Genshin Impact CE Bypass

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Shady0wl
Noobzor
Noobzor
Posts: 9
Joined: Tue Feb 26, 2019 12:14 pm
Reputation: 1

Re: Genshin Impact CE Bypass

Post by Shady0wl »

I have been reading on here lol I got a month ban but I wanna say thanks for making the cheats available lol. It was fun.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

cyani
Noobzor
Noobzor
Posts: 5
Joined: Mon Oct 12, 2020 3:54 am
Reputation: 0

Re: Genshin Impact CE Bypass

Post by cyani »

Shady0wl wrote:
Tue Oct 13, 2020 6:29 pm
I have been reading on here lol I got a month ban but I wanna say thanks for making the cheats available lol. It was fun.
rip... what hacks were you using?

Shady0wl
Noobzor
Noobzor
Posts: 9
Joined: Tue Feb 26, 2019 12:14 pm
Reputation: 1

Re: Genshin Impact CE Bypass

Post by Shady0wl »

I have been reading on here lol I got a month ban but I wanna say thanks for making the cheats available lol. It was fun.

I was using CD and it was fine so I tried the mob one just to see and I was like a kid in a candy store lol who got caught stealing candy.... sad part is that was the account I got Diluc on now I'm rerolling like crazy to try getting him back to go forth and enjoy the game as is. But alas I erred.

tokumei
Novice Cheater
Novice Cheater
Posts: 16
Joined: Tue Oct 06, 2020 12:10 pm
Reputation: 0

Re: Genshin Impact CE Bypass

Post by tokumei »

rhizzu wrote:
Tue Oct 13, 2020 6:38 am
i've Been using this for about 3days and already reached AR18.

ESP Box Treasure and Freeze Enemy
Num1 Activate
Num2 Deactivate
CE Script Cheat

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="31">
  <CheatEntries>
    <CheatEntry>
      <ID>141</ID>
      <Description>"ESP Hack"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
      <Hotkeys>
        <Hotkey>
          <Action>Activate</Action>
          <Keys>
            <Key>97</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
        <Hotkey>
          <Action>Deactivate</Action>
          <Keys>
            <Key>98</Key>
          </Keys>
          <ID>1</ID>
        </Hotkey>
      </Hotkeys>
      <CheatEntries>
        <CheatEntry>
          <ID>127</ID>
          <Description>"Monster Level"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : GenshinImpact.exe
  Version: 
  Date   : 2020-10-07
  Author : MGGA

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(lvesp,UserAssembly.dll,0F 87 E1 00 00 00 48 8B 8B) // should be unique

lvesp:
  db 0F 84 E1 00 00 00

registersymbol(lvesp)

[DISABLE]

lvesp:
  db 0F 87 E1 00 00 00

unregistersymbol(lvesp)

{
// ORIGINAL CODE - INJECTION POINT: "UserAssembly.dll"+125A79D

"UserAssembly.dll"+125A76E: 48 8B 43 50              -  mov rax,[rbx+50]
"UserAssembly.dll"+125A772: 48 85 C0                 -  test rax,rax
"UserAssembly.dll"+125A775: 0F 84 62 01 00 00        -  je UserAssembly.dll+125A8DD
"UserAssembly.dll"+125A77B: 48 8B 8B F0 00 00 00     -  mov rcx,[rbx+000000F0]
"UserAssembly.dll"+125A782: F3 0F 10 B0 9C 01 00 00  -  movss xmm6,[rax+0000019C]
"UserAssembly.dll"+125A78A: 48 85 C9                 -  test rcx,rcx
"UserAssembly.dll"+125A78D: 0F 84 4A 01 00 00        -  je UserAssembly.dll+125A8DD
"UserAssembly.dll"+125A793: 33 D2                    -  xor edx,edx
"UserAssembly.dll"+125A795: E8 96 3C BB FF           -  call UserAssembly.dll+E0E430
"UserAssembly.dll"+125A79A: 0F 2F F0                 -  comiss xmm6,xmm0
// ---------- INJECTING HERE ----------
"UserAssembly.dll"+125A79D: 0F 87 E1 00 00 00        -  ja UserAssembly.dll+125A884
// ---------- DONE INJECTING  ----------
"UserAssembly.dll"+125A7A3: 48 8B 8B F0 00 00 00     -  mov rcx,[rbx+000000F0]
"UserAssembly.dll"+125A7AA: C6 83 B0 00 00 00 01     -  mov byte ptr [rbx+000000B0],01
"UserAssembly.dll"+125A7B1: 48 85 C9                 -  test rcx,rcx
"UserAssembly.dll"+125A7B4: 0F 84 23 01 00 00        -  je UserAssembly.dll+125A8DD
"UserAssembly.dll"+125A7BA: 33 D2                    -  xor edx,edx
"UserAssembly.dll"+125A7BC: E8 5F 3E BB FF           -  call UserAssembly.dll+E0E620
"UserAssembly.dll"+125A7C1: 0F 2F C6                 -  comiss xmm0,xmm6
"UserAssembly.dll"+125A7C4: 0F 57 FF                 -  xorps xmm7,xmm7
"UserAssembly.dll"+125A7C7: 77 12                    -  ja UserAssembly.dll+125A7DB
"UserAssembly.dll"+125A7C9: F3 0F 5C 35 3B 62 72 03  -  subss xmm6,[UserAssembly.dll+4980A0C]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>159</ID>
          <Description>"Monster Healthbar"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : GenshinImpact.exe
  Version: 
  Date   : 2020-10-07
  Author : MGGA

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(hpesp,UserAssembly.dll,76 07 C6 83 C9 00 00 00 01 33 D2 48 8B CB E8 E2) // should be unique

hpesp:
  db 74 07

registersymbol(hpesp)

[DISABLE]

hpesp:
  db 76 07

unregistersymbol(hpesp)

{
// ORIGINAL CODE - INJECTION POINT: "UserAssembly.dll"+125921B

"UserAssembly.dll"+12591E9: E8 32 32 AE 02              -  call UserAssembly.dll+3D3C420
"UserAssembly.dll"+12591EE: 84 C0                       -  test al,al
"UserAssembly.dll"+12591F0: 0F 85 BC 00 00 00           -  jne UserAssembly.dll+12592B2
"UserAssembly.dll"+12591F6: 48 8B 43 50                 -  mov rax,[rbx+50]
"UserAssembly.dll"+12591FA: 48 85 C0                    -  test rax,rax
"UserAssembly.dll"+12591FD: 0F 84 6D 03 00 00           -  je UserAssembly.dll+1259570
"UserAssembly.dll"+1259203: F3 0F 10 83 8C 00 00 00     -  movss xmm0,[rbx+0000008C]
"UserAssembly.dll"+125920B: 0F 29 74 24 50              -  movaps [rsp+50],xmm6
"UserAssembly.dll"+1259210: F3 0F 10 B0 9C 01 00 00     -  movss xmm6,[rax+0000019C]
"UserAssembly.dll"+1259218: 0F 2F C6                    -  comiss xmm0,xmm6
// ---------- INJECTING HERE ----------
"UserAssembly.dll"+125921B: 76 07                       -  jna UserAssembly.dll+1259224
"UserAssembly.dll"+125921D: C6 83 C9 00 00 00 01        -  mov byte ptr [rbx+000000C9],01
// ---------- DONE INJECTING  ----------
"UserAssembly.dll"+1259224: 33 D2                       -  xor edx,edx
"UserAssembly.dll"+1259226: 48 8B CB                    -  mov rcx,rbx
"UserAssembly.dll"+1259229: E8 E2 1E 9A 00              -  call UserAssembly.dll+1BFB110
"UserAssembly.dll"+125922E: 0F 2F C6                    -  comiss xmm0,xmm6
"UserAssembly.dll"+1259231: 0F 28 74 24 50              -  movaps xmm6,[rsp+50]
"UserAssembly.dll"+1259236: 0F 97 C0                    -  seta al
"UserAssembly.dll"+1259239: 88 83 C8 00 00 00           -  mov [rbx+000000C8],al
"UserAssembly.dll"+125923F: EB 71                       -  jmp UserAssembly.dll+12592B2
"UserAssembly.dll"+1259241: 45 33 C0                    -  xor r8d,r8d
"UserAssembly.dll"+1259244: BA 54 39 00 00              -  mov edx,00003954
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>142</ID>
          <Description>"Box Treasure"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : GenshinImpact.exe
  Version: 
  Date   : 2020-10-07
  Author : MGGA

