I am Setsuna +12 (table Update9.5)

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STN
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I am Setsuna +12 (table Update9.5)

Post by STN »

Made by Cielos

made a table for I am Setsuna.

///
Updates:
Update9.5
- updated [HighlightedItemInfo], specifically the "Support Flux's dropdown list build up" lua script made by predprey. see predprey's post for details of the changes.

Update9.4
- updated the dropdown list for [HighlightedSpritniteInfo], integrated the nice lua script made by predprey.

Update9.3
- updated dropdown list for [HighlightedSpritniteInfo], added some more Support fluxes.
Update9.2
- updated Ignore Item Quantity. it allows you to sell material you don't have now (sell through "Obtain Spritnite" menu).
- updated dropdown list for [HighlightedSpritniteInfo], it includes Support fluxes (not completed) now.

Update9.1
- added EXP Multiplier .2, which is an alternate version that used the injection point found by DrummerIX.
- added pointers to base info of fluxes ([ParameterManager] > [sublimationParameter])
Update9
- updated dropdown list to itemId, fixed the name string length, which is, again, made by predprey.
- added pointers to [HighlightedSpritniteInfo], you can edit the fluxes of the highlighted spritnite here.

Update8
- added the dropdown list to itemId (under [HighlightedHaveItemInfo]), which is made by predprey.
- added Always Learn Fluxes.

Update7.1
- updated ATB Multiplier. added a mod key to apply a second multiplier.
Update7
- added ATB Multiplier.

Update6.1
- updated Ignore Item Quantity. it works in selling and weapon upgrading now.
Update6
- added Inf. Momentum.

Update5.2
- added some character pointers. ([playerCharacterParameter] is changed to [characterParameter]. [playerCharacterParameter] pointers can now be found under [characterParameter] > [%Character Name%] > [playerParams].)
Update5.1
- fixed some stupid mistakes on last update.
Update5
- added Sprint Key
- added some more pointers.

Update4.1
- updated Inf. Item. made some bad edit on last update. fixed now.
Update4
- added Inf. Item, made by DrummerIX
- added Ignore Item Quantity, EXP Multiplier, and Save Anywhere

Update3
- updated Ignore MP. it works on Combos (Techs that involve two characters) now.
Update2
- added Ignore Gold
Update1
- updated Undead, should work on the whole party now.
- added Walk Key

///
Scripts:
[Battle Related]:
Undead
- party still took damage when being hit but they won't be killed.

Ignore MP
- use Techs/Combos with zero MP.
- MP still decrease normally when you use Techs.

Inf. Momentum
- you can always trigger Momentum Mode.
- remaining Momentum usage won't drop below 1.

ATB Multiplier
- the larger the multiplier to faster the ATB gauge charged.
- apply to the whole party.
- press and hold Shift key to apply an alternate multiplier.
- set the multiplier to 0 (or select "Instant" from the dropdown list) to instant charge the ATB.
- default x?: 4
- default Shift key x?: 0 (Instant)

EXP Multiplier .1
- default x?: 2

EXP Multiplier .2
- using the same injection point as DrummerIX's script. try this one if .1 doesn't work for you.
- default x?: 2

Always Learn Fluxes
- use a corresponding tech in momentum mode in order to learn a flux for that spritnite.

[Items Related]:
Ignore Item Quantity
- allows you to use item with zero quantity.
- allows you to sell an item in ANY quantity (up to 900) you want, regardless of the actual quantity.
- allows you to sell an material you don't have through Obtain Spritnite menu.
- item quantity would decrease on use/sell/weapon upgrade until it reaches zero, but the item won't be removed.

Inf. Item
- made by DrummerIX
- item's quantity won't decrease when being used.

[Misc.]:
Ignore Gold
- shop with zero gold.
- gold still decrease normally when shopping.

Save Anywhere
- as title says.

Walk Key
- when activated, press and hold Shift to walk.

Sprint Key
- when activated, press and hold Alt to sprint.

///
Pointers:
- lazy to type all of them. check the table if you're interested.
- many (not all) entities with value type as "Strings" are for reference only. edit them at your own risk.

- most of the stats (but not all. may find more later.) of all characters can be found here:
[Pointers] > [ParameterManager] > [characterParameter] > [%Character Name%]
after editing a stat inside [playerParams] (e.g. fireResist), re-equip something, or enter a battle for the game to update the changes.

- pointers to base info of command fluxes:
[Pointers] > [ParameterManager] > [sublimationParameter]

- inventory item's info. you can change the item here:
[Pointers] > [HighlightedItemInfo] > [HighlightedHaveItemInfo]

- highlighted spritnite's info. you can edit the fluxes of a spritnite here:
[Pointers] > [HighlightedItemInfo] > [HighlightedSpritniteInfo]
BEWARE NOT to add more than 8 unique fluxes or you can't view/equip that spritnite again. that means, having all 10 slots added with different fluxes would have problem.
to increase a flux level, added the same flux to another slots.

- parameter of the highlighted item in inventory:
[Pointers] > [HighlightedItemInfo] > [HighlightedItemParam]

- parameter of highlighted weapons and talismans. you can edit the weapon model, or slots info for talismans here:
[Pointers] > [HighlightedItemInfo] > [HighlightedWeapon/TalismanParam]

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
SETSUNA.CT
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guyverone
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Posts: 1
Joined: Tue Nov 16, 2021 7:49 am
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Re: I am Setsuna +12 (table Update9.5)

Post by guyverone »

Here's something for you guys playing with Yuzu.
Here are four simple codes for gaining experience and getting coins!
That is all you need. If you want other things like items,
use the cheat engine to scan.
IAMSETSUNA-YUZU.CT
(1.14 KiB) Downloaded 154 times

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