Thank you for this; and especially keeping it up to date. I was wondering if it was possible to remove the build limit for buildings or add dynasty points to this table. The tutorial videos were great but for the life of me I can't figure out the build limit.
use save game editor for dynasty point. i did think about using cheat engine to search but easier to add dynasty point thru save game. if u wanna use cheat engine maybe kill some pig chicken or duck at any nearby village to get d number moving
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Thank you for the link; unfortunately it seems the build limit no longer works as he last updated the table for v1.1.1. Will keep this on the lookout for an update.
Hello again, I was hoping if it was possible if you could provide a simple tutorial on how you manage to find these addresses to change. Videos on youtube lead me to dead ends.
EX) I want to get a pointer to the food bar address so I take these steps:
1) Search/find the food value/address
2) Right click on the address and select "Find out what accesses this address"
3) Let the process run for a minute then stop it
4) All it's finding is ...mov ecx,[rdx] and ...mov [rax],ecx
5) Select "show dissassembler" button and find out neither of these are the actual food entity (would be expecting address to be something like MedeivalDynasty.resources_FoodLevel=80, but that isn't the case. Instead I"m getting something weird like VCRUNTIME140.memcpy+C8)
6) On the highlighted line the disassembler brings you to --> Tools --> Auto Assemble
7) Template --> AOB Injection
8) This is where I'm stuck as I don't seem to have a real address for Food level. You don't want the actual AOB injecter, but a direct link to the address as AOB injection can take a long time to process.
I would love to be able to create my own tables; especially as this game (being early access) is updated daily - normally requiring constant table/address updates.
Hello again, I was hoping if it was possible if you could provide a simple tutorial on how you manage to find these addresses to change. Videos on youtube lead me to dead ends.
EX) I want to get a pointer to the food bar address so I take these steps:
1) Search/find the food value/address
2) Right click on the address and select "Find out what accesses this address"
3) Let the process run for a minute then stop it
4) All it's finding is ...mov ecx,[rdx] and ...mov [rax],ecx
5) Select "show dissassembler" button and find out neither of these are the actual food entity (would be expecting address to be something like MedeivalDynasty.resources_FoodLevel=80, but that isn't the case. Instead I"m getting something weird like VCRUNTIME140.memcpy+C8)
6) On the highlighted line the disassembler brings you to --> Tools --> Auto Assemble
7) Template --> AOB Injection
8) This is where I'm stuck as I don't seem to have a real address for Food level. You don't want the actual AOB injecter, but a direct link to the address as AOB injection can take a long time to process.
I would love to be able to create my own tables; especially as this game (being early access) is updated daily - normally requiring constant table/address updates.
the developers are constantly compiling the code again, so you can try with the AOB scanner, only find one function that I use almost everywhere.
from point 4 you go into the stack and there the return address is written in the stack, which I use.