I sieved through the data files for some common stuff.
Not an exhaustive list, but a good start - it gives you an idea about the formats.
If someone could mess with the spells on the bottom, that would be great.
Code: Select all
Ability(Charisma,2)
Ability(Charisma,2,22)
Ability(Constitution,2)
Ability(Constitution,2,20)
Ability(Dexterity,3)
Ability(Intelligence,2)
Ability(Strength,-2,24)
Ability(Strength,2)
Ability(Wisdom,2)
Ability(Wisdom,1,21)
AbilityFailedSavingThrow(Charisma)
AbilityFailedSavingThrow(Constitution)
AbilityFailedSavingThrow(Dexterity)
AbilityFailedSavingThrow(Intelligence)
AbilityFailedSavingThrow(Strength)
AbilityFailedSavingThrow(Wisdom)
AbilityOverrideMinimum(Charisma,23)
AbilityOverrideMinimum(Constitution,23)
AbilityOverrideMinimum(Dexterity,23)
AbilityOverrideMinimum(Intelligence,23)
AbilityOverrideMinimum(Strength,23)
AbilityOverrideMinimum(Wisdom,23)
AC(-5)
AC(1)
AC(5)
AC(6)
ActiveCharacterLight(051648e6-f05a-e41f-e398-ffd5cd148989)
ActiveCharacterLight(c46e7ba8-e746-7020-5146-287474d7b9f7)
AddProficiencyToDamage()
Attribute(EnableObscurityEvents)
Attribute(Grounded)
Attribute(InventoryBound)
Attribute(ObscurityWithoutSneaking)
CannotBeDisarmed()
CarryCapacityMultiplier(3)
CharacterUnarmedDamage(1d4)
CharacterUnarmedDamage(1d4,Force)
CharacterWeaponDamage(1)
CharacterWeaponDamage(1d4)
CharacterWeaponDamage(1d4,Necrotic)
CharacterWeaponDamage(1d4,Psychic)
CharacterWeaponDamage(1d8,Necrotic)
CharacterWeaponDamage(2d6,Psychic)
CharacterWeaponDamage(6d6,Piercing)
CharacterWeaponDamage(max(1,Cause.CharismaModifier))
CharacterWeaponDamage(max(1,Cause.CharismaModifier),Radiant)
CharacterWeaponDamage(max(1,SpellCastingAbilityModifier))
CriticalDamageOnHit()
CriticalHit(AttackTarget,Failure,Never,3)
CriticalHit(AttackTarget,Success,Always,3)
CriticalHit(AttackTarget,Success,Never)
CriticalHit(AttackRoll,Failure,Never)
DarkvisionRangeMin(60)
DamageBonus(1)
DamageBonus(5)
DamageBonus(1d4,Acid,false)
DamageBonus(1d4,Cold,false)
DamageBonus(1d4,Fire,false)
DamageBonus(1d4,Lightning,false)
DamageBonus(1d4,Thunder,false)
DamageBonus(1d6,Acid,false)
DamageBonus(1d6,Fire,true)
DamageBonus(1d8)
DamageBonus(1d10,Necrotic,false)
DamageBonus(1d12,Fire)
DamageBonus(2d10,Necrotic,false)
DamageBonus(3d10,Necrotic,false)
DamageBonus(4d10,Necrotic,false)
DamageBonus(5d10,Necrotic,false)
DamageBonus(6d10,Necrotic,false)
DamageBonus(7d10,Necrotic,false)
DamageBonus(max(0,CharismaModifier))
DamageBonus(max(1,CharismaModifier))
DamageBonus(ProficiencyBonus)
DamageBonus(ProficiencyBonus,Fire,false)
DamageReduction(All,Flat,1000)
DamageReduction(All,Flat,1d10+DexterityModifier)
DamageReduction(All,Flat,2*Cause.Level+Cause.IntelligenceModifier)
DamageReduction(All,Half)
DamageReduction(All,Threshold,1000)
DamageReduction(Bludgeoning,Flat,1)
DamageReduction(Fire,Flat,5)
DamageReduction(Piercing,Flat,1)
DamageReduction(Slashing,Flat,1)
DetectDisturbancesBlock(true)
DownedStatus(DEATH_WARD_DOWNED,10)
DownedStatus(RELENTLESS_ENDURANCE_DOWNED,5)
DownedStatus(RELENTLESS_RAGE_DOWNED,5)
DownedStatus(STEEL_WATCHER_INVULNERABILITY,-1)
FactionOverride(Source)
FallDamageMultiplier(0.5)
GameplayLight(6,false,0.1,true)
GameplayLight(9,false,0.1)
IgnoreDamageThreshold(All,15)
IgnoreFallDamage()
IgnoreLeaveAttackRange()
IgnoreResistance(Fire,Resistant)
