Kingdoms of Amalur Re-Reckoning

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Archmike
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Re: Kingdoms of Amalur Re-Reckoning

Post by Archmike »

aSwedishMagyar wrote:
Sat Sep 12, 2020 8:23 am
raffydturtle wrote:
Sat Sep 12, 2020 7:58 am
Is there any chance for separate level, exp, skill points, and ability points pointers?

I want to get to level 40 just to scale up the Deliveries chest, then go back down to level 1 with just a few skill+ability points extra to start the game proper.
To get your current level, take the gold pointer, copy it and change the offset from 35C to 1F4. You can only go into the skill and ability menus if you have passed the level up exp point. That means if you gain enough exp to get to level 2, you can reset yourself to level 1 and repeat the process. You do need to gain exp in order for it to move you to the next level, even if you have enough for it already. The exp, skill points and ability points can be found in the Get Inventory Pointers dropdown. Just enable it, enter the pause menu, and set the item selector to the corresponding value.
I cannot get the Get Inventory Pointers to work. I enable it, go into the pause menu, out again and nothing changes :(
I can't even see options for Exp or Ability points :S
I've tried setting the Item Selector value to my xp but i keep getting an error ping noise when i click on the "selected item value" thing beneath it.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Archmike on Sat Sep 12, 2020 10:58 am, edited 3 times in total.

baubaum
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Re: Kingdoms of Amalur Re-Reckoning

Post by baubaum »

Item editor:
https://www.fearlessrevolution.com/kingdomsofama ... ?tab=files

For me the un-updated 1.0 version works, the updated one doesn't.

aSwedishMagyar
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Re: Kingdoms of Amalur Re-Reckoning

Post by aSwedishMagyar »

Archmike wrote:
Sat Sep 12, 2020 9:55 am
I cannot get the Get Inventory Pointers to work. I enable it, go into the pause menu, out again and nothing changes :(
I can't even see options for Exp or Ability points :S
I've tried setting the Item Selector value to my xp but i keep getting an error ping noise when i click on the "selected item value" thing beneath it.
Please post a picture of what the table looks like after you have enabled the script and hit the escape button twice in the game.

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Solgath
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Re: Kingdoms of Amalur Re-Reckoning

Post by Solgath »

gonna hold out for an experience multiplier before i start really getting into the game, hoping it is possible to make one :)

baubaum
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Re: Kingdoms of Amalur Re-Reckoning

Post by baubaum »

Solgath wrote:
Sat Sep 12, 2020 11:16 am
gonna hold out for an experience multiplier before i start really getting into the game, hoping it is possible to make one :)
Use the save-game editor. You can modify a rng or amulet to give you + x% experience


the one here (net48.zip) works.
viewtopic.php?f=2&t=13615&start=60

zordonias
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Re: Kingdoms of Amalur Re-Reckoning

Post by zordonias »

I have Tried using the Save editor but it just keeps saying Corrupted save, am i doing something wrong or is there a bypass for the "save corrupted"?

ĐƗSsᵾmSȺᵾȻɆ
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Re: Kingdoms of Amalur Re-Reckoning

Post by ĐƗSsᵾmSȺᵾȻɆ »

aSwedishMagyar wrote:
Sat Sep 12, 2020 3:45 am
ĐƗSsᵾmSȺᵾȻɆ wrote:
Sat Sep 12, 2020 1:47 am

So, I'm sure I'm doing something wrong here. This is happening to almost everything for me. Any direction would be awesome haha. Backpack limit worked obviously but thats the only thing ive been able to modify. I tried changing value to 1 but still getting the error saying "address specified is not valid"
First, do you have cheat engine 7.1? Second are you just trying it when you first start, or are you waiting a bit? Cheat engine has to load the symbols first before it can access them as addresses.
I'm for sure up to date and waiting makes all the sense, I probably didnt wait long enough. Thanks and I'll post if it worked out or not.

baubaum
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Re: Kingdoms of Amalur Re-Reckoning

Post by baubaum »

zordonias wrote:
Sat Sep 12, 2020 4:04 pm
I have Tried using the Save editor but it just keeps saying Corrupted save, am i doing something wrong or is there a bypass for the "save corrupted"?
The one I recommended works for me for the gog edition . I didn't let it get the update, maybe that's the difference? Still get an occasional corrupted sav but it works ok.

If it works add player buffs not item buffs. Those don't work for some reason.

Phnxsmv
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Re: Kingdoms of Amalur Re-Reckoning

Post by Phnxsmv »

So, I saved this very helpful guide by Chaos0915 from ages ago. Any way to circumvent the save crc check by doing this via cheat engine?
I found a way to modify the skin tone of your character. It's a bit glitchy though. The eyebrows and eyeshadow don't properly allign if your using textures from another race. Don't use body texture IDs on faces(or face textures on your body, it looks strange. Now if I could figure out how to get fae eyecolors(whites of eyes are black).

