z Baldur's Gate 3

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ranafuineluva
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Re: z Baldur's Gate 3

Post by ranafuineluva »

How to scan for gold with cheat engine?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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xICEMANx117
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Re: z Baldur's Gate 3

Post by xICEMANx117 »

ranafuineluva wrote:
Sun Oct 11, 2020 11:32 am
How to scan for gold with cheat engine?
just use the split stack

Predator01
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Re: z Baldur's Gate 3

Post by Predator01 »

Can someone make a code for the character level so that then you can lock this level and nonstop add a skill to level 1 then on 2.3 would be useful
I managed to find it, but I can't make table of it and I always have to search again.

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Re: z Baldur's Gate 3

Post by Lyvewyrez »

zachillios wrote:
Sat Oct 10, 2020 6:40 pm
movepoint wrote:
Sat Oct 10, 2020 5:55 pm
Any chance to make unlimited spell use for warlock too? (it has only two or one max so the current doesn't work)
Just started a playthrough as a warlock and was a little annoyed by this as well. So here's what I made:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>165</ID>
      <Description>"Infinite Spells"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : bg3.exe
  Version: 
  Date   : 2020-10-08
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,bg3.exe,F2 0F 11 76 18) // should be unique
alloc(newmem,$1000,"bg3.exe"+20C4A4C)

label(code)
label(return)

newmem:

code:
  mov [rsi+18],#3
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F2 0F 11 76 18

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "bg3.exe"+20C4A4C

"bg3.exe"+20C4A26: 0F 28 F0                 -  movaps xmm6,xmm0
"bg3.exe"+20C4A29: 66 0F 2E 76 18           -  ucomisd xmm6,[rsi+18]
"bg3.exe"+20C4A2E: 7A 09                    -  jp bg3.exe+20C4A39
"bg3.exe"+20C4A30: 75 07                    -  jne bg3.exe+20C4A39
"bg3.exe"+20C4A32: 32 C0                    -  xor al,al
"bg3.exe"+20C4A34: E9 99 01 00 00           -  jmp bg3.exe+20C4BD2
"bg3.exe"+20C4A39: 48 89 9C 24 90 00 00 00  -  mov [rsp+00000090],rbx
"bg3.exe"+20C4A41: 33 DB                    -  xor ebx,ebx
"bg3.exe"+20C4A43: 48 89 6C 24 60           -  mov [rsp+60],rbp
"bg3.exe"+20C4A48: 48 8B 69 10              -  mov rbp,[rcx+10]
// ---------- INJECTING HERE ----------
"bg3.exe"+20C4A4C: F2 0F 11 76 18           -  movsd [rsi+18],xmm6
// ---------- DONE INJECTING  ----------
"bg3.exe"+20C4A51: 39 5D 78                 -  cmp [rbp+78],ebx
"bg3.exe"+20C4A54: 74 3E                    -  je bg3.exe+20C4A94
"bg3.exe"+20C4A56: 48 8B CE                 -  mov rcx,rsi
"bg3.exe"+20C4A59: E8 92 8F CB 01           -  call bg3.exe+3D7D9F0
"bg3.exe"+20C4A5E: 48 63 4D 78              -  movsxd  rcx,dword ptr [rbp+78]
"bg3.exe"+20C4A62: 33 D2                    -  xor edx,edx
"bg3.exe"+20C4A64: 48 F7 F1                 -  div rcx
"bg3.exe"+20C4A67: 4C 8B C6                 -  mov r8,rsi
"bg3.exe"+20C4A6A: 48 8D 4D 68              -  lea rcx,[rbp+68]
"bg3.exe"+20C4A6E: E8 4D EC 0F FF           -  call bg3.exe+11C36C0
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>192</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound TTS="EN">{MRDescription} Activated</ActivateSound>
          <DeactivateSound TTS="EN">{MRDescription} Deactivated</DeactivateSound>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Note this will still affect enemies, so be sure to toggle it with the Tilde key.
Hey mate,

Just on this, how do we use the scripts like this? I've tried using the infinite spells one to no avail, every time it still consumes a spell slot. Is it supposed to? Or are the spell slot icons supposed to stay there? Confused as to how this works, would greatly appreciate some explanation if you get some time. At present, I think I'm activating it by ticking the red x next to the script, but have a feeling that's not how this works? Thanks for the table anyway, really appreciate it!

