[Early Request] Kingdoms of Amalur: Re-Reckoning
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
Has anyone here tried my save editor linked in this post?
viewtopic.php?p=152648#p152648
I'm curious if you've encountered issues or crashing of the editor. I've tested it without issue by adding buffs to unequipped items and changing item definitions.
viewtopic.php?p=152648#p152648
I'm curious if you've encountered issues or crashing of the editor. I've tested it without issue by adding buffs to unequipped items and changing item definitions.
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
i tried, it crashed on load.modernwelfare3 wrote: ↑Fri Sep 11, 2020 12:52 pmHas anyone here tried my save editor linked in this post?
viewtopic.php?p=152648#p152648
I'm curious if you've encountered issues or crashing of the editor. I've tested it without issue by adding buffs to unequipped items and changing item definitions.
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
Same - crashed upon start.modernwelfare3 wrote: ↑Fri Sep 11, 2020 12:52 pmHas anyone here tried my save editor linked in this post?
viewtopic.php?p=152648#p152648
I'm curious if you've encountered issues or crashing of the editor. I've tested it without issue by adding buffs to unequipped items and changing item definitions.
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
The editor or the game? Let me know if you're using the Steam version (only one I've tested) and so far I've found I can only edit saves that are named like `svd_fmt_5_0.sav`
If possible attach or send me a save so I can take a look.
If possible attach or send me a save so I can take a look.
Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
Would you be willing to post your table in the Tables section so that it's easier to find information related to your specific table?aSwedishMagyar wrote: ↑Thu Sep 10, 2020 11:12 pmOk I updated my original post with all of my latest scripts and pointers.acecel wrote: ↑Thu Sep 10, 2020 10:21 pmI am trying to regroup all table/scripts in one file/table but i have trouble finding what is updated and what isn't.
Could you please post your last updated table if you have some time to spare ? (and ideally if you can each post your content in one post so it's easier to find updated stuff as most people do in the forum.
In any way thanks a lot for the work done
Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
I Tried with which Yhawkz gave to memodernwelfare3 wrote: ↑Fri Sep 11, 2020 12:52 pmHas anyone here tried my save editor linked in this post?
viewtopic.php?p=152648#p152648
I'm curious if you've encountered issues or crashing of the editor. I've tested it without issue by adding buffs to unequipped items and changing item definitions.
It worked Fine so far
I don't know if this version Older than the net48.zip that you post
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
Sure, I'll post it now. Here: viewtopic.php?f=4&t=13675
Last edited by aSwedishMagyar on Fri Sep 11, 2020 4:35 pm, edited 1 time in total.
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
yhawkz is basically an ancient editor. I have no idea how it's passing the crc checks as I don't even see code to do it in that solution.
Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
Beats me, but It Workedmodernwelfare3 wrote: ↑Fri Sep 11, 2020 3:37 pmyhawkz is basically an ancient editor. I have no idea how it's passing the crc checks as I don't even see code to do it in that solution.
What I just did is never delete .Bak file on the file that I already hacked,
second I always take off all equipment before hack or re-hack it again
But I HAVEN'T TRY to create another save AFTER did the hack so I don't know if the CRC check detect this if I do that.
I just overwrite the save file from what i hacked before
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
Whenever I try to use the new cheat engine to modify my experience, after I level the game automatically kills me?
Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
Does anybody have a problem with the "no cooldown" script? For some reason it seems to block the spell/ability from activating after a random number of uses. And it stays disabled like that in the save game. Even without the cheat it never comes back again.
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
Which one are you using?
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
editor.modernwelfare3 wrote: ↑Fri Sep 11, 2020 1:24 pmThe editor or the game? Let me know if you're using the Steam version (only one I've tested) and so far I've found I can only edit saves that are named like `svd_fmt_5_0.sav`
If possible attach or send me a save so I can take a look.
heres my latest save you can use for research. note i took advantage of the exploit in diplomacy that comes with completing gravehall keep out of the way as early as possible (miraculously they completely left this alone, so you can save-scum for flawless damaging/rallying shit), so i have an op set of gear equipped, as well as lots of flawless crafting materials. (as in, a set made to make me a physically offensive powerhouse). (feel free to use it to do whatever you want )
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- svd_fmt_5_32.rar
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
Yours. Had the problem with both the 09-09-2020 and the 10-09-2020 version. The game is the gog version, cs:6560
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
I tried the save no crashing on my end. Are you on the latest net framework 4.8 and windows 10? Do you see an exception in eventviewer?smashbro596 wrote: ↑Fri Sep 11, 2020 9:20 pmeditor.
heres my latest save you can use for research. note i took advantage of the exploit in diplomacy that comes with completing gravehall keep out of the way as early as possible (miraculously they completely left this alone, so you can save-scum for flawless damaging/rallying shit), so i have an op set of gear equipped, as well as lots of flawless crafting materials. (as in, a set made to make me a physically offensive powerhouse). (feel free to use it to do whatever you want )
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