z Baldur's Gate 3

Post by darez »

Thanks! Hope you can find unlimited spellcasting too for us Wizards.

flachan.aczache
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Re: z Baldur's Gate 3

Post by flachan.aczache »

zachillios wrote:
Wed Oct 07, 2020 5:37 pm
Thank you. This game's coded so oddly. I'm going to look into EXP pointers as well. Main thing I'd love is an always roll high script. Tried it out myself to not avail.
i made something like this - it is crude, i don't know if it only works player or also for any check...
it should get you 20 on every roll screen and also on environment checks (perception to spot a trap, etc)

disclaimer:
i have gog version 4.1.83.3931
and using vulkan thing

Code: Select all

[ENABLE]

aobscanmodule(INJECT,bg3.exe,15 45 8B A6 A8 00 00 00) // should be unique
alloc(newmem,$1000,"bg3.exe"+22CB985)

label(code)
label(return)

newmem:

code:
  mov [r14+000000A8], #20
  mov r12d,[r14+000000A8]
  jmp return

INJECT+01:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT+01:
  db 45 8B A6 A8 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)

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Malhavoc431
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Re: z Baldur's Gate 3

Post by Malhavoc431 »

I imagine the problem of being unable to level a Wizard if your stats are too high is still an issue. Can anyone confirm this?

lol3003
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Re: z Baldur's Gate 3

Post by lol3003 »

Malhavoc431 wrote:
Thu Oct 08, 2020 4:20 pm
I imagine the problem of being unable to level a Wizard if your stats are too high is still an issue. Can anyone confirm this?
well yeah but with this table you can always turn down the stats and open the window again and then set them back up so not really a problem

Ashar
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Re: z Baldur's Gate 3

Post by Ashar »

even though the table doesnt let you change teh stats of your companions, i was able to use it to find them, by searching for a group of 6 numbers for each companions, and choosing the one closest to the addresss the table shows for your main, so my companions all have 30 (100) in each stat.

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xICEMANx117
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Re: z Baldur's Gate 3

Post by xICEMANx117 »

flachan.aczache wrote:
Thu Oct 08, 2020 3:28 pm
zachillios wrote:
Wed Oct 07, 2020 5:37 pm
Thank you. This game's coded so oddly. I'm going to look into EXP pointers as well. Main thing I'd love is an always roll high script. Tried it out myself to not avail.
i made something like this - it is crude, i don't know if it only works player or also for any check...
it should get you 20 on every roll screen and also on environment checks (perception to spot a trap, etc)

disclaimer:
i have gog version 4.1.83.3931
and using vulkan thing

Code: Select all

[ENABLE]

aobscanmodule(INJECT,bg3.exe,15 45 8B A6 A8 00 00 00) // should be unique
alloc(newmem,$1000,"bg3.exe"+22CB985)

label(code)
label(return)

newmem:

code:
  mov [r14+000000A8], #20
  mov r12d,[r14+000000A8]
  jmp return

INJECT+01:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT+01:
  db 45 8B A6 A8 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)
cool, im sure Z will add this but until then by chance i could have someone PM me on how to inject this into the table to get this work, curious on how to do these codes myself but im a noob on these..

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TemptingIcarus
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Re: z Baldur's Gate 3

Post by TemptingIcarus »

I actually forgot how to add these scripts to the table, anyone remember? Explain it to me like I am 5 years old.

blazerules
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Re: z Baldur's Gate 3

Post by blazerules »

You can have a handful of re-roll dice in game. If impossible to cheat the rolls to 20 then upping that amount might be a workaround.

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