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(boxesp,UserAssembly.dll,74 1C 48 85 C0 0F 84 CF) // should be unique
aobscanmodule(boxespdist,UserAssembly.dll,74 E2 33 D2 48 8B CF) // should be unique

boxesp:
  db 75 1C
boxespdist:
  db 75 E2

registersymbol(boxesp)
registersymbol(boxespdist)

[DISABLE]

boxesp:
  db 74 1C
boxespdist:
  db 74 E2

unregistersymbol(boxesp)
unregistersymbol(boxespdist)

{
// ORIGINAL CODE - INJECTION POINT: "UserAssembly.dll"+1C6ED77

"UserAssembly.dll"+1C6ED4E: 48 8B 52 20                    -  mov rdx,[rdx+20]
"UserAssembly.dll"+1C6ED52: 48 85 D2                       -  test rdx,rdx
"UserAssembly.dll"+1C6ED55: 0F 84 F6 00 00 00              -  je UserAssembly.dll+1C6EE51
"UserAssembly.dll"+1C6ED5B: 3B 5A 18                       -  cmp ebx,[rdx+18]
"UserAssembly.dll"+1C6ED5E: 0F 83 DD 00 00 00              -  jae UserAssembly.dll+1C6EE41
"UserAssembly.dll"+1C6ED64: 48 63 CB                       -  movsxd  rcx,ebx
"UserAssembly.dll"+1C6ED67: 48 8B 54 CA 20                 -  mov rdx,[rdx+rcx*8+20]
"UserAssembly.dll"+1C6ED6C: 48 85 D2                       -  test rdx,rdx
"UserAssembly.dll"+1C6ED6F: 0F 84 DC 00 00 00              -  je UserAssembly.dll+1C6EE51
"UserAssembly.dll"+1C6ED75: 85 DB                          -  test ebx,ebx
// ---------- INJECTING HERE ----------
"UserAssembly.dll"+1C6ED77: 74 1C                          -  je UserAssembly.dll+1C6ED95
"UserAssembly.dll"+1C6ED79: 48 85 C0                       -  test rax,rax
// ---------- DONE INJECTING  ----------
"UserAssembly.dll"+1C6ED7C: 0F 84 CF 00 00 00              -  je UserAssembly.dll+1C6EE51
"UserAssembly.dll"+1C6ED82: 8B 52 10                       -  mov edx,[rdx+10]
"UserAssembly.dll"+1C6ED85: 45 33 C0                       -  xor r8d,r8d
"UserAssembly.dll"+1C6ED88: 48 8B C8                       -  mov rcx,rax
"UserAssembly.dll"+1C6ED8B: E8 90 A1 00 00                 -  call UserAssembly.dll+1C78F20
"UserAssembly.dll"+1C6ED90: 0F B6 E8                       -  movzx ebp,al
"UserAssembly.dll"+1C6ED93: EB 1A                          -  jmp UserAssembly.dll+1C6EDAF
"UserAssembly.dll"+1C6ED95: 48 85 C0                       -  test rax,rax
"UserAssembly.dll"+1C6ED98: 0F 84 B3 00 00 00              -  je UserAssembly.dll+1C6EE51
"UserAssembly.dll"+1C6ED9E: 8B 52 10                       -  mov edx,[rdx+10]
}

{
// ORIGINAL CODE - INJECTION POINT: "UserAssembly.dll"+1C6EDFA

"UserAssembly.dll"+1C6EDCF: 48 8B CF              -  mov rcx,rdi
"UserAssembly.dll"+1C6EDD2: E8 29 FB FF FF        -  call UserAssembly.dll+1C6E900
"UserAssembly.dll"+1C6EDD7: C6 87 A0 00 00 00 01  -  mov byte ptr [rdi+000000A0],01
"UserAssembly.dll"+1C6EDDE: 48 8B 6C 24 38        -  mov rbp,[rsp+38]
"UserAssembly.dll"+1C6EDE3: 48 8B 5C 24 30        -  mov rbx,[rsp+30]
"UserAssembly.dll"+1C6EDE8: 48 8B 74 24 40        -  mov rsi,[rsp+40]
"UserAssembly.dll"+1C6EDED: 48 83 C4 20           -  add rsp,20
"UserAssembly.dll"+1C6EDF1: 5F                    -  pop rdi
"UserAssembly.dll"+1C6EDF2: C3                    -  ret
"UserAssembly.dll"+1C6EDF3: 80 BF A0 00 00 00 00  -  cmp byte ptr [rdi+000000A0],00
// ---------- INJECTING HERE ----------
"UserAssembly.dll"+1C6EDFA: 74 E2                 -  je UserAssembly.dll+1C6EDDE
"UserAssembly.dll"+1C6EDFC: 33 D2                 -  xor edx,edx
"UserAssembly.dll"+1C6EDFE: 48 8B CF              -  mov rcx,rdi
// ---------- DONE INJECTING  ----------
"UserAssembly.dll"+1C6EE01: E8 3A 09 00 00        -  call UserAssembly.dll+1C6F740
"UserAssembly.dll"+1C6EE06: C6 87 A0 00 00 00 00  -  mov byte ptr [rdi+000000A0],00
"UserAssembly.dll"+1C6EE0D: EB CF                 -  jmp UserAssembly.dll+1C6EDDE
"UserAssembly.dll"+1C6EE0F: 45 33 C0              -  xor r8d,r8d
"UserAssembly.dll"+1C6EE12: BA 9C 40 00 00        -  mov edx,0000409C
"UserAssembly.dll"+1C6EE17: 33 C9                 -  xor ecx,ecx
"UserAssembly.dll"+1C6EE19: E8 62 F3 13 00        -  call UserAssembly.dll+1DAE180
"UserAssembly.dll"+1C6EE1E: 48 85 C0              -  test rax,rax
"UserAssembly.dll"+1C6EE21: 74 2E                 -  je UserAssembly.dll+1C6EE51
"UserAssembly.dll"+1C6EE23: 45 33 C0              -  xor r8d,r8d
}
</AssemblerScript>
          <Hotkeys>
            <Hotkey>
              <Action>Activate</Action>
              <Keys>
                <Key>97</Key>
              </Keys>
              <ID>0</ID>
            </Hotkey>
            <Hotkey>
              <Action>Deactivate</Action>
              <Keys>
                <Key>98</Key>
              </Keys>
              <ID>1</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>131</ID>
      <Description>"Game Speedhack"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : GenshinImpact.exe
  Version: 
  Date   : 2020-10-07
  Author : MGGA

