rhoen wrote: ↑Wed Oct 07, 2020 2:32 pm
synys91 wrote: ↑Wed Oct 07, 2020 9:53 am
zmadruss wrote: ↑Wed Oct 07, 2020 9:34 am
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I apologize for being such a neophyte but would you be able to tell us your exact search settings per command? Ive been trying to mimic what you wrote but it seems im unable to replicate it.
So, what we're doing is changing the number of points the game thinks we've "invested" into each attribute during character creation.
To do that, max out the attribute you want to change. (Doesn't matter what the total is- if the stat has a bonus it'll be higher but the 'total invested' will still be the same in the end.)
Once it's maxed, search 4byte for '7'. This is the largest amount of points the game lets you invest into any particular skill during character creation. Once you've done that, take 2 points out and then search for '5'. Max it again and search for '7'. Pretty standard stuff.
You should eventually have 5 or 6 entries for your attribute now. You want to change *all* of them, so bring them all down and then shift-select them, double-click value, and set it to what you want.
Change a value in-game to update the in-game values and see if your edit worked.
If you want to do this for all your attributes, go through one-by-one adding the 5-6 entries for each to your codelist (I recommend labeling them). Once you have them all, set all of them to what you want in 1 go and then hit 'Venture Forth'. You should be good.
The reason you do this is because if you have too many points distributed, the game gets confused and doesn't let you 'Venture Forth'. So you're clicking it before the game has a chance to get confused.
Keep in mind, magic-users need to have enough spells to fill their spell-slots and therefore shouldn't have their int/wis maxxed, scroll up for details.
It's also recommended to keep one or two stats 'normal' so you can distribute points normally during level up. Same principle, in a way.