This table should be intercompatible with both reci's and tfigments, I'm using all of them at once. Though addmittedly, I only use pointers from figment's right now.
Just combine them yourself, it shouldn't be an issue. If something doesn't activate, it might be because of a conflict. Just let me know if that's the case. I'm updating my table to be more compatible with both others.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
This actually causes my game to crash. I was also using one of the other tables, the new version of which also causes my game to crash. It may be the scripts for using 1-day movement, which have been on when the game has crashed. Other tweaks (to stats/gold/etc) had not caused crashes in previous versions. Anybody else having this issue?
This actually causes my game to crash. I was also using one of the other tables, the new version of which also causes my game to crash. It may be the scripts for using 1-day movement, which have been on when the game has crashed. Other tweaks (to stats/gold/etc) had not caused crashes in previous versions. Anybody else having this issue?
it froze for me instead of crash, then it resumed like usual. i rarely using fast movement as it kills my fun, but that one has some problems. other things is fine, remarkable works.
edit : fast movement is good, no problem here for me. tried it 3x times today.
I get fast movement from another table, since I can't get this one to activate. I just wish I could use this one because I like the way the scripts work in this one. The other table is just pointers, so... meh. I might just download a mod instead.
1. Stress for selected character.
2. 'view selected army' script form tfigment table.
3. A script to keep last selected army by previous script at it's maximum on the field.
P.S. 'God mode' don't work for 'red sculls' and replenishment.