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(speed,UnityPlayer.dll,F3 0F 10 81 0C 03 00 00 C3) // should be unique
alloc(newmem,$1000,speed)

label(code)
label(return)

alloc(Doublespeedv,12)

newmem:

code:
  movss xmm0,[rcx+0000030C]
  mov [Doublespeedv],rcx
  jmp return

speed:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(speed)
registersymbol(Doublespeedv)

/*--------------------------------------------------------------------------------------------*/

aobscanmodule(doublespeed,UnityPlayer.dll,8B 87 0C 03 00 00 89 01 80) // should be unique
alloc(newmem2,$1000,doublespeed)

label(code2)
label(return2)

alloc(OnDoublespeed,2048)
alloc(etcDoublespeed,2048)
alloc(XDoublespeed,2048)

alloc(MyDoublespeedv2,12)
alloc(EtcDoublespeedv,12)
alloc(XDoublespeedv,12)
registersymbol(MyDoublespeedv2)
registersymbol(EtcDoublespeedv)
registersymbol(XDoublespeedv)

newmem2:
  cmp rdi,[Doublespeedv]
  je OnDoublespeed
  cmp byte ptr [rdi+328],01
  je etcDoublespeed
  mov eax,[EtcDoublespeedv]
  jmp return2

  etcDoublespeed:
  cmp byte ptr [rdi+358],00
  jne XDoublespeed
  mov eax,[EtcDoublespeedv]
  jmp return2

  XDoublespeed:
  mov eax,[XDoublespeedv]
  jmp return2

  OnDoublespeed:
  mov eax,[MyDoublespeedv2]
  jmp return2

code2:
  mov eax,[rdi+0000030C]
  jmp return2

MyDoublespeedv2:
  dd (float)1
EtcDoublespeedv:
  dd (float)1
XDoublespeedv:
  dd (float)1

doublespeed:
  jmp newmem2
  nop
return2:
registersymbol(doublespeed)

[DISABLE]

speed:
  db F3 0F 10 81 0C 03 00 00

unregistersymbol(speed)
dealloc(newmem)

/*-------------------------*/

doublespeed:
  db 8B 87 0C 03 00 00

unregistersymbol(doublespeed)
dealloc(newmem2)

{
// ORIGINAL CODE - INJECTION POINT: "UnityPlayer.dll"+B2F1E0

"UnityPlayer.dll"+B2F1D6: CC                       -  int 3 
"UnityPlayer.dll"+B2F1D7: CC                       -  int 3 
"UnityPlayer.dll"+B2F1D8: CC                       -  int 3 
"UnityPlayer.dll"+B2F1D9: CC                       -  int 3 
"UnityPlayer.dll"+B2F1DA: CC                       -  int 3 
"UnityPlayer.dll"+B2F1DB: CC                       -  int 3 
"UnityPlayer.dll"+B2F1DC: CC                       -  int 3 
"UnityPlayer.dll"+B2F1DD: CC                       -  int 3 
"UnityPlayer.dll"+B2F1DE: CC                       -  int 3 
"UnityPlayer.dll"+B2F1DF: CC                       -  int 3 
// ---------- INJECTING HERE ----------
"UnityPlayer.dll"+B2F1E0: F3 0F 10 81 0C 03 00 00  -  movss xmm0,[rcx+0000030C]
// ---------- DONE INJECTING  ----------
"UnityPlayer.dll"+B2F1E8: C3                       -  ret 
"UnityPlayer.dll"+B2F1E9: CC                       -  int 3 
"UnityPlayer.dll"+B2F1EA: CC                       -  int 3 
"UnityPlayer.dll"+B2F1EB: CC                       -  int 3 
"UnityPlayer.dll"+B2F1EC: CC                       -  int 3 
"UnityPlayer.dll"+B2F1ED: CC                       -  int 3 
"UnityPlayer.dll"+B2F1EE: CC                       -  int 3 
"UnityPlayer.dll"+B2F1EF: CC                       -  int 3 
"UnityPlayer.dll"+B2F1F0: 80 B9 3D 01 00 00 00     -  cmp byte ptr [rcx+0000013D],00
"UnityPlayer.dll"+B2F1F7: 75 03                    -  jne UnityPlayer.dll+B2F1FC
}

{
// ORIGINAL CODE - INJECTION POINT: "UnityPlayer.dll"+B26298

"UnityPlayer.dll"+B2626F: 48 8B CF                 -  mov rcx,rdi
"UnityPlayer.dll"+B26272: E8 39 34 00 00           -  call UnityPlayer.dll+B296B0
"UnityPlayer.dll"+B26277: 83 BF EC 00 00 00 00     -  cmp dword ptr [rdi+000000EC],00
"UnityPlayer.dll"+B2627E: 74 20                    -  je UnityPlayer.dll+B262A0
"UnityPlayer.dll"+B26280: 48 8B 87 98 04 00 00     -  mov rax,[rdi+00000498]
"UnityPlayer.dll"+B26287: 48 85 C0                 -  test rax,rax
"UnityPlayer.dll"+B2628A: 74 14                    -  je UnityPlayer.dll+B262A0
"UnityPlayer.dll"+B2628C: 48 8B 88 F0 00 00 00     -  mov rcx,[rax+000000F0]
"UnityPlayer.dll"+B26293: 48 85 C9                 -  test rcx,rcx
"UnityPlayer.dll"+B26296: 74 08                    -  je UnityPlayer.dll+B262A0
// ---------- INJECTING HERE ----------
"UnityPlayer.dll"+B26298: 8B 87 0C 03 00 00        -  mov eax,[rdi+0000030C]
// ---------- DONE INJECTING  ----------
"UnityPlayer.dll"+B2629E: 89 01                    -  mov [rcx],eax
"UnityPlayer.dll"+B262A0: 80 BF D0 00 00 00 00     -  cmp byte ptr [rdi+000000D0],00
"UnityPlayer.dll"+B262A7: 0F 84 81 02 00 00        -  je UnityPlayer.dll+B2652E
"UnityPlayer.dll"+B262AD: 45 84 FF                 -  test r15l,r15l
"UnityPlayer.dll"+B262B0: 74 22                    -  je UnityPlayer.dll+B262D4
"UnityPlayer.dll"+B262B2: 48 8B 87 20 01 00 00     -  mov rax,[rdi+00000120]
"UnityPlayer.dll"+B262B9: 80 B8 A4 00 00 00 00     -  cmp byte ptr [rax+000000A4],00
"UnityPlayer.dll"+B262C0: 75 1F                    -  jne UnityPlayer.dll+B262E1
"UnityPlayer.dll"+B262C2: 80 BF D1 00 00 00 00     -  cmp byte ptr [rdi+000000D1],00
"UnityPlayer.dll"+B262C9: 75 16                    -  jne UnityPlayer.dll+B262E1
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Activate</Action>
          <Keys>
            <Key>97</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound TTS="EN">Activated</ActivateSound>
        </Hotkey>
        <Hotkey>
          <Action>Deactivate</Action>
          <Keys>
            <Key>98</Key>
          </Keys>
          <ID>1</ID>
          <DeactivateSound TTS="EN">Deactivated</DeactivateSound>
        </Hotkey>
      </Hotkeys>
      <CheatEntries>
        <CheatEntry>
          <ID>133</ID>
          <Description>"Player Speed"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:OFF
2:x2
3:x3
4:x4
5:x5
</DropDownList>
          <LastState Value="1" RealAddress="7FF954592800"/>
          <VariableType>Float</VariableType>
          <Address>MyDoublespeedv2</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>112</Key>
              </Keys>
              <Value>1</Value>
              <ID>0</ID>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>113</Key>
              </Keys>
              <Value>0</Value>
              <ID>1</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>132</ID>
          <Description>"Freeze Enemy"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:OFF
0:ON
</DropDownList>
          <LastState Value="1" RealAddress="7FF954592818"/>
          <Color>000000</Color>
          <VariableType>Float</VariableType>
          <Address>XDoublespeedv</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Activate</Action>
              <Keys>
                <Key>97</Key>
              </Keys>
              <ID>0</ID>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>97</Key>
              </Keys>
              <Value>0</Value>
              <ID>1</ID>
            </Hotkey>
            <Hotkey>
              <Action>Deactivate</Action>
              <Keys>
                <Key>98</Key>
              </Keys>
              <ID>2</ID>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>98</Key>
              </Keys>
              <Value>1</Value>
              <ID>3</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>134</ID>
          <Description>"Etc"</Description>
          <LastState Value="1" RealAddress="7FF95459280C"/>
          <VariableType>Float</VariableType>
          <Address>EtcDoublespeedv</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>112</Key>
              </Keys>
              <Value>1</Value>
              <ID>0</ID>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>113</Key>
              </Keys>
              <Value>0</Value>
              <ID>1</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>inject</Name>
      <Address>25DB40D0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>newmem</Name>
      <Address>004D0000</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
  <Comments>Special thanks:
- ammjun
- CracyShoot
</Comments>
</CheatTable>

