z Baldur's Gate 3

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CarlosGFG
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Re: z Baldur's Gate 3

Post by CarlosGFG »

Exactly, as far as I have tested, the data one, especially the backup of the 50 active, doesn't count when used.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Wyzegy
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Re: z Baldur's Gate 3

Post by Wyzegy »

The ability pointers are off, I believe.

lol3003
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Re: z Baldur's Gate 3

Post by lol3003 »

Zanzer wrote:
Thu Aug 03, 2023 6:54 pm
Still a long ways off on my download. Are you all saying the scripts no longer work?
Nope most of them still work with the few oddities here or there, and some crashes. dont think that's general instability from what I've read during my download.

(well I mostly tried the commands)

Attibutes are probably still doable but I did it with trainer because his are remacably stable when switching game versions, but his dice cheat did not work, and haven't tried out this one yet, because honestly there is not much of a fail except critical fails with full attributes, and then you can just reload.

EDIT: if I remember correctly they removed the console commands from DOS2 with full release right, interesting that they left them in here,.
Last edited by lol3003 on Thu Aug 03, 2023 7:12 pm, edited 1 time in total.

Gl33m1
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Re: z Baldur's Gate 3

Post by Gl33m1 »

Some scripts work. Some do not. Some do not work as intended. I can edit attributes just fine. The +50 to rolls only sort of works. For instance, it wouldn't work when fucking with the console to release Shadowheart, but it did add 50 to her HP roll. I fought an enemy and it added 50 to its AC and initiative, but did not work on my attack rolls against it. It's very strange.

Babbymode
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Re: z Baldur's Gate 3

Post by Babbymode »

I just tested some console command scripts, all of the cheats I've tried in that subset work so far

Gl33m1
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Re: z Baldur's Gate 3

Post by Gl33m1 »

Wyzegy wrote:
Thu Aug 03, 2023 7:05 pm
The ability pointers are off, I believe.
They're not off. It's just a funky way Larion coded things. Since you can start with a -8 and theoretically an attribute shouldn't be lower than that, they set -8 to be 0. So 0 is the lowest value you can have (8), and you just go up from there (1=9, 2=10, etc).

You then also have to count for the +1/+2 the character has applied. So for instance, my sorcerer has a stat spread of 8,14,16,10,12,18. I put my +1 into con and +2 into cha. So the table will read my attributes as 0, 6, 7, 2, 4, 6 which translates to 8,14,15,19,12,16 and the +1/+2 gets applied AFTER base attributes to raise it. When you're modifying a character's attributes you need to keep that in mind. You can tell which attributes were raised by looking at the character sheet in-game. The boosted attributes have D20 symbols surrounding the numbers. You can't tell which is +1 and which is +2, but from what I can tell, the +2 is always the NPC's primary stat.

Kessem
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Re: z Baldur's Gate 3

Post by Kessem »

MOD Please delete post please, but the time I wrote it, it became irrelevant.

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Lord Blade
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Re: z Baldur's Gate 3

Post by Lord Blade »

Gl33m1 wrote:
Thu Aug 03, 2023 7:16 pm
They're not off. It's just a funky way Larion coded things. Since you can start with a -8 and theoretically an attribute shouldn't be lower than that, they set -8 to be 0. So 0 is the lowest value you can have (8), and you just go up from there (1=9, 2=10, etc).
Are you hard capped at 20 for a max stat? What happens if you set a stat to 12 (giving you 20) but it has a stat bonus?

Wyzegy
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Re: z Baldur's Gate 3

Post by Wyzegy »

Gl33m1 wrote:
Thu Aug 03, 2023 7:16 pm
Wyzegy wrote:
Thu Aug 03, 2023 7:05 pm
The ability pointers are off, I believe.
They're not off. It's just a funky way Larion coded things. Since you can start with a -8 and theoretically an attribute shouldn't be lower than that, they set -8 to be 0. So 0 is the lowest value you can have (8), and you just go up from there (1=9, 2=10, etc).

You then also have to count for the +1/+2 the character has applied. So for instance, my sorcerer has a stat spread of 8,14,16,10,12,18. I put my +1 into con and +2 into cha. So the table will read my attributes as 0, 6, 7, 2, 4, 6 which translates to 8,14,15,19,12,16 and the +1/+2 gets applied AFTER base attributes to raise it. When you're modifying a character's attributes you need to keep that in mind. You can tell which attributes were raised by looking at the character sheet in-game. The boosted attributes have D20 symbols surrounding the numbers. You can't tell which is +1 and which is +2, but from what I can tell, the +2 is always the NPC's primary stat.
That sounds intensely complicated lol. I'm lucky that the console command worked or I'd be going nuts trying to figure that out.

leiamoon
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Re: z Baldur's Gate 3

Post by leiamoon »

Everything worked for me with the full release except the Always win rolls option.
I was able to max characters XP-Unlimited movements/spells/etc. and money, companion cheats worked. :)

qwereder
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Re: z Baldur's Gate 3

Post by qwereder »

Fixed
Last edited by qwereder on Tue Aug 08, 2023 5:16 pm, edited 1 time in total.

VirgilSouth
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Re: z Baldur's Gate 3

Post by VirgilSouth »

Is there a way to make permanent cheats in "Permanent Cheats" section?

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Lord Blade
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Re: z Baldur's Gate 3

Post by Lord Blade »

Most of the options don't work for me.
Can't edit attributes.

Some of the console stuff works. I can add detect thoughts, but not pet pal.

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Aardvark
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Re: z Baldur's Gate 3

Post by Aardvark »

Lord Blade wrote:
Thu Aug 03, 2023 7:32 pm
Are you hard capped at 20 for a max stat? What happens if you set a stat to 12 (giving you 20) but it has a stat bonus?
It appears stats are capped at 30, resulting in a +10 modifier.

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Lord Blade
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Re: z Baldur's Gate 3

Post by Lord Blade »

So, where exactly do we find the object ID's for spawning items?

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