IncreaseMaxHP(-14d6)
IncreaseMaxHP(-50%)
IncreaseMaxHP(80)
IncreaseMaxHP(20%)
IncreaseMaxHP(30%)
IncreaseMaxHP(60%)
IncreaseMaxHP(Owner.Level)
Initiative(-15)
Initiative(5)
Initiative(30)
IntrinsicSourceProficiency()
IntrinsicSummonerProficiency()
Invulnerable()
ItemReturnToOwner()
JumpMaxDistanceMultiplier(3)
MinimumRollResult(Damage,20)
MonkWeaponDamageDiceOverride(LevelMapValue(SpiritualWeapon_1d8))
MonkWeaponDamageDiceOverride(LevelMapValue(SpiritualWeapon_2d8))
MonkWeaponDamageDiceOverride(LevelMapValue(SpiritualWeapon_3d8))
MovementSpeedLimit(Stroll)
MovementSpeedLimit(Walk)
ObjectSize(+1)
RedirectDamage(1)
ReduceCriticalAttackThreshold(1)
ReduceCriticalAttackThreshold(2)
ReduceCriticalAttackThreshold(5)
Reroll(Damage,7,true)
Reroll(Damage,9,true)
Resistance(Acid,Immune)
Resistance(Acid,Resistant)
Resistance(All,Immune)
Resistance(All,Resistant)
Resistance(All,Vulnerable)
Resistance(Bludgeoning,Immune)
Resistance(Bludgeoning,ImmuneToNonMagical)
Resistance(Bludgeoning,Resistant)
Resistance(Bludgeoning,ResistantToNonMagical)
Resistance(Cold,Immune)
Resistance(Cold,Resistant)
Resistance(Fire,Immune)
Resistance(Fire,Resistant)
Resistance(Force,Immune)
Resistance(Force,Resistant)
Resistance(Lightning,Immune)
Resistance(Lightning,Resistant)
Resistance(Necrotic,Immune)
Resistance(Necrotic,Resistant)
Resistance(Necrotic,ResistantToMagical)
Resistance(Necrotic,Vulnerable)
Resistance(Piercing,Immune)
Resistance(Piercing,Resistant)
Resistance(Piercing,ResistantToNonMagical)
Resistance(Poison,Immune)
Resistance(Poison,Resistant)
Resistance(Psychic,Immune)
Resistance(Psychic,Vulnerable)
Resistance(Radiant,Immune)
Resistance(Radiant,Resistant)
Resistance(Slashing,Immune)
Resistance(Slashing,Resistant)
Resistance(Slashing,ResistantToNonMagical)
Resistance(Thunder,Immune)
Resistance(Thunder,Resistant)
RollBonus(Attack,-1d4)
RollBonus(Attack,-4)
RollBonus(Attack,1d4)
RollBonus(Attack,LevelMapValue(SuperiorityDie))
RollBonus(Attack,Owner.SpellCastingAbilityModifier)
RollBonus(DeathSavingThrow,2)
RollBonus(DeathSavingThrow,max(1,Cause.CharismaModifier))
RollBonus(MeleeSpellAttack,1d4)
RollBonus(RangedSpellAttack,1d4)
RollBonus(RangedWeaponAttack,1d4)
RollBonus(RawAbility,1d4)
RollBonus(RawAbility,1d4,Charisma)
RollBonus(RawAbility,2)
RollBonus(SavingThrow,-1d4)
RollBonus(SavingThrow,0-2)
RollBonus(SavingThrow,1)
RollBonus(SavingThrow,1,Charisma)
RollBonus(SavingThrow,1,Constitution)
RollBonus(SavingThrow,1,Dexterity)
RollBonus(SavingThrow,1,Intelligence)
RollBonus(SavingThrow,1,Strength)
RollBonus(SavingThrow,1,Wisdom)
RollBonus(SavingThrow,2)
RollBonus(SavingThrow,5)
RollBonus(SavingThrow,max(1,Cause.CharismaModifier))
RollBonus(SkillCheck,-1d4)
RollBonus(SkillCheck,1d4)
RollBonus(SkillCheck,1d4,Stealth)
RollBonus(SkillCheck,3,Stealth)
RollBonus(Attack,1)
ScaleMultiplier(1.33)
SightRangeOverride(8)
SightRangeOverride(30)
Skill(Acrobatics,6)
Skill(Athletics,6)
Skill(Deception,1)
Skill(Intimidation,2)
Skill(Leadership,1)
Skill(Luck,1)
Skill(Nature,1)
Skill(Perception,9)
Skill(Performance,1)
Skill(Persuasion,1)
Skill(Reason,1)
Skill(SleightOfHand,1)
Skill(Stealth,7)
Skill(Stealth,Cause.DexterityModifier)
SourceAdvantageOnAttack()
SourceAllyAdvantageOnAttack()
SpellResistance(Resistant)
SpellSaveDC(1)
StatusImmunity(SG_Charmed)
StatusImmunity(SG_Condition)