i've been using the same bypass, the difference is it automatically attach to the process "winlogon.exe" credit goes to person i get this, forgot the name on the other forums and can't find it anymore
i also used the script on a modified Undetected CE, by renaming it to csrss.exe

CE Script Bypass

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="31">
  <CheatEntries>
	<CheatEntry>
	  <ID>0</ID>
	  <Description>"CE Bypass"</Description>
	  <LastState/>
	  <VariableType>Auto Assembler Script</VariableType>
	  <AssemblerScript>{ Game   : Genshin Impact
  Date   : 2020-09-30
  Credit : naythefirst
}
 
[ENABLE]
globalAlloc(newmem,8)
label(bypazz)
 
newmem:
push rdi
sub rsp,20
mov edx,5
mov rcx,bypazz
call KERNEL32.WinExec
add rsp,20
pop rdi
ret
 
bypazz:
db 'C:\Program Files\Cheat Engine 7.1\csrss.exe',0
createthread(newmem)
 
[DISABLE]
dealloc(newmem)
</AssemblerScript>
	</CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
	<SymbolEntry>
	  <Name>inject</Name>
	  <Address>25DB40D0000</Address>
	</SymbolEntry>
  </UserdefinedSymbols>
  <UserdefinedSymbols/>
  <LuaScript>local AutoAT = nil
local AutoATInterval = 1000
local AutoATTicks = 0
local AutoATTickMax = 5000
game = 'winlogon.exe'
local function AutoAT_tick(timer)
	if getProcessIDFromProcessName(game) ~= nil then
		timer.destroy()
		openProcess(game)
	elseif AutoATTickMax &gt; 0 and AutoATTicks &gt;= AutoATTickMax then
		timer.destroy()
	end
	AutoATTicks = AutoATTicks + 1
end
AutoAT = createTimer(MainForm)
AutoAT.Interval = AutoATInterval
AutoAT.OnTimer = AutoAT_tick
</LuaScript>
</CheatTable>
i think they banned you because of abnormal status record of your account to their database, not by detecting your cheat attached to the game process.
if you use it moderately not to obvious, your account wont be banned.

Use it at your own risk. i'm not liable for the loss of your account. just use dummy account.
is this ESP Box treasure better than the one in the first page?
if it is yes, how it is better? .. did it fix the issues of the first page code had, which shows you every chest in the game?

geshinHacks
Cheater
Cheater
Posts: 43
Joined: Fri Oct 09, 2020 12:54 pm
Reputation: 1

Re: Genshin Impact CE Bypass

Post by geshinHacks »

Is anyone using UCE ban or still safe
if safe what the mod u use

I need to know and what version you use ?

User avatar
tortellio
Expert Cheater
Expert Cheater
Posts: 55
Joined: Tue Oct 06, 2020 7:49 am
Reputation: 5

Re: Genshin Impact CE Bypass

Post by tortellio »

shikitemeikato wrote:
Tue Oct 13, 2020 5:43 pm
same with me, when i reach AR20 the game disconnected and i got banned, only use speed hack from the start
i think u use original CE . so that why get hammer
its private portable ce

geshinHacks
Cheater
Cheater
Posts: 43
Joined: Fri Oct 09, 2020 12:54 pm
Reputation: 1

Re: Genshin Impact CE Bypass

Post by geshinHacks »

Ok i recompline some hack
and some hack that arent glitch
speedhack use other version and make it to 1.5

now testing again for day 1 in my dummy acc
will try see what happen as i progress my ad level more!

User avatar
tortellio
Expert Cheater
Expert Cheater
Posts: 55
Joined: Tue Oct 06, 2020 7:49 am
Reputation: 5

Re: Genshin Impact CE Bypass

Post by tortellio »

tokumei wrote:
Wed Oct 14, 2020 12:51 am
rhizzu wrote:
Tue Oct 13, 2020 6:38 am
i've Been using this for about 3days and already reached AR18.

ESP Box Treasure and Freeze Enemy
Num1 Activate
Num2 Deactivate
CE Script Cheat

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="31">
  <CheatEntries>
    <CheatEntry>
      <ID>141</ID>
      <Description>"ESP Hack"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
      <Hotkeys>
        <Hotkey>
          <Action>Activate</Action>
          <Keys>
            <Key>97</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
        <Hotkey>
          <Action>Deactivate</Action>
          <Keys>
            <Key>98</Key>
          </Keys>
          <ID>1</ID>
        </Hotkey>
      </Hotkeys>
      <CheatEntries>
        <CheatEntry>
          <ID>127</ID>
          <Description>"Monster Level"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : GenshinImpact.exe
  Version: 
  Date   : 2020-10-07
  Author : MGGA

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(lvesp,UserAssembly.dll,0F 87 E1 00 00 00 48 8B 8B) // should be unique

lvesp:
  db 0F 84 E1 00 00 00

registersymbol(lvesp)

[DISABLE]

lvesp:
  db 0F 87 E1 00 00 00

unregistersymbol(lvesp)

