The loot level scaling doesn't seem to work? Something else must affect drop levels. Also gear drop rate doesn't seem to be affected by any available pointers. Could really use a variable that affects unique gear drop, farming RNG set armors is a pain. The game seems to keep track of dropped unique gears (to avoid dropping twice) so adding them via save editor might cause issues.
So, I saved this very helpful guide by Chaos0915 from ages ago. Anyway to circumvent the save crc check by doing this via cheat engine?
code stuff
I find it annoying and intriguing that the save is corrupted if you modify anything, but not when you change it back. It's still a modified file, isn't it? Anyway, seconding this, or any way to expand on character customization
I have Tried using the Save editor but it just keeps saying Corrupted save, am i doing something wrong or is there a bypass for the "save corrupted"?
some how save editor work for me thou, i only add player buff, not item buff. save corruption warning still show up, i just choose delete the corrupted saved, and load the lastest save, the one i edited and it work.
I find it annoying and intriguing that the save is corrupted if you modify anything, but not when you change it back. It's still a modified file, isn't it? Anyway, seconding this, or any way to expand on character customization
The game use checksum to verify the save file's integrity (i.e. whether it's modified by third-parties). This technique is pretty old and has been used in many games (ex: Sekiro, Control), sometimes in conjunction with good ol' encryption.
As for the appearance values, I discovered that the structure is exactly the same in the game's memory, so you can use CE to do aob search. Though it seems like you have to fully exit the game to see any change (not tested).
The loot level scaling doesn't seem to work? Something else must affect drop levels. Also gear drop rate doesn't seem to be affected by any available pointers. Could really use a variable that affects unique gear drop, farming RNG set armors is a pain. The game seems to keep track of dropped unique gears (to avoid dropping twice) so adding them via save editor might cause issues.
Bummer, thanks for letting me know. I'll keep looking for it.
Less off topic so much as adjacent, but how does one run the save editor? The GitHub zip file (which already took me far too long to figure out how to download) does not appear to have an executable that I am familiar with.
Last edited by Starcat5 on Mon Sep 14, 2020 1:25 pm, edited 1 time in total.
Hey, can someone give me a hand on how to find a speed address in this game in particular?
I was trying float with increased and decreased values, and after some time unchanged values with the flag compared to first scan enabled, but i still have a loot of results, around 300..
and without any movent i see a loot of values that are changing.
Seems there's another thread for this game. I've updated the newest beta release that unlocks adding items directly to your stash.
caveats:
1. You can only view the stash in saves that have discovered the stash.
2. You can only view the stash if you're NOT in the same zone as the stash.
Hey, can someone give me a hand on how to find a speed address in this game in particular?
I was trying float with increased and decreased values, and after some time unchanged values with the flag compared to first scan enabled, but i still have a loot of results, around 300..
and without any movent i see a loot of values that are changing.
Does anyone can share please please, a clue!!!
I would like to do a walk toggle.
thanks
Found it and added. It is an animation speed multiplier. You can setup your own hotkeys to update it with new values or even make a lua script to make yourself a 'walk' key and 'fast sprint' key using the value the script gets you.
Also, as a matter of organization can we keep discussion of 'save editors' and the like out of this thread? I was hoping to make this is strictly for bugs, requests and updates to the table.
Hey, can someone give me a hand on how to find a speed address in this game in particular?
I was trying float with increased and decreased values, and after some time unchanged values with the flag compared to first scan enabled, but i still have a loot of results, around 300..
and without any movent i see a loot of values that are changing.
Does anyone can share please please, a clue!!!
I would like to do a walk toggle.
thanks
Found it and added. It is an animation speed multiplier. You can setup your own hotkeys to update it with new values or even make a lua script to make yourself a 'walk' key and 'fast sprint' key using the value the script gets you.
Also, as a matter of organization can we keep discussion of 'save editors' and the like out of this thread? I was hoping to make this is strictly for bugs, requests and updates to the table.
Hi aSwedishMagyar,
Thanks for your response and I really sorry to say this, but this is not what Im looking for, for instance, you can see any other npc just walking, not jogging all the time, and also, in some moments the player has automatic scenes where is just walking, not jogging or running..., but thanks again for your findings, anyways if you can just send me some clues like how to find that I would really appreciate it..
Sorry for raise this in this thread, i was not aware of that, i will go back to the previews thread..
Seems there's another thread for this game. I've updated the newest beta release that unlocks adding items directly to your stash.
caveats:
1. You can only view the stash in saves that have discovered the stash.
2. You can only view the stash if you're NOT in the same zone as the stash.
Seems like whatever gears added into the stash this way are treated as items and not equippable. They still have the description (buffs, flavor text) but no armor/damage number on the top right.