A script for Modifying Dribble Buff
- multiply the buff effect
- Enable Infinite buff for Desired team
- this script allow you to pick the team you want to apply buff modification by editing
Side to apply Buff set to left if you team play to your left hand
Table in Action
[Link]
Table Story Mode Player Skills & Dribble Buff Hack Tutorial
[Link]
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>5730</ID>
<Description>" Buff Modifier"</Description>
<Options moHideChildren="1"/>
<Color>FF0080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe
Version:
Date : 2023-04-24
Author : Ryuu
This script does blah blah blah
}
[ENABLE]
aobscanmodule(myInfiniteBuffHack,CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe,F3 0F 11 4C 8B 38) // should be unique
aobscanmodule(myInfinteBuff,CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe,F3 0F 11 43 04 0F 2F) // should be unique
alloc(newmem,$180,myInfiniteBuffHack)
alloc(buffDurNewmem,$100,myInfinteBuff)
alloc(myBuffPercMod,8,myInfiniteBuffHack)
alloc(myBuffFlag,8,myInfiniteBuffHack)
alloc(myRdiRstore,8,myInfiniteBuffHack)
alloc(myRdxRstore,8,myInfinteBuff)
alloc(myBuffType,8,myInfiniteBuffHack)
alloc(mySidePicker,4,myInfiniteBuffHack)
registersymbol(myInfinteBuff)
registersymbol(myBuffPercMod)
registersymbol(myBuffFlag)
registersymbol(myRdiRstore)
registersymbol(mySidePicker)
registersymbol(myBuffType)
registersymbol(myRdxRstore)
label(code)
label(return)
label(buffDurCode)
label(buffDurReturn)
myBuffPercMod:
dd (float)1.00
mySidePicker:
dd (int)0
newmem:
movss xmm1,xmm3
mov [myRdiRstore],RDI
cmp byte ptr [rbx+rcx*4+40], 5
jg @f
mov rdi, [rbx+rcx*4+40]
mov [myBuffType], rdi
mov RDI, [myRdiRstore]
mov RDI, [RDI+21C0]
mov [myBuffFlag], RDI
cmp [mySidePicker], RDI
jne @f
movss xmm1, [myBuffPercMod]
jmp @f
@@: //restore rdi
mov RDI, [myRdiRstore]
jmp code
code:
movss [rbx+rcx*4+38],xmm1
jmp return
myInfiniteBuffHack:
jmp newmem
nop
return:
registersymbol(myInfiniteBuffHack)
buffDurNewmem:
mov [myRdxRstore], rdx
mov rdx, [myBuffFlag]
cmp byte ptr [myBuffType],#5
jg @f
cmp [mySidePicker], RDX
jne @f
movss xmm0, [rbx]
jmp @f
@@:
mov rdx, [myRdxRstore]
jmp buffDurCode
buffDurCode:
movss [rbx+04],xmm0
jmp buffDurReturn
myInfinteBuff:
jmp buffDurNewmem
buffDurReturn:
registersymbol(myInfinteBuff)
[DISABLE]
myInfiniteBuffHack:
db F3 0F 11 4C 8B 38
myInfinteBuff:
db F3 0F 11 43 04 0F 2F
unregistersymbol(*)
dealloc(*)
{
// ORIGINAL CODE - INJECTION POINT: CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1511
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14F3: 74 4E - je "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+3E1543
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14F5: FF C2 - inc edx
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14F7: 48 83 C0 14 - add rax,14
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14FB: 3B D1 - cmp edx,ecx
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14FD: 7C F1 - jl "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+3E14F0
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14FF: 83 F9 05 - cmp ecx,05
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1502: 7D 39 - jnl "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+3E153D
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1504: 8B 44 24 60 - mov eax,[rsp+60]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1508: 48 8D 0C 89 - lea rcx,[rcx+rcx*4]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E150C: 44 89 44 8B 40 - mov [rbx+rcx*4+40],r8d
// ---------- INJECTING HERE ----------
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1511: F3 0F 11 4C 8B 38 - movss [rbx+rcx*4+38],xmm1
// ---------- DONE INJECTING ----------
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1517: F3 0F 11 54 8B 30 - movss [rbx+rcx*4+30],xmm2
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E151D: F3 0F 11 54 8B 34 - movss [rbx+rcx*4+34],xmm2
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1523: 89 44 8B 3C - mov [rbx+rcx*4+3C],eax
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1527: FF 83 94 00 00 00 - inc [rbx+00000094]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E152D: F3 0F 10 4C 8B 38 - movss xmm1,[rbx+rcx*4+38]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1533: 48 8D 4C 24 20 - lea rcx,[rsp+20]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1538: E8 53 00 00 00 - call "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+3E1590
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E153D: 48 83 C4 30 - add rsp,30
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1541: 5B - pop rbx
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1542: C3 - ret
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>5731</ID>
<Description>"Modifier"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0.7:%70
1:%100
1.5:%150
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>myBuffPercMod</Address>
</CheatEntry>
<CheatEntry>
<ID>5732</ID>
<Description>"Side to apply Buff"</Description>
<DropDownList DisplayValueAsItem="1">0:Left
1:Right
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>mySidePicker</Address>
</CheatEntry>
<CheatEntry>
<ID>5733</ID>
<Description>"myBuffType"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0.7:%70
1:%100
1.5:%150
</DropDownList>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>myBuffType</Address>
</CheatEntry>
<CheatEntry>
<ID>5735</ID>
<Description>"Check Rdi"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0.7:%70
1:%100
1.5:%150
</DropDownList>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>myRdiRstore</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>5734</ID>
<Description>"player flag"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0.7:%70
1:%100
1.5:%150
</DropDownList>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>myBuffFlag</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>