{
// ORIGINAL CODE - INJECTION POINT: "UserAssembly.dll"+125A79D

"UserAssembly.dll"+125A76E: 48 8B 43 50              -  mov rax,[rbx+50]
"UserAssembly.dll"+125A772: 48 85 C0                 -  test rax,rax
"UserAssembly.dll"+125A775: 0F 84 62 01 00 00        -  je UserAssembly.dll+125A8DD
"UserAssembly.dll"+125A77B: 48 8B 8B F0 00 00 00     -  mov rcx,[rbx+000000F0]
"UserAssembly.dll"+125A782: F3 0F 10 B0 9C 01 00 00  -  movss xmm6,[rax+0000019C]
"UserAssembly.dll"+125A78A: 48 85 C9                 -  test rcx,rcx
"UserAssembly.dll"+125A78D: 0F 84 4A 01 00 00        -  je UserAssembly.dll+125A8DD
"UserAssembly.dll"+125A793: 33 D2                    -  xor edx,edx
"UserAssembly.dll"+125A795: E8 96 3C BB FF           -  call UserAssembly.dll+E0E430
"UserAssembly.dll"+125A79A: 0F 2F F0                 -  comiss xmm6,xmm0
// ---------- INJECTING HERE ----------
"UserAssembly.dll"+125A79D: 0F 87 E1 00 00 00        -  ja UserAssembly.dll+125A884
// ---------- DONE INJECTING  ----------
"UserAssembly.dll"+125A7A3: 48 8B 8B F0 00 00 00     -  mov rcx,[rbx+000000F0]
"UserAssembly.dll"+125A7AA: C6 83 B0 00 00 00 01     -  mov byte ptr [rbx+000000B0],01
"UserAssembly.dll"+125A7B1: 48 85 C9                 -  test rcx,rcx
"UserAssembly.dll"+125A7B4: 0F 84 23 01 00 00        -  je UserAssembly.dll+125A8DD
"UserAssembly.dll"+125A7BA: 33 D2                    -  xor edx,edx
"UserAssembly.dll"+125A7BC: E8 5F 3E BB FF           -  call UserAssembly.dll+E0E620
"UserAssembly.dll"+125A7C1: 0F 2F C6                 -  comiss xmm0,xmm6
"UserAssembly.dll"+125A7C4: 0F 57 FF                 -  xorps xmm7,xmm7
"UserAssembly.dll"+125A7C7: 77 12                    -  ja UserAssembly.dll+125A7DB
"UserAssembly.dll"+125A7C9: F3 0F 5C 35 3B 62 72 03  -  subss xmm6,[UserAssembly.dll+4980A0C]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>159</ID>
          <Description>"Monster Healthbar"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : GenshinImpact.exe
  Version: 
  Date   : 2020-10-07
  Author : MGGA

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(hpesp,UserAssembly.dll,76 07 C6 83 C9 00 00 00 01 33 D2 48 8B CB E8 E2) // should be unique

hpesp:
  db 74 07

registersymbol(hpesp)

[DISABLE]

hpesp:
  db 76 07

unregistersymbol(hpesp)

{
// ORIGINAL CODE - INJECTION POINT: "UserAssembly.dll"+125921B

"UserAssembly.dll"+12591E9: E8 32 32 AE 02              -  call UserAssembly.dll+3D3C420
"UserAssembly.dll"+12591EE: 84 C0                       -  test al,al
"UserAssembly.dll"+12591F0: 0F 85 BC 00 00 00           -  jne UserAssembly.dll+12592B2
"UserAssembly.dll"+12591F6: 48 8B 43 50                 -  mov rax,[rbx+50]
"UserAssembly.dll"+12591FA: 48 85 C0                    -  test rax,rax
"UserAssembly.dll"+12591FD: 0F 84 6D 03 00 00           -  je UserAssembly.dll+1259570
"UserAssembly.dll"+1259203: F3 0F 10 83 8C 00 00 00     -  movss xmm0,[rbx+0000008C]
"UserAssembly.dll"+125920B: 0F 29 74 24 50              -  movaps [rsp+50],xmm6
"UserAssembly.dll"+1259210: F3 0F 10 B0 9C 01 00 00     -  movss xmm6,[rax+0000019C]
"UserAssembly.dll"+1259218: 0F 2F C6                    -  comiss xmm0,xmm6
// ---------- INJECTING HERE ----------
"UserAssembly.dll"+125921B: 76 07                       -  jna UserAssembly.dll+1259224
"UserAssembly.dll"+125921D: C6 83 C9 00 00 00 01        -  mov byte ptr [rbx+000000C9],01
// ---------- DONE INJECTING  ----------
"UserAssembly.dll"+1259224: 33 D2                       -  xor edx,edx
"UserAssembly.dll"+1259226: 48 8B CB                    -  mov rcx,rbx
"UserAssembly.dll"+1259229: E8 E2 1E 9A 00              -  call UserAssembly.dll+1BFB110
"UserAssembly.dll"+125922E: 0F 2F C6                    -  comiss xmm0,xmm6
"UserAssembly.dll"+1259231: 0F 28 74 24 50              -  movaps xmm6,[rsp+50]
"UserAssembly.dll"+1259236: 0F 97 C0                    -  seta al
"UserAssembly.dll"+1259239: 88 83 C8 00 00 00           -  mov [rbx+000000C8],al
"UserAssembly.dll"+125923F: EB 71                       -  jmp UserAssembly.dll+12592B2
"UserAssembly.dll"+1259241: 45 33 C0                    -  xor r8d,r8d
"UserAssembly.dll"+1259244: BA 54 39 00 00              -  mov edx,00003954
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>142</ID>
          <Description>"Box Treasure"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : GenshinImpact.exe
  Version: 
  Date   : 2020-10-07
  Author : MGGA

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(boxesp,UserAssembly.dll,74 1C 48 85 C0 0F 84 CF) // should be unique
aobscanmodule(boxespdist,UserAssembly.dll,74 E2 33 D2 48 8B CF) // should be unique

boxesp:
  db 75 1C
boxespdist:
  db 75 E2

registersymbol(boxesp)
registersymbol(boxespdist)

[DISABLE]

boxesp:
  db 74 1C
boxespdist:
  db 74 E2

unregistersymbol(boxesp)
unregistersymbol(boxespdist)

{
// ORIGINAL CODE - INJECTION POINT: "UserAssembly.dll"+1C6ED77

"UserAssembly.dll"+1C6ED4E: 48 8B 52 20                    -  mov rdx,[rdx+20]
"UserAssembly.dll"+1C6ED52: 48 85 D2                       -  test rdx,rdx
"UserAssembly.dll"+1C6ED55: 0F 84 F6 00 00 00              -  je UserAssembly.dll+1C6EE51
"UserAssembly.dll"+1C6ED5B: 3B 5A 18                       -  cmp ebx,[rdx+18]
"UserAssembly.dll"+1C6ED5E: 0F 83 DD 00 00 00              -  jae UserAssembly.dll+1C6EE41
"UserAssembly.dll"+1C6ED64: 48 63 CB                       -  movsxd  rcx,ebx
"UserAssembly.dll"+1C6ED67: 48 8B 54 CA 20                 -  mov rdx,[rdx+rcx*8+20]
"UserAssembly.dll"+1C6ED6C: 48 85 D2                       -  test rdx,rdx
"UserAssembly.dll"+1C6ED6F: 0F 84 DC 00 00 00              -  je UserAssembly.dll+1C6EE51
"UserAssembly.dll"+1C6ED75: 85 DB                          -  test ebx,ebx
// ---------- INJECTING HERE ----------
"UserAssembly.dll"+1C6ED77: 74 1C                          -  je UserAssembly.dll+1C6ED95
"UserAssembly.dll"+1C6ED79: 48 85 C0                       -  test rax,rax
// ---------- DONE INJECTING  ----------
"UserAssembly.dll"+1C6ED7C: 0F 84 CF 00 00 00              -  je UserAssembly.dll+1C6EE51
"UserAssembly.dll"+1C6ED82: 8B 52 10                       -  mov edx,[rdx+10]
"UserAssembly.dll"+1C6ED85: 45 33 C0                       -  xor r8d,r8d
"UserAssembly.dll"+1C6ED88: 48 8B C8                       -  mov rcx,rax
"UserAssembly.dll"+1C6ED8B: E8 90 A1 00 00                 -  call UserAssembly.dll+1C78F20
"UserAssembly.dll"+1C6ED90: 0F B6 E8                       -  movzx ebp,al
"UserAssembly.dll"+1C6ED93: EB 1A                          -  jmp UserAssembly.dll+1C6EDAF
"UserAssembly.dll"+1C6ED95: 48 85 C0                       -  test rax,rax
"UserAssembly.dll"+1C6ED98: 0F 84 B3 00 00 00              -  je UserAssembly.dll+1C6EE51
"UserAssembly.dll"+1C6ED9E: 8B 52 10                       -  mov edx,[rdx+10]
}