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TemptingIcarus
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Re: z Baldur's Gate 3

Post by TemptingIcarus »

baubaum wrote:
Sun Oct 11, 2020 9:21 am
TemptingIcarus wrote:
Sun Oct 11, 2020 7:43 am
So coming back around again and asking, can we get a damage multiplier of some kind? Since there's now a bug floating around (among many other bugs) that makes finishing Saving Mayrina Quest literally impossible. The hag doesn't appear like she's supposed to and she is invisible, you have to use an AoE attack on the bridge next to the control orb to unveil her and even then she only takes about 20 damage before she goes invincible. Is there a way to just one-shot her so she doesn't do this? I'd like to complete the quest. Since like I said, she'll take damage, but then she goes invincible right after and she only seems to take elemental damage/status effect damage. - Needs more testing. You have to kill her so Mayrina will talk to you, which then flags the end of the quest.

This is the quest on the old build - 3931.

Just use the old ignore action/spell costs. Add a hotkey to it so you can start it when it's your turn and hit her until she's dead. The cool thing about that script is that it gives you infinite action points, the sucky part about it is that it gives everyone else the same hence the start/stop hotkey.
The problem is, it doesn't count it as a combat scenario. You can hit her all you want, but she doesn't "aggro" per say like other characters when you hit them. That's the problem, and forcing it to be a turn-based scenario does absolutely nothing, since well, she doesn't aggro. She stands there and takes maybe 20-30 damage, then goes invincible.

elebelec
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Re: z Baldur's Gate 3

Post by elebelec »

Predator01 wrote:
Sun Oct 11, 2020 12:22 pm
Can someone make a code for the character level so that then you can lock this level and nonstop add a skill to level 1 then on 2.3 would be useful
I managed to find it, but I can't make table of it and I always have to search again.
Could you explain how you found it in the first place?

Predator02
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Re: z Baldur's Gate 3

Post by Predator02 »

elebelec wrote:
Sun Oct 11, 2020 2:12 pm
Predator01 wrote:
Sun Oct 11, 2020 12:22 pm
Can someone make a code for the character level so that then you can lock this level and nonstop add a skill to level 1 then on 2.3 would be useful
I managed to find it, but I can't make table of it and I always have to search again.
Could you explain how you found it in the first place?
Yes, bytes 4 when you have level 1 write 1 and scan level up to 2 then write 2 and next scan then 3 and 4 you know how. when you are at level 4 and you found address then change it to 1 and save game and load then you need to do it all again to get new skills and so on till you have all skills

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TemptingIcarus
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Re: z Baldur's Gate 3

Post by TemptingIcarus »

SunBeam wrote:
Sun Oct 11, 2020 11:17 am
You'll be able to do a lot once I release my shit. Zanzer knows too, we've had our talks, but I think he just doesn't want to overstep and is waiting for me. Will be back home this evening and post various things.
Always exciting to see what you guys come up with.

ranafuineluva
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Re: z Baldur's Gate 3

Post by ranafuineluva »

To find gold value, ı search for the exact values. I search 4 bytes values. I single out the memory address. But when I modify the value it doesnt do anyhing. Any pointers?

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Mati8
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Re: z Baldur's Gate 3

Post by Mati8 »

Zanzer wrote:
Wed Oct 07, 2020 5:08 pm
Health Pointer (equip something to populate)
- God Mode (thanks SunBeam)
Last Item Stack Changed (use split stack)
Gain Bonus Experience
Character Pointers
Ability Stat Points (save game to populate)
Zero Weight (thanks zachillios)
Always Win Rolls (thanks flachan.aczache)
Unlimited Spells (must have 3+ slots)
update9 keeps crashing my game (ver. 4.1.83.5246). :| Can anyone look on this script and maybe try to fix it? Thank you.

