Zanzer wrote: ↑Tue Sep 22, 2020 1:04 am
Based on @tfigment's description, I added a pointer to GiftPoints, which I assume is the Nectar.
I didn't play long enough to get any.
Hey thanks for you table, amazing job as always, just hiking on your table to help out a bit and spare you too much trouble; permanent artifacts can all be found around the "Keys" pointer:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>44</ID>
<Description>"Ambrosia"</Description>
<LastState Value="20" RealAddress="24478F22510"/>
<VariableType>Double</VariableType>
<Address>keys</Address>
<Offsets>
<Offset>-50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>60</ID>
<Description>"Diamonds"</Description>
<LastState Value="16" RealAddress="24478F22538"/>
<VariableType>Double</VariableType>
<Address>keys</Address>
<Offsets>
<Offset>-28</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>54</ID>
<Description>"Titan Blood"</Description>
<LastState Value="994" RealAddress="24478F22588"/>
<VariableType>Double</VariableType>
<Address>keys</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>59</ID>
<Description>"Keys"</Description>
<LastState Value="21" RealAddress="24478F22560"/>
<VariableType>Double</VariableType>
<Address>keys</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>55</ID>
<Description>"Gems"</Description>
<LastState Value="85033" RealAddress="24478F225B0"/>
<VariableType>Double</VariableType>
<Address>keys</Address>
<Offsets>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>56</ID>
<Description>"Darkness"</Description>
<LastState Value="213383" RealAddress="24478F225D8"/>
<VariableType>Double</VariableType>
<Address>keys</Address>
<Offsets>
<Offset>78</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>57</ID>
<Description>"Nectar"</Description>
<LastState Value="264" RealAddress="24478F22600"/>
<VariableType>Double</VariableType>
<Address>keys</Address>
<Offsets>
<Offset>A0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
Hope this helps, and thanks again!
BTW, Mirror of Night is not hard to hack, just don't know how to find the pointers. but for a easy explanation I'll have to use some spoilers so... SPOILER ALERT!?
If you have unlocked "alternative talents" and/or "Reset talents" you can easily find current address and values; they're all double and each point you add on the talent=+1(double). resetting is pretty straight forward, just search for how many times you upgrade the talent and then resetting=0... Duh... but this costs keys... so it's easier if you use "swapping talent": when the talent you want is active search for the number of upgrades, when you swap for the alternative talent search for 0, swap again and it's the number of upgrades again...
Most upgrades can be extrapolated and still be effective the amount you set, except the second and third upgrade from bottom to top. They revert to 20% when you enter skelly's room/begin a run.
I think this might have been confusing for some people... but let me know anything...