{
// ORIGINAL CODE - INJECTION POINT: "UserAssembly.dll"+1C6EDFA

"UserAssembly.dll"+1C6EDCF: 48 8B CF              -  mov rcx,rdi
"UserAssembly.dll"+1C6EDD2: E8 29 FB FF FF        -  call UserAssembly.dll+1C6E900
"UserAssembly.dll"+1C6EDD7: C6 87 A0 00 00 00 01  -  mov byte ptr [rdi+000000A0],01
"UserAssembly.dll"+1C6EDDE: 48 8B 6C 24 38        -  mov rbp,[rsp+38]
"UserAssembly.dll"+1C6EDE3: 48 8B 5C 24 30        -  mov rbx,[rsp+30]
"UserAssembly.dll"+1C6EDE8: 48 8B 74 24 40        -  mov rsi,[rsp+40]
"UserAssembly.dll"+1C6EDED: 48 83 C4 20           -  add rsp,20
"UserAssembly.dll"+1C6EDF1: 5F                    -  pop rdi
"UserAssembly.dll"+1C6EDF2: C3                    -  ret
"UserAssembly.dll"+1C6EDF3: 80 BF A0 00 00 00 00  -  cmp byte ptr [rdi+000000A0],00
// ---------- INJECTING HERE ----------
"UserAssembly.dll"+1C6EDFA: 74 E2                 -  je UserAssembly.dll+1C6EDDE
"UserAssembly.dll"+1C6EDFC: 33 D2                 -  xor edx,edx
"UserAssembly.dll"+1C6EDFE: 48 8B CF              -  mov rcx,rdi
// ---------- DONE INJECTING  ----------
"UserAssembly.dll"+1C6EE01: E8 3A 09 00 00        -  call UserAssembly.dll+1C6F740
"UserAssembly.dll"+1C6EE06: C6 87 A0 00 00 00 00  -  mov byte ptr [rdi+000000A0],00
"UserAssembly.dll"+1C6EE0D: EB CF                 -  jmp UserAssembly.dll+1C6EDDE
"UserAssembly.dll"+1C6EE0F: 45 33 C0              -  xor r8d,r8d
"UserAssembly.dll"+1C6EE12: BA 9C 40 00 00        -  mov edx,0000409C
"UserAssembly.dll"+1C6EE17: 33 C9                 -  xor ecx,ecx
"UserAssembly.dll"+1C6EE19: E8 62 F3 13 00        -  call UserAssembly.dll+1DAE180
"UserAssembly.dll"+1C6EE1E: 48 85 C0              -  test rax,rax
"UserAssembly.dll"+1C6EE21: 74 2E                 -  je UserAssembly.dll+1C6EE51
"UserAssembly.dll"+1C6EE23: 45 33 C0              -  xor r8d,r8d
}
</AssemblerScript>
          <Hotkeys>
            <Hotkey>
              <Action>Activate</Action>
              <Keys>
                <Key>97</Key>
              </Keys>
              <ID>0</ID>
            </Hotkey>
            <Hotkey>
              <Action>Deactivate</Action>
              <Keys>
                <Key>98</Key>
              </Keys>
              <ID>1</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>131</ID>
      <Description>"Game Speedhack"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : GenshinImpact.exe
  Version: 
  Date   : 2020-10-07
  Author : MGGA

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(speed,UnityPlayer.dll,F3 0F 10 81 0C 03 00 00 C3) // should be unique
alloc(newmem,$1000,speed)

label(code)
label(return)

alloc(Doublespeedv,12)

newmem:

code:
  movss xmm0,[rcx+0000030C]
  mov [Doublespeedv],rcx
  jmp return

speed:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(speed)
registersymbol(Doublespeedv)

/*--------------------------------------------------------------------------------------------*/

aobscanmodule(doublespeed,UnityPlayer.dll,8B 87 0C 03 00 00 89 01 80) // should be unique
alloc(newmem2,$1000,doublespeed)

label(code2)
label(return2)

alloc(OnDoublespeed,2048)
alloc(etcDoublespeed,2048)
alloc(XDoublespeed,2048)

alloc(MyDoublespeedv2,12)
alloc(EtcDoublespeedv,12)
alloc(XDoublespeedv,12)
registersymbol(MyDoublespeedv2)
registersymbol(EtcDoublespeedv)
registersymbol(XDoublespeedv)

newmem2:
  cmp rdi,[Doublespeedv]
  je OnDoublespeed
  cmp byte ptr [rdi+328],01
  je etcDoublespeed
  mov eax,[EtcDoublespeedv]
  jmp return2

  etcDoublespeed:
  cmp byte ptr [rdi+358],00
  jne XDoublespeed
  mov eax,[EtcDoublespeedv]
  jmp return2

  XDoublespeed:
  mov eax,[XDoublespeedv]
  jmp return2

  OnDoublespeed:
  mov eax,[MyDoublespeedv2]
  jmp return2

code2:
  mov eax,[rdi+0000030C]
  jmp return2

MyDoublespeedv2:
  dd (float)1
EtcDoublespeedv:
  dd (float)1
XDoublespeedv:
  dd (float)1

doublespeed:
  jmp newmem2
  nop
return2:
registersymbol(doublespeed)

[DISABLE]

speed:
  db F3 0F 10 81 0C 03 00 00

unregistersymbol(speed)
dealloc(newmem)

/*-------------------------*/

doublespeed:
  db 8B 87 0C 03 00 00

unregistersymbol(doublespeed)
dealloc(newmem2)

