Could we get some scrpt to show lorestones location on map?
Why don't you use the script for abilities/skill points and grab all the Detect Hidden ones? The very last "square thing" for Detect Hidden does exactly that.
Question: Is there any way that a script can be created to clear any enemy loot drop on the map? See when the game creates a certain amount of enemy drops that you don't collect(Like say you kill an enemy but leave behind some of it's loot) enemies simply stop dropping loot altogether. So if a script could clear all the unlooted drops that would be great
Question: Is there any way that a script can be created to clear any enemy loot drop on the map? See when the game creates a certain amount of enemy drops that you don't collect(Like say you kill an enemy but leave behind some of it's loot) enemies simply stop dropping loot altogether. So if a script could clear all the unlooted drops that would be great
I added a script in the debug that removes the lootbag if you loot even one item out of it but I don't know how I would accomplish removing all lootbags in the region without messing with chests and other things. Have you tried waiting or sleeping in-game for more than a day or two? Normally that resets the dropped containers.
Looks like there's an error in the latest table. I get the following when trying to enable the constants script:
Error in line 9 (assert(koa.BHG::GameConstants::get_lod_distances_from_player,8D 81 FC 03 00 00)) : Failure determining what koa.BHG::GameConstants::get_lod_distances_from_player means
Question: Is there any way that a script can be created to clear any enemy loot drop on the map? See when the game creates a certain amount of enemy drops that you don't collect(Like say you kill an enemy but leave behind some of it's loot) enemies simply stop dropping loot altogether. So if a script could clear all the unlooted drops that would be great
I added a script in the debug that removes the lootbag if you loot even one item out of it but I don't know how I would accomplish removing all lootbags in the region without messing with chests and other things. Have you tried waiting or sleeping in-game for more than a day or two? Normally that resets the dropped containers.
Actually that's just perfect. What's been happening to me is that since i have the 100% drop rate cheat on, lootbags are huge and contain a lot of stuff i leave behind so removing the bag even if just a single item is removed is exactly what i need. Though i haven't tried sleeping in game for more than a day i should try that, see if it works. If it doesn't your script will be perfect
Looks like there's an error in the latest table. I get the following when trying to enable the constants script:
Error in line 9 (assert(koa.BHG::GameConstants::get_lod_distances_from_player,8D 81 FC 03 00 00)) : Failure determining what koa.BHG::GameConstants::get_lod_distances_from_player means
Why don't you use the script for abilities/skill points and grab all the Detect Hidden ones? The very last "square thing" for Detect Hidden does exactly that.
I did, used the pointer to change level, then reverted back, worked like a charm. Just was wondering if there is a better method.
Why don't you use the script for abilities/skill points and grab all the Detect Hidden ones? The very last "square thing" for Detect Hidden does exactly that.
I did, used the pointer to change level, then reverted back, worked like a charm. Just was wondering if there is a better method.
If the cheat activates, help me debug by navigating to where it injects (activate the script, go to memory view and go to address: "experienceGet" no quotes, deactivate the script) and at that assembly line right click and select Find what addresses this instruction accesses. There should be two addresses that are accessed when you enter and exit the pause menu. Check the registers for each address and see if one of them has F0 in edx. If you aren't willing to do this, then don't complain about it not working because I can't help you.