StatusImmunity(SG_DifficultTerrain)
StatusImmunity(SG_Disease)
StatusImmunity(SG_Frightened)
StatusImmunity(SG_Incapacitated)
StatusImmunity(SG_Invisible)
StatusImmunity(SG_Paralyzed)
StatusImmunity(SG_Poisoned)
StatusImmunity(SG_Polymorph)
StatusImmunity(SG_Prone)
StatusImmunity(SG_Restrained)
StatusImmunity(SG_Stunned)
StatusImmunity(SG_Surface)
StatusImmunity(SG_Unconscious)
StatusImmunity(BURNING)
StatusImmunity(BURNING_HELLFIRE)
StatusImmunity(BURNING_HOLY)
StatusImmunity(DIFFICULT_TERRAIN)
StatusImmunity(HIDEOUS_LAUGHTER)
StatusImmunity(INTIMIDATING_PRESENCE)
StatusImmunity(PRONE_ICE)
StatusImmunity(PRONE_GREASE)
StatusImmunity(PRONE_SEWER)
StatusImmunity(SILENCED)
StatusImmunity(SURPRISED)
StatusImmunity(TURNED)
StatusImmunity(WET)
StatusImmunity(WILD_MAGIC_BURNING)
TemporaryHP(0+MaxHP)
TemporaryHP(2*Level)
TemporaryHP(2d10)
TemporaryHP(40)
TemporaryHP(ClassLevel(Druid)*4)
TemporaryHP(Level+CharismaModifier)
WeaponAttackRollAbilityOverride(Charisma)
WeaponAttackRollBonus(1d4)
WeaponAttackRollBonus(2)
WeaponDamage(6,Poison)
WeaponDamage(1d4,Acid)
WeaponDamage(1d4,Bludgeoning)
WeaponDamage(1d4,Cold)
WeaponDamage(1d4,Fire)
WeaponDamage(1d4,Lightning)
WeaponDamage(1d4,Radiant)
WeaponDamage(1d4,Thunder)
WeaponDamage(1d6,Force)
WeaponDamage(1d6,Piercing)
WeaponDamage(1d8,Radiant)
WeaponDamage(ProficiencyBonus,Force)
WeaponDamage(StrengthModifier,Slashing)
WeaponDamageResistance(Bludgeoning)
WeaponDamageResistance(Slashing)
WeaponDamageResistance(Piercing)
WeaponEnchantment(1)
WeaponEnchantment(2)
WeaponProperty(Finesse)
WeaponProperty(Light)
WeaponProperty(Heavy)
WeaponProperty(Lance)
WeaponProperty(Magical)
WeaponProperty(None)
WeaponProperty(Reach)
WeaponProperty(Thrown)
WeaponProperty(Unstowable)
WeaponProperty(Versatile)
WeightCategory(+1)
Code: Select all
Advantage(Ability,Charisma)
Advantage(Ability,Constitution)
Advantage(Ability,Dexterity)
Advantage(Ability,Intelligence)
Advantage(Ability,Strength)
Advantage(Ability,Wisdom)
Advantage(AllAbilities)
Advantage(AllSavingThrows)
Advantage(AttackRoll)
Advantage(AttackTarget)
Advantage(AttackTarget,CELESTIAL)
Advantage(AttackTarget,CONSTRUCT)
Advantage(AttackTarget,ELEMENTAL)
Advantage(AttackTarget,FEY)
Advantage(AttackTarget,FIEND)
Advantage(AttackTarget,OOZE)
Advantage(AttackTarget,PLANT)
Advantage(AttackTarget,UNDEAD)
Advantage(SavingThrow,Charisma)
Advantage(SavingThrow,Constitution)
Advantage(SavingThrow,Dexterity)
Advantage(SavingThrow,Intelligence)
Advantage(SavingThrow,Strength)
Advantage(SavingThrow,Wisdom)
Advantage(Skill,Deception)
Advantage(Skill,Perception)
Advantage(Skill,Persuasion)
Advantage(Skill,SleightOfHand)
Advantage(Skill,Stealth)
Advantage(SourceDialogue,Charisma
Disadvantage(Ability,Charisma,BEAST)
Disadvantage(Ability,Intelligence)
Disadvantage(AllAbilities)
Disadvantage(AllSavingThrows)
Disadvantage(AttackRoll)
Disadvantage(AttackTarget,CELESTIAL)
Disadvantage(AttackTarget,ELEMENTAL)
Disadvantage(AttackTarget,FEY)
Disadvantage(AttackTarget,FIEND)
Disadvantage(AttackTarget,UNDEAD)
Disadvantage(SavingThrow,Charisma)
Disadvantage(SavingThrow,Constitution)
Disadvantage(SavingThrow,Dexterity)
Disadvantage(SavingThrow,Intelligence)
Disadvantage(SavingThrow,Strength)
Disadvantage(SavingThrow,Wisdom)
Disadvantage(Skill,AnimalHandling,BEAST)
Disadvantage(Skill,Stealth)