Format in game save:
XX XX XX XX 0B 00 00 00 68 E5 39 00 02 62 00 00 00 01 0A 00 00 00 01 00 00 00 FF B0 15 00 FF FF FF FF 51 57 62 FF 19 19 33 FF 57 28 57 FF 01 00 00 00 16 43 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 83 6C 13 00 82 6C 13 00 76 41 77 96 02 02 2A FF 5F 77 DE FF 00 00 00 FF 0C E0 B7 00 36 EB FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00

XX XX XX XX = Actor ID
68 E5 39 = indicates character appearance settings
LIGHT GREEN=Gender(00=male,01=female). Changes voice,available hair meshes(clipping issues), and armor meshes(distorted). It has no effect on your character's appearance without armor.
TEAL = Race, Doesn't effect appearance of body/face. Allows you to use hair styles from different races, 07 =Varani, 06=Almain, 09 = Ljosalfar, 0A = Dokkalfar. Then revert to your original race after changing your hairstyle. Changes skill bonuses if you respec.
GREEN = Tattoo, always reverts when you access menu
VIOLET = Skin Color/tint, reverse RGB(reverse byte order)
WHITE = Eyebrows, reverse RGB(reverse byte order)
INDIGO = Eyeshadow, reverse RGB(reverse byte order)
GREEN = Tattoo color, reverse RGB(reverse byte order)
BLUE = Face texture/ base skin color
DARK RED = Body texture/ base skin color
LIGHT BLUE = Lip Color(female)/Stubble Color(male), reverse RGB(reverse byte order)
YELLOW = hair color(primary), reverse RGB(reverse byte order)
YELLOW = Hair color(secondary), reverse RGB(reverse byte order)
ORANGE = Facial Hair Color(primary), reverse RGB(reverse byte order)
ORANGE = Facial Hair Color(secondary), reverse RGB(reverse byte order)
LIME = Eyecolor, reverse RGB format(enter it in reverse byte order)

Note: All RGB codes are in the format of Blue/Green/Red/Opacity. Opacity is normally for tattoos,eyeshadow,stubble, and lipstick. Everything else should use FF for opacity, setting it lower will blend them with the base colors of their corresponding textures.

Just search your save for XX XX XX XX 0B 00 00 00 68 E5 39,
and make sure fill the XX's in with your character's actor ID when you search.
If you don't know your character's Actor ID, just search for:
0B 00 00 00 68 E5 39 00 02 62
Nothing else uses that sequence of values besides your character, so you really don't need to know the actor ID.

Face Codes:
846C1300 = Bright Orange (not normal)
856C1300 = Green/ scaly texture (matches dokkalfar facial structure)

Texture Sets:
C4D515008AB11300 = Male Almain/Varani face and body
8CB1130089B11300 = Female Almain/Varani face and body texture
EDCC14005F5C1500 = Male Dokkalfar face and body
836C1300826C1300 = Female Dokkalfar face and body
95131600A5431600 = Male Llosalfar face and body
ADC014004BC41400 = Female Llosalfar face and body

Unknown:
866C1300 to 8F6C1300 = Bright Pink, probably means no texture

Last edited by Chaos0915 on Thu May 10, 2012 12:32 pm; edited 4 times in total
Last edited by Phnxsmv on Sun Sep 13, 2020 4:38 pm, edited 1 time in total.

aSwedishMagyar
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Re: Kingdoms of Amalur Re-Reckoning

Post by aSwedishMagyar »

Solgath wrote:
Sat Sep 12, 2020 11:16 am
gonna hold out for an experience multiplier before i start really getting into the game, hoping it is possible to make one :)
Done and added.
Phnxsmv wrote:
Sat Sep 12, 2020 8:55 pm
So, I saved this very helpful guide by Chaos0915 from ages ago. Anyway to circumvent the save crc check by doing this via cheat engine?
I've found some functions relating to the player appearance but I haven't really been interested in that kind of stuff. I'll see if I can just find some pointers for you to mess around with.

Haegr
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Re: Kingdoms of Amalur Re-Reckoning

Post by Haegr »

Do you think you could please add the editing inventory capacity option that the old one had? It is one of the most important ones.

Kabal
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Re: Kingdoms of Amalur Re-Reckoning

Post by Kabal »

Haegr wrote:
Sun Sep 13, 2020 10:29 am
Do you think you could please add the editing inventory capacity option that the old one had? It is one of the most important ones.
Bag space is one address at 4 bytes, editing it is permanent ... didn't break anything for me as of yet.

Be warned that in Reckoning if you made the space very large (above 2000 I believe) the save used to bug out.

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Noire Blackheart
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Re: Kingdoms of Amalur Re-Reckoning

Post by Noire Blackheart »

I set my bag space to 9999 and nothing broke for me so far.

Hegenox
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Re: Kingdoms of Amalur Re-Reckoning

Post by Hegenox »

Is it possible to increase bag space?

Also the "Always high value loot" option does not work

Kabal
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Re: Kingdoms of Amalur Re-Reckoning

Post by Kabal »

aSwedishMagyar wrote:
Sat Sep 12, 2020 11:02 am
Archmike wrote:
Sat Sep 12, 2020 9:55 am
I cannot get the Get Inventory Pointers to work. I enable it, go into the pause menu, out again and nothing changes :(
I can't even see options for Exp or Ability points :S
I've tried setting the Item Selector value to my xp but i keep getting an error ping noise when i click on the "selected item value" thing beneath it.
Please post a picture of what the table looks like after you have enabled the script and hit the escape button twice in the game.
Having the same issue as Archmike, this is what mine is showing:

Image

The address is showing Byte (mine is on 4 Bytes because I was playing around with it to fix it to no avail and forgot it there).

That's only a minor hiccup though, so thanks for the table and the work you put into it.

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