Added Ability Stat Points. Save the game to populate the pointer.
Fingers crossed that it populates with the player's pointer last.
I guess I could just make it set all values to 20 if that doesn't work.
The values represent the points you invested at creation time.
Base stats are 8. Various races/feats buff that.
Awesome work! Have you had any success with spells? Freezing spell slots or arcane recovery charges?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
It works, good jeb! well it seems the max it can be raised to with that option is 30
ok, now i'm not sure, i tried setting the stats to 40... as in +31, human gets +1 from race... the stat sheet shows 30, but the level up screen shows 40, don't really know which one is considered
Also the ability stats don't work with parnered people like Shadowheart and Astarion.
edit: I've also don't like the dice rolls in this game, and kinda dislike the turn based combat to be honest.
Dice rolls and the turn bases is the whole point of games like this, its a call back to the old tabletop D&D, guess alot of older nerds will like this game alot more then the younger generation, as for me im loving the game ive already restarted this game like 4 times and probably going to do it again, lol, i really hope the problem with the mages leveling up will be fixed.... BUt thank you Z for all the hard work and Thank you to everyone working on this
Instead of trying to pinpoint the spell slots themselves, try finding the acition points like for during battle. They might be connected or CH just grabs a bunch of points and throws them together when making trainers.
Thank you. This game's coded so oddly. I'm going to look into EXP pointers as well. Main thing I'd love is an always roll high script. Tried it out myself to not avail.
i made something like this - it is crude, i don't know if it only works player or also for any check...
it should get you 20 on every roll screen and also on environment checks (perception to spot a trap, etc)
disclaimer:
i have gog version 4.1.83.3931
and using vulkan thing
even though the table doesnt let you change teh stats of your companions, i was able to use it to find them, by searching for a group of 6 numbers for each companions, and choosing the one closest to the addresss the table shows for your main, so my companions all have 30 (100) in each stat.
Thank you. This game's coded so oddly. I'm going to look into EXP pointers as well. Main thing I'd love is an always roll high script. Tried it out myself to not avail.
i made something like this - it is crude, i don't know if it only works player or also for any check...
it should get you 20 on every roll screen and also on environment checks (perception to spot a trap, etc)
disclaimer:
i have gog version 4.1.83.3931
and using vulkan thing
cool, im sure Z will add this but until then by chance i could have someone PM me on how to inject this into the table to get this work, curious on how to do these codes myself but im a noob on these..