{
// ORIGINAL CODE - INJECTION POINT: "UnityPlayer.dll"+B2F1E0

"UnityPlayer.dll"+B2F1D6: CC                       -  int 3 
"UnityPlayer.dll"+B2F1D7: CC                       -  int 3 
"UnityPlayer.dll"+B2F1D8: CC                       -  int 3 
"UnityPlayer.dll"+B2F1D9: CC                       -  int 3 
"UnityPlayer.dll"+B2F1DA: CC                       -  int 3 
"UnityPlayer.dll"+B2F1DB: CC                       -  int 3 
"UnityPlayer.dll"+B2F1DC: CC                       -  int 3 
"UnityPlayer.dll"+B2F1DD: CC                       -  int 3 
"UnityPlayer.dll"+B2F1DE: CC                       -  int 3 
"UnityPlayer.dll"+B2F1DF: CC                       -  int 3 
// ---------- INJECTING HERE ----------
"UnityPlayer.dll"+B2F1E0: F3 0F 10 81 0C 03 00 00  -  movss xmm0,[rcx+0000030C]
// ---------- DONE INJECTING  ----------
"UnityPlayer.dll"+B2F1E8: C3                       -  ret 
"UnityPlayer.dll"+B2F1E9: CC                       -  int 3 
"UnityPlayer.dll"+B2F1EA: CC                       -  int 3 
"UnityPlayer.dll"+B2F1EB: CC                       -  int 3 
"UnityPlayer.dll"+B2F1EC: CC                       -  int 3 
"UnityPlayer.dll"+B2F1ED: CC                       -  int 3 
"UnityPlayer.dll"+B2F1EE: CC                       -  int 3 
"UnityPlayer.dll"+B2F1EF: CC                       -  int 3 
"UnityPlayer.dll"+B2F1F0: 80 B9 3D 01 00 00 00     -  cmp byte ptr [rcx+0000013D],00
"UnityPlayer.dll"+B2F1F7: 75 03                    -  jne UnityPlayer.dll+B2F1FC
}

{
// ORIGINAL CODE - INJECTION POINT: "UnityPlayer.dll"+B26298

"UnityPlayer.dll"+B2626F: 48 8B CF                 -  mov rcx,rdi
"UnityPlayer.dll"+B26272: E8 39 34 00 00           -  call UnityPlayer.dll+B296B0
"UnityPlayer.dll"+B26277: 83 BF EC 00 00 00 00     -  cmp dword ptr [rdi+000000EC],00
"UnityPlayer.dll"+B2627E: 74 20                    -  je UnityPlayer.dll+B262A0
"UnityPlayer.dll"+B26280: 48 8B 87 98 04 00 00     -  mov rax,[rdi+00000498]
"UnityPlayer.dll"+B26287: 48 85 C0                 -  test rax,rax
"UnityPlayer.dll"+B2628A: 74 14                    -  je UnityPlayer.dll+B262A0
"UnityPlayer.dll"+B2628C: 48 8B 88 F0 00 00 00     -  mov rcx,[rax+000000F0]
"UnityPlayer.dll"+B26293: 48 85 C9                 -  test rcx,rcx
"UnityPlayer.dll"+B26296: 74 08                    -  je UnityPlayer.dll+B262A0
// ---------- INJECTING HERE ----------
"UnityPlayer.dll"+B26298: 8B 87 0C 03 00 00        -  mov eax,[rdi+0000030C]
// ---------- DONE INJECTING  ----------
"UnityPlayer.dll"+B2629E: 89 01                    -  mov [rcx],eax
"UnityPlayer.dll"+B262A0: 80 BF D0 00 00 00 00     -  cmp byte ptr [rdi+000000D0],00
"UnityPlayer.dll"+B262A7: 0F 84 81 02 00 00        -  je UnityPlayer.dll+B2652E
"UnityPlayer.dll"+B262AD: 45 84 FF                 -  test r15l,r15l
"UnityPlayer.dll"+B262B0: 74 22                    -  je UnityPlayer.dll+B262D4
"UnityPlayer.dll"+B262B2: 48 8B 87 20 01 00 00     -  mov rax,[rdi+00000120]
"UnityPlayer.dll"+B262B9: 80 B8 A4 00 00 00 00     -  cmp byte ptr [rax+000000A4],00
"UnityPlayer.dll"+B262C0: 75 1F                    -  jne UnityPlayer.dll+B262E1
"UnityPlayer.dll"+B262C2: 80 BF D1 00 00 00 00     -  cmp byte ptr [rdi+000000D1],00
"UnityPlayer.dll"+B262C9: 75 16                    -  jne UnityPlayer.dll+B262E1
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Activate</Action>
          <Keys>
            <Key>97</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound TTS="EN">Activated</ActivateSound>
        </Hotkey>
        <Hotkey>
          <Action>Deactivate</Action>
          <Keys>
            <Key>98</Key>
          </Keys>
          <ID>1</ID>
          <DeactivateSound TTS="EN">Deactivated</DeactivateSound>
        </Hotkey>
      </Hotkeys>
      <CheatEntries>
        <CheatEntry>
          <ID>133</ID>
          <Description>"Player Speed"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:OFF
2:x2
3:x3
4:x4
5:x5
</DropDownList>
          <LastState Value="1" RealAddress="7FF954592800"/>
          <VariableType>Float</VariableType>
          <Address>MyDoublespeedv2</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>112</Key>
              </Keys>
              <Value>1</Value>
              <ID>0</ID>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>113</Key>
              </Keys>
              <Value>0</Value>
              <ID>1</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>132</ID>
          <Description>"Freeze Enemy"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:OFF
0:ON
</DropDownList>
          <LastState Value="1" RealAddress="7FF954592818"/>
          <Color>000000</Color>
          <VariableType>Float</VariableType>
          <Address>XDoublespeedv</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Activate</Action>
              <Keys>
                <Key>97</Key>
              </Keys>
              <ID>0</ID>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>97</Key>
              </Keys>
              <Value>0</Value>
              <ID>1</ID>
            </Hotkey>
            <Hotkey>
              <Action>Deactivate</Action>
              <Keys>
                <Key>98</Key>
              </Keys>
              <ID>2</ID>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>98</Key>
              </Keys>
              <Value>1</Value>
              <ID>3</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>134</ID>
          <Description>"Etc"</Description>
          <LastState Value="1" RealAddress="7FF95459280C"/>
          <VariableType>Float</VariableType>
          <Address>EtcDoublespeedv</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>112</Key>
              </Keys>
              <Value>1</Value>
              <ID>0</ID>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>113</Key>
              </Keys>
              <Value>0</Value>
              <ID>1</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>inject</Name>
      <Address>25DB40D0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>newmem</Name>
      <Address>004D0000</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
  <Comments>Special thanks:
- ammjun
- CracyShoot
</Comments>
</CheatTable>

i've been using the same bypass, the difference is it automatically attach to the process "winlogon.exe" credit goes to person i get this, forgot the name on the other forums and can't find it anymore
i also used the script on a modified Undetected CE, by renaming it to csrss.exe

CE Script Bypass

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="31">
  <CheatEntries>
	<CheatEntry>
	  <ID>0</ID>
	  <Description>"CE Bypass"</Description>
	  <LastState/>
	  <VariableType>Auto Assembler Script</VariableType>
	  <AssemblerScript>{ Game   : Genshin Impact
  Date   : 2020-09-30
  Credit : naythefirst
}
 
[ENABLE]
globalAlloc(newmem,8)
label(bypazz)
 
newmem:
push rdi
sub rsp,20
mov edx,5
mov rcx,bypazz
call KERNEL32.WinExec
add rsp,20
pop rdi
ret
 
bypazz:
db 'C:\Program Files\Cheat Engine 7.1\csrss.exe',0
createthread(newmem)
 
[DISABLE]
dealloc(newmem)
</AssemblerScript>
	</CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
	<SymbolEntry>
	  <Name>inject</Name>
	  <Address>25DB40D0000</Address>
	</SymbolEntry>
  </UserdefinedSymbols>
  <UserdefinedSymbols/>
  <LuaScript>local AutoAT = nil
local AutoATInterval = 1000
local AutoATTicks = 0
local AutoATTickMax = 5000
game = 'winlogon.exe'
local function AutoAT_tick(timer)
	if getProcessIDFromProcessName(game) ~= nil then
		timer.destroy()
		openProcess(game)
	elseif AutoATTickMax &gt; 0 and AutoATTicks &gt;= AutoATTickMax then
		timer.destroy()
	end
	AutoATTicks = AutoATTicks + 1
end
AutoAT = createTimer(MainForm)
AutoAT.Interval = AutoATInterval
AutoAT.OnTimer = AutoAT_tick
</LuaScript>
</CheatTable>
i think they banned you because of abnormal status record of your account to their database, not by detecting your cheat attached to the game process.
if you use it moderately not to obvious, your account wont be banned.

