z Baldur's Gate 3

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Seipherwood
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Re: z Baldur's Gate 3

Post by Seipherwood »

How exactly do you get the Dice Roll cheats to work? I can't get any of them to enable.

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How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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kukareka
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Re: z Baldur's Gate 3

Post by kukareka »

Greetings. I have Gale still does not want to get the status of Arcane Hunger and in general does not want to eat items, no one has seen in the Packs status effect Arcane Hunger that I put it on him and he calmly ate? "Doesn't want to eat items" means there's no button in the pop-up window. I've tried everything.

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Csimbi
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Re: z Baldur's Gate 3

Post by Csimbi »

blazebolt7 wrote:
Sat Aug 05, 2023 8:40 pm
Anyone knows how to add Initiative?
See boosts here.

Code: Select all

Initiative(-15)
Initiative(5)
Initiative(30)
Blackhuskyy wrote:
Sat Aug 05, 2023 8:44 pm
Can someone please tell me how to reduce hp :C
Same way you increase it, just use a negative number.
Seipherwood wrote:
Sat Aug 05, 2023 8:58 pm
How exactly do you get the Dice Roll cheats to work? I can't get any of them to enable.
I think they are broken.
I fixed one of them, then the new patch came out.
No point investing much effort into fixing hacks while patches are dropping weekly...
Last edited by Csimbi on Sat Aug 05, 2023 9:32 pm, edited 1 time in total.

Blackhuskyy
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Re: z Baldur's Gate 3

Post by Blackhuskyy »

Csimbi wrote:
Sat Aug 05, 2023 9:30 pm
blazebolt7 wrote:
Sat Aug 05, 2023 8:40 pm
Anyone knows how to add Initiative?
See boosts here.

Code: Select all

Initiative(-15)
Initiative(5)
Initiative(30)
Blackhuskyy wrote:
Sat Aug 05, 2023 8:44 pm
Can someone please tell me how to reduce hp :C
Same way you increase it, just use a negative number.
Seipherwood wrote:
Sat Aug 05, 2023 8:58 pm
How exactly do you get the Dice Roll cheats to work? I can't get any of them to enable.
I think they are broken.
I fixed one of them, then the new patch came out.
No point investing much effort into fixing hacks while patches are dropping weekly...
Greetings great sir, do you also by chance know how too decrease hp and/or increase, the add hp 50 dont seem to work for me and neither when I change increase too decrease :CC this is the only cheat I need soo I can play

Blackhuskyy
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Re: z Baldur's Gate 3

Post by Blackhuskyy »

Ohh my bad Csimbi I see you responded, which section do I put increasemaxhp(-10) in??? and how to use your list?

OHH I think I got it too work you need to put %, thats why the increase hp didnt worked

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Lord Blade
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Re: z Baldur's Gate 3

Post by Lord Blade »

I'm trying to find the UUID codes for item spawning. Where would I get that list?

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Re: z Baldur's Gate 3

Post by Morbid Views »

how do i get the companion approval cheat to work?

Edit. nevermind i got it to work

shortcake
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Re: z Baldur's Gate 3

Post by shortcake »

PerpeturallyNew wrote:
Sat Aug 05, 2023 7:53 pm
Any way to make sure we trigger the romance scenes during the party at camp? I saw all of the prerequisite scenes, but I guess their romance score isn't high enough—even though their approval rating is maxed out.
I'm not sure if this is what you mean, but the first "real" romance scene seems to take place after saving the Tieflings in the grove and they ask to join your camp for a celebration. You can speak to your intended lover and make plans for when you go to bed.

After that, it seems kind of random? At least in Act 1. I'm romancing Astarion and he's only asked to uh ... meet privately once since that initial romance scene. But then again, I haven't gotten very far.

varsteil
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Re: z Baldur's Gate 3

Post by varsteil »

Is there anything we can do with the tables in Multiplayer or does the host have to do something? We're trying to either change classes or level up a hireling quickly.

itsamemario
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Re: z Baldur's Gate 3

Post by itsamemario »

Morbid Views wrote:
Sat Aug 05, 2023 10:10 pm
how do i get the companion approval cheat to work?

Edit. nevermind i got it to work
howd you get it to work?

vLheno
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Re: z Baldur's Gate 3

Post by vLheno »

I seem to crash whenever I try adding Magic Initiate Feats. Does anyone know how to make it work?

Edit: I figured it out, now I just don't know how to make the Cantrips appear :shock:
Last edited by vLheno on Sat Aug 05, 2023 11:06 pm, edited 1 time in total.

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Noobzor
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Re: z Baldur's Gate 3

Post by Morbid Views »

itsamemario wrote:
Sat Aug 05, 2023 10:48 pm
Morbid Views wrote:
Sat Aug 05, 2023 10:10 pm
how do i get the companion approval cheat to work?

Edit. nevermind i got it to work
howd you get it to work?
select the main character and then activate the main character script. After that, select the companion you want the approval with and then activate the companion script. After that, activate the 100 approval script.

legend0fthefall
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Re: z Baldur's Gate 3

Post by legend0fthefall »

We have add to weapon and add to ring. What about add to armor? OR How do we add a passive on equip to an item. Like a ring or amulet?

For example, trying to add this passive on equip: data "PassivesOnEquip" "FOR_NightWalkers_WebImmunity"

Tried to "enchant ring" and "boost weapon" and "add passive to weapon" and does not work.

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Deviljho
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Re: z Baldur's Gate 3

Post by Deviljho »

Does anyone know how to add all legal spells for a class? For example, class specific spells only for the Monk subclass Way of the Four Elements or all spells available to Sorcerers.

I want to play around with everything a class can do, but not everything other classes can do too.

Tiffany
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Re: z Baldur's Gate 3

Post by Tiffany »

EvenLess wrote:
Fri Aug 04, 2023 11:42 pm
I have added a LOT of items to the Item Spawner. Primarily Legendary and Very Rare, and some Rare and Uncommon. I have sorted and color-coded them.

I have found 4 paths with UUIDs.
  • Gustav\Public\Gustav\Stats\Generated\Data
  • Gustav\Public\GustavDev\Stats\Generated\Data
  • Shared\Public\Shared\Stats\Generated\Data
  • Shared\Public\SharedDev\Stats\Generated\Data
It looks to be the RootTemplate UUID that is used (not the ValueUUID).

As CKeylos already pointed out, there's a guide on how to extract the .PAK-files to read the item tables, which was essentially what I used.

Disclaimer!
Zanzer deserves all the credit here. I only used his work. And I honestly do not really understand what is happening in the LUA/assembler code.

<edit>BG3 did crash several times when I tested the various UUIDs. However, that did not always mean the UUID did not work, as when I tried again (sometimes after several crashes) they did work. Just something to keep in mind.</edit>
Can you reshare just the item spawner portion? It was removed just as I tried to download it.

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