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abenz
Novice Cheater
Posts: 21 Joined: Thu Oct 29, 2020 9:59 pm
Reputation: 0
Post
by abenz » Thu Jan 07, 2021 9:40 pm
sutton0028 wrote: ↑ Thu Jan 07, 2021 11:48 am
i found that the weaponDMG multiplier only affects to monster with shield, such as abyssmage gianthirli giantslimes etc. still nice tho.
share it pliss.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
asthebloody
Table Makers
Posts: 224 Joined: Fri Oct 20, 2017 2:03 am
Reputation: 186
Post
by asthebloody » Thu Jan 07, 2021 10:24 pm
Cooldown Skill editor, party setup > remove someone and add it back if u wanna modify their cooldown skill
SELECT ALL > COPY > PASTE TO YOUR TABLE
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>87976</ID>
<Description>"Cooldown Editor"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
alloc(new_cooldown,$1000,UserAssembly.dll+25DA61C)
alloc(set_cooldown,$4)
{=========================}
registersymbol(set_cooldown)
{=========================}
label(original_cooldown)
label(exit_cooldown)
//
set_cooldown:
dd (float)1
{=========================}
new_cooldown:
movss xmm0,[set_cooldown]
{=========================}
original_cooldown:
movss [rbx+34],xmm0
{db F3 0F 10 43 34}
jmp exit_cooldown
{=========================}
UserAssembly.dll+25DA61C:
jmp new_cooldown
exit_cooldown:
{=========================}
[DISABLE]
{=========================}
UserAssembly.dll+25DA61C:
db F3 0F 10 43 34
{movss xmm0,[rbx+34]}
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
{Discord: ashthebloody#5329}
{Paypal: paypal.me/ashthebloody}
{=========================}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>87977</ID>
<Description>"Set Cooldown Skill to"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>set_cooldown</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
sutton0028
Novice Cheater
Posts: 19 Joined: Fri Dec 04, 2020 4:10 am
Reputation: 0
Post
by sutton0028 » Fri Jan 08, 2021 12:31 am
abenz wrote: ↑ Thu Jan 07, 2021 9:40 pm
sutton0028 wrote: ↑ Thu Jan 07, 2021 11:48 am
i found that the weaponDMG multiplier only affects to monster with shield, such as abyssmage gianthirli giantslimes etc. still nice tho.
share it pliss.
it's there, page 1... the v1.1 still works for me.
BabyGroot
Table Makers
Posts: 1450 Joined: Sun Mar 29, 2020 1:39 pm
Reputation: 2408
Post
by BabyGroot » Fri Jan 08, 2021 3:36 am
sutton0028 wrote: ↑ Fri Jan 08, 2021 12:31 am
abenz wrote: ↑ Thu Jan 07, 2021 9:40 pm
sutton0028 wrote: ↑ Thu Jan 07, 2021 11:48 am
i found that the weaponDMG multiplier only affects to monster with shield, such as abyssmage gianthirli giantslimes etc. still nice tho.
share it pliss.
it's there, page 1... the v1.1 still works for me.
damage WEAPON work?
abenz
Novice Cheater
Posts: 21 Joined: Thu Oct 29, 2020 9:59 pm
Reputation: 0
Post
by abenz » Fri Jan 08, 2021 12:35 pm
sutton0028 wrote: ↑ Fri Jan 08, 2021 12:31 am
abenz wrote: ↑ Thu Jan 07, 2021 9:40 pm
sutton0028 wrote: ↑ Thu Jan 07, 2021 11:48 am
i found that the weaponDMG multiplier only affects to monster with shield, such as abyssmage gianthirli giantslimes etc. still nice tho.
share it pliss.
it's there, page 1... the v1.1 still works for me.
strange, it doesn't work for me.
ali.ee
Noobzor
Posts: 7 Joined: Sun Jul 29, 2018 12:14 pm
Reputation: 0
Post
by ali.ee » Fri Jan 08, 2021 10:16 pm
asthebloody wrote: ↑ Thu Jan 07, 2021 10:24 pm
Cooldown Skill editor, party setup > remove someone and add it back if u wanna modify their cooldown skill
SELECT ALL > COPY > PASTE TO YOUR TABLE
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>87976</ID>
<Description>"Cooldown Editor"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
alloc(new_cooldown,$1000,UserAssembly.dll+25DA61C)
alloc(set_cooldown,$4)
{=========================}
registersymbol(set_cooldown)
{=========================}
label(original_cooldown)
label(exit_cooldown)
//
set_cooldown:
dd (float)1
{=========================}
new_cooldown:
movss xmm0,[set_cooldown]
{=========================}
original_cooldown:
movss [rbx+34],xmm0
{db F3 0F 10 43 34}
jmp exit_cooldown
{=========================}
UserAssembly.dll+25DA61C:
jmp new_cooldown
exit_cooldown:
{=========================}
[DISABLE]
{=========================}
UserAssembly.dll+25DA61C:
db F3 0F 10 43 34
{movss xmm0,[rbx+34]}
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
{Discord: ashthebloody#5329}
{Paypal: paypal.me/ashthebloody}
{=========================}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>87977</ID>
<Description>"Set Cooldown Skill to"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>set_cooldown</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
how long have you used it? can you confirm that this is ban-safe?