Use it at your own risk. i'm not liable for the loss of your account. just use dummy account.
is this ESP Box treasure better than the one in the first page?
if it is yes, how it is better? .. did it fix the issues of the first page code had, which shows you every chest in the game?
its the same script

bighalofan1234
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What is cheating?
Posts: 3
Joined: Thu Oct 08, 2020 12:15 am
Reputation: 0

Re: Genshin Impact CE Bypass

Post by bighalofan1234 »

I've been grinding out chests with the ESP since the 7th and I'm still not banned. I'm pretty sure the bypass itself is still not detected, but your mileage my vary.

Jhon1234
Cheater
Cheater
Posts: 40
Joined: Thu Apr 05, 2018 6:41 pm
Reputation: 5

Re: Genshin Impact CE Bypass

Post by Jhon1234 »

bighalofan1234 wrote:
Wed Oct 14, 2020 5:05 am
I've been grinding out chests with the ESP since the 7th and I'm still not banned. I'm pretty sure the bypass itself is still not detected, but your mileage my vary.
You are not banned until you are. They are adding new detection system with every new update.
I would not use cheat on any good 5 star account. There are many horror story about this. many got banned for 15 years.

o0sorrow0o
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What is cheating?
Posts: 2
Joined: Wed Oct 14, 2020 5:48 am
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Re: Genshin Impact CE Bypass

Post by o0sorrow0o »

everytime i try to attach CE to winlogon.exe i keep getting the error while opening process. anyone know how to fix it? thank you

geshinHacks
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Posts: 43
Joined: Fri Oct 09, 2020 12:54 pm
Reputation: 1

Re: Genshin Impact CE Bypass

Post by geshinHacks »

o0sorrow0o wrote:
Wed Oct 14, 2020 5:51 am
everytime i try to attach CE to winlogon.exe i keep getting the error while opening process. anyone know how to fix it? thank you
change your cheat engine directory inside the scirpt !

o0sorrow0o
What is cheating?
What is cheating?
Posts: 2
Joined: Wed Oct 14, 2020 5:48 am
Reputation: 0

Re: Genshin Impact CE Bypass

Post by o0sorrow0o »

geshinHacks wrote:
Wed Oct 14, 2020 6:08 am
o0sorrow0o wrote:
Wed Oct 14, 2020 5:51 am
everytime i try to attach CE to winlogon.exe i keep getting the error while opening process. anyone know how to fix it? thank you
change your cheat engine directory inside the scirpt !
my problem is when you try to attach it to windowlogon.exe the script can be launched no problem
so i change the CE to crssr.exe launched it as admin and when i try to attach to windowlogon.exe it gives me an error which says error while opening process

devilangelsoul
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Novice Cheater
Posts: 19
Joined: Tue May 15, 2018 4:48 pm
Reputation: 0

Re: Genshin Impact CE Bypass

Post by devilangelsoul »

hi where i found a private CE????

User avatar
asthebloody
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Posts: 224
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Re: Genshin Impact CE Bypass

Post by asthebloody »

Frequently Asked Questions
READ THIS FUCKING FORUM RULES FIRST, BEFORE YOU POST / REPLY
IF YOU DONT WANT THIS THREAD LOCKED BECAUSE YOUR FUCKING SHITTY USELESS POST PLEASE FUCKING READ BELOW THIS GOD DAMNIT
Only use speedhack/damage/stamina and etc and they banned me?
Of course any script that contain injection for instruction / opcode then mhyprot gonna checking for injection and u using the script that allocating the instruction / opcode into new memory that's mean they GONNA BAN U FOR NEXT BANWAVE
Image
Only use bypass and they banned me? , i dont know how to use Bypass?
i have no idea what's purpose that bypass :lol:
the simple thing is just make copy of cheatengine-x86_64.exe > rename that copy file into csrss.exe > open it > copy all cheat / script from cheat table that u download > paste it into csrss that u currently open
How to make cheat engine undetected? or create private cheat engine?
Change Debugger Method into Veh Debugger ( Bannable thou if u allocating the opcode too )
Q: Where i can find the setting to Change Debugger?
A: Go fuck yourself
Image
Download source code > follow the instruction to Compile it and dont forget change string/name Cheat Engine into what name do you want
[Link]
Im using esp monster and chest, still not getting ban, why?
because that script is not allocating the instruction into new memory , its only change the instruction / opcode but leaving the trace ( Mark ) / symbol
but when the game scanning if there's instruction changed or no , they gonna ban u
Q: how to change the instruction without registering it as symbol / Leaving the trace ?
A: use define then
Example Esp Monster Level another opcode :

Code: Select all

{------------------------------}
{Author: Ashthebloody}
{------------------------------}
define(espmonsterlevel,"UserAssembly.dll"+125A88B)
{------------------------------}
[ENABLE]
{------------------------------}
espmonsterlevel:
db C6 83 B0 00 00 00 01
{mov [rbx+000000B0],dil}
{------------------------------}
[DISABLE]
{------------------------------}
espmonsterlevel:
db 40 88 BB B0 00 00 00
{mov [rbx+000000B0],dil}
{------------------------------}
{Author: Ashthebloody}
{------------------------------}
Fun Fact
This little shit its a scanner and not your companion :lol: :D
Image
is there other method without allocating / inject it?
the answer is FUCKING YES ! , im using that method right now without messing against kernel or i dont know what's called injector maybe because i dont want messing with my windows and its survived ( still dont know where i can find the abyss :lol: )
Image
Where i can find the other method?
[Link]
learning new method in cheat engine its something that useful for you brother , and im still learning all method in cheat engine from the talent like Sunbeam and etc ( sorry cant mention it one by one because too many :D )
is it possible to hack currency or rank or etc that make my account become godlike?
yes its possible if you understand the client-server communication. For every action, the client sends a single data object to the server, and the server replies with a single data object and also if you can dump their data then u create it into script
example lets say if Slime exp data its 90, then u can set it into 99999 with script as long as you know how to make script for it ( this is just example ) , but many case like base from android game not stored their data Monster inside their server
it is safe using injection.exe / something for hacking Genshin Impact from another forum?
its depend on the files and i would not recommend it because that file may contain cryptomining, malware, etc that harm your pc . You dont know right if the person created that file its smart ? ( Can create malware etc without being detected with any Antivirus ) , so USE YOUR OWN RISK
Last edited by asthebloody on Thu Oct 15, 2020 9:42 am, edited 2 times in total.

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