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TemptingIcarus
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Re: z Baldur's Gate 3

Post by TemptingIcarus »

Mati8 wrote:
Sun Oct 11, 2020 8:09 pm
Zanzer wrote:
Wed Oct 07, 2020 5:08 pm
Health Pointer (equip something to populate)
- God Mode (thanks SunBeam)
Last Item Stack Changed (use split stack)
Gain Bonus Experience
Character Pointers
Ability Stat Points (save game to populate)
Zero Weight (thanks zachillios)
Always Win Rolls (thanks flachan.aczache)
Unlimited Spells (must have 3+ slots)
update9 keeps crashing my game (ver. 4.1.83.5246). :| Can anyone look on this script and maybe try to fix it? Thank you.
Update your game. You shouldn't be on 5246 - Latest build is 6620

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Mati8
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Re: z Baldur's Gate 3

Post by Mati8 »

TemptingIcarus wrote:
Sun Oct 11, 2020 8:13 pm
Mati8 wrote:
Sun Oct 11, 2020 8:09 pm
Zanzer wrote:
Wed Oct 07, 2020 5:08 pm
Update your game. You shouldn't be on 5246 - Latest build is 6620
Done. Nope, still nothing, game still keeps crashing. :cry: I'll wait for another patch/hotfix.

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TemptingIcarus
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Re: z Baldur's Gate 3

Post by TemptingIcarus »

Shouldn't be having any issues. What are you trying to do exactly? Which script is crashing you?

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Mati8
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Re: z Baldur's Gate 3

Post by Mati8 »

TemptingIcarus wrote:
Sun Oct 11, 2020 8:53 pm
Shouldn't be having any issues. What are you trying to do exactly? Which script is crashing you?
Hard to specify. Played just fine for around 3 days (with HP, Character Pointers, Zero Weight, Win Rolls, Unlimited Spells). Now I can't count the number of time the game just crashes to desktop for no reason and bonus – my saves are corrupt, cannot load. I use Vulkan, DX11 and neither makes a lick of difference. Wondering, if I'm the only one crashing after these update (3931, 5246, 6620)?

I think it's a fault with the game itself. I'll wait until devs solve it. Nobody else on this thread is complaining about this particular crash. Let's wait.

baubaum
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Re: z Baldur's Gate 3

Post by baubaum »

TemptingIcarus wrote:
Sun Oct 11, 2020 12:58 pm
baubaum wrote:
Sun Oct 11, 2020 9:21 am
TemptingIcarus wrote:
Sun Oct 11, 2020 7:43 am
So coming back around again and asking, can we get a damage multiplier of some kind? Since there's now a bug floating around (among many other bugs) that makes finishing Saving Mayrina Quest literally impossible. The hag doesn't appear like she's supposed to and she is invisible, you have to use an AoE attack on the bridge next to the control orb to unveil her and even then she only takes about 20 damage before she goes invincible. Is there a way to just one-shot her so she doesn't do this? I'd like to complete the quest. Since like I said, she'll take damage, but then she goes invincible right after and she only seems to take elemental damage/status effect damage. - Needs more testing. You have to kill her so Mayrina will talk to you, which then flags the end of the quest.

This is the quest on the old build - 3931.

Just use the old ignore action/spell costs. Add a hotkey to it so you can start it when it's your turn and hit her until she's dead. The cool thing about that script is that it gives you infinite action points, the sucky part about it is that it gives everyone else the same hence the start/stop hotkey.
The problem is, it doesn't count it as a combat scenario. You can hit her all you want, but she doesn't "aggro" per say like other characters when you hit them. That's the problem, and forcing it to be a turn-based scenario does absolutely nothing, since well, she doesn't aggro. She stands there and takes maybe 20-30 damage, then goes invincible.
Attack her from the dialog menu. You have that option. Start with a grease spell where you think she might be and a firebolt to light it up. Then just pound her. She can't move if you have infinite AP and spells she doesn't get a chance and you can just blast her.

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