sutton0028
Novice Cheater
Posts: 19 Joined: Fri Dec 04, 2020 4:10 am
Reputation: 0
Post
by sutton0028 » Sat Jan 09, 2021 1:21 am
abenz wrote: ↑ Fri Jan 08, 2021 12:35 pm
sutton0028 wrote: ↑ Fri Jan 08, 2021 12:31 am
abenz wrote: ↑ Thu Jan 07, 2021 9:40 pm
share it pliss.
it's there, page 1... the v1.1 still works for me.
strange, it doesn't work for me.
as i said on the post reply, it only works on monster shield such as abyss mage, giant hirli, or giant slime. NOTES: your shield will also be affected. such as ningguang shield and noelle breastplate.
Umfy
Noobzor
Posts: 7 Joined: Thu Jan 07, 2021 4:12 am
Reputation: 0
Post
by Umfy » Sat Jan 09, 2021 1:01 pm
is there any cheat rt now for GI thats totally safe... i tried all that i could, but all got banned in the end. tried 2/3 ig. And i wasn't able to to Bypass method 2 as the game wont load when i installed process hacker. any help on this aspect too?
Hentaiyaro
Noobzor
Posts: 9 Joined: Thu Jan 07, 2021 1:39 pm
Reputation: 0
Post
by Hentaiyaro » Sat Jan 09, 2021 1:30 pm
can anyone share the updated freeze hack please ? its pain in the ass to fight geo cube boss ... T_T
blackbrain45
What is cheating?
Posts: 1 Joined: Sat Jan 09, 2021 1:23 am
Reputation: 0
Post
by blackbrain45 » Sat Jan 09, 2021 10:48 pm
Nnnope.
Checked on my 2 alts, tried bypass method 1 on the first and the second on the other one, used only "e cooldown" and "freeze enemies" - got banned the next day, both accounts, for a month.
Oh well
(sry x my eng)
asthebloody
Table Makers
Posts: 224 Joined: Fri Oct 20, 2017 2:03 am
Reputation: 186
Post
by asthebloody » Sun Jan 10, 2021 3:40 am
ali.ee wrote: ↑ Fri Jan 08, 2021 10:16 pm
how long have you used it? can you confirm that this is ban-safe?
since i installed it, maybe yes maybe no
pancho_xx
Cheater
Posts: 48 Joined: Wed Oct 09, 2019 12:15 am
Reputation: 0
Post
by pancho_xx » Mon Jan 11, 2021 12:19 am
asthebloody wrote: ↑ Thu Jan 07, 2021 10:24 pm
Cooldown Skill editor, party setup > remove someone and add it back if u wanna modify their cooldown skill
SELECT ALL > COPY > PASTE TO YOUR TABLE
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>87976</ID>
<Description>"Cooldown Editor"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
alloc(new_cooldown,$1000,UserAssembly.dll+25DA61C)
alloc(set_cooldown,$4)
{=========================}
registersymbol(set_cooldown)
{=========================}
label(original_cooldown)
label(exit_cooldown)
//
set_cooldown:
dd (float)1
{=========================}
new_cooldown:
movss xmm0,[set_cooldown]
{=========================}
original_cooldown:
movss [rbx+34],xmm0
{db F3 0F 10 43 34}
jmp exit_cooldown
{=========================}
UserAssembly.dll+25DA61C:
jmp new_cooldown
exit_cooldown:
{=========================}
[DISABLE]
{=========================}
UserAssembly.dll+25DA61C:
db F3 0F 10 43 34
{movss xmm0,[rbx+34]}
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
{Discord: ashthebloody#5329}
{Paypal: paypal.me/ashthebloody}
{=========================}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>87977</ID>
<Description>"Set Cooldown Skill to"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>set_cooldown</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Hello, query, how can I execute the code? Could you explain it step by step?
tecnomage
Noobzor
Posts: 12 Joined: Thu Jul 30, 2020 10:54 pm
Reputation: 6
Post
by tecnomage » Tue Jan 12, 2021 4:34 am
just freeze, method 2, still safe?
zanteku12
What is cheating?
Posts: 4 Joined: Thu Oct 15, 2020 10:41 am
Reputation: 0
Post
by zanteku12 » Tue Jan 12, 2021 5:41 pm
dows method 1 still work? can't seem to make the socnd ce popup
JafK1
Novice Cheater
Posts: 16 Joined: Sun May 28, 2017 8:43 pm
Reputation: 0
Post
by JafK1 » Wed Jan 13, 2021 12:41 am
Can someone make a super jump option?
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