I don't appreciate you 'merging' my scripts without the header as if you made them yourself.
alright alright, im already delete ur scripts, i dont need ur appreciation btw, im here to share for EVERYONE (including pirate ay ay ho user) so they can enjoy game with cheat , my bad for no put your credit (btw already deleted ur scripts so who cares)
I think he just wanted credit like (Made by aSwedishMagyar) in its own dropdown or something, sorry for assuming, just don't want it to get out of hand.
I think he just wanted credit like (Made by aSwedishMagyar) in its own dropdown or something, sorry for assuming, just don't want it to get out of hand.
yeah i know, its my fault coz too tired (updated old game table / create table for online games)
Very interested in a port of the super stealth script from the original game's table.
So I found out that on my game, the game constants are always at the same location which means for these scripts you don't have to inject code. Let me know if it isn't the same for you. Allows for a Super Stealth effect where enemies can't detect you even when not in stealth.
This is more a request but is there any way to add a pointer to remove the "bound" status of items? The fucking bug with the House of Ballads quest armor is still in the game where the armor gets permanently bound into your inventory and you can't junk/store/dismantle it.
Edit: While not a perfect solution I managed to turn all the pieces into a "Chest" item so they're at least grouped into one closed inventory pile and not as obnoxious.
This is more a request but is there any way to add a pointer to remove the "bound" status of items? The fucking bug with the House of Ballads quest armor is still in the game where the armor gets permanently bound into your inventory and you can't junk/store/dismantle it.
It should be possible with the Item Editor for the original version, but it doesn't seem updated for the new game. You could just tick the sellable box. The author is apparently working on updating it sooner or later. As for doing it with Cheat Engine, I don't think anyone has figured that out yet unfortunately.
I'm assuming the pointer table is working since no one says otherwise. Here is a script to find the current equipped weapons if anyone wants to help me figure out where the rest of the variables are kept for the weapon structure. I have the structure saved so you can just copy your base addresses into it and hunt around (go to memory view and hit Ctrl+D).
It should be possible with the Item Editor for the original version, but it doesn't seem updated for the new game. You could just tick the sellable box. The author is apparently working on updating it sooner or later. As for doing it with Cheat Engine, I don't think anyone has figured that out yet unfortunately.
that seems to just bring me to the general mods page did you mean to just keep an eye out for the update? Wasn't sure if you were linking an older thread.
Very interested in a port of the super stealth script from the original game's table.
So I found out that on my game, the game constants are always at the same location which means for these scripts you don't have to inject code. Let me know if it isn't the same for you. Allows for a Super Stealth effect where enemies can't detect you even when not in stealth.
Hey, just a quick question...
Is it possible to add a cheat entry to be able to set a "key" to toggle walk/jogging?, instead of being jogging all the time, just for mouse and keyboard users...
CS 6560 - New Savegame i suggested
- Add Durability pointer (im lazy to add ids/detail as usual )
- Add Armor Def Value (gonna add some pointer for buff soon)
Backpack pointer isn't working. I bought the one backpack in Gorhart so my inventory is at 80 currently. What should I do? All else is working just fine.