[Early Request] Kingdoms of Amalur: Re-Reckoning
- Noire Blackheart
- Expert Cheater
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
The game is now offically out for steam.
Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
I can confirm the codes do work for the steam version
EDIT: I'd like to request an infinite durability for weapons code if possible
EDIT: I'd like to request an infinite durability for weapons code if possible
Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
cant seem to get the skill points or the xp to work.
- Noire Blackheart
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
Im having same issue as nill, on steam version clicking level up the skill points and total xp still show as ??
Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
skill points and xp don't work here.
Last edited by 7hornadus on Wed Sep 09, 2020 6:11 pm, edited 1 time in total.
Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
Confirmed, neither the XP or Skill point editors are working on the steam version
EDIT: I also came across a curious bug with i think the infinite health cheat. I left the tower with it on, leveled up and as soon as i exited the main menu i died
EDIT: I also came across a curious bug with i think the infinite health cheat. I left the tower with it on, leveled up and as soon as i exited the main menu i died
- Noire Blackheart
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
I think the orignal had the same bug, its wise not to use any cheats till you've met the fateweaver just past the tower and learnt how to use recknoning.
Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
my main thing is always multipliers, rather than straight up maxing everything, something for xp, gold, and inventory would be good.
Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
Same thing for me. Can't level up without dying.
Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
If you turn off the infinite health cheat before leveling up you shouldn't die when you do level up. At least i THINK it's the infinite health cheat that's causing it but if not try turning them off one by one till you find the one causing it
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- Table Makers
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
I'll leave this here but I've made a post in Cheat tables where I will be posting further updates: viewtopic.php?f=4&t=13675
I have the steam version just so everyone is clear on compatibility.
So this game allows you to use the enumerate DLL's and symbols functionality of Cheat Engine and as a result you can do a lot of cool things. I found functions for base damage mults, harvest chance and others that I haven't had time to look through. Also something to look into is the game's built in cheat functions since my durability script just changes a compare where it checks for the cheat.
Update +2: Added my game constant pointers which should populate automatically without the need for stealth now. It contains the gold address as well as fate. Added in a no cooldown script and my weapon stats pointers. The inf durability in the scripts section just sets the cheat value to 1 which will make all items have a durability of 100. Shouldn't affect your achievements either. Best to not use this for now since on a new save it is messing with my menus. This is actually because of the weapon stats modding so I'm going to remove it.
Update +1: Added in some pointers for your inventory which you can select from. I populated the offset values in the item selector drop-down for Experience and Ability/Skill Points. The rest are going to be different for you I think. Also, if you haven't modified your backpack size then the get backpack limit should work. Just enable it and enter your inventory and it should populate the right one.
I have the steam version just so everyone is clear on compatibility.
So this game allows you to use the enumerate DLL's and symbols functionality of Cheat Engine and as a result you can do a lot of cool things. I found functions for base damage mults, harvest chance and others that I haven't had time to look through. Also something to look into is the game's built in cheat functions since my durability script just changes a compare where it checks for the cheat.
Update +2: Added my game constant pointers which should populate automatically without the need for stealth now. It contains the gold address as well as fate. Added in a no cooldown script and my weapon stats pointers. The inf durability in the scripts section just sets the cheat value to 1 which will make all items have a durability of 100. Shouldn't affect your achievements either. Best to not use this for now since on a new save it is messing with my menus. This is actually because of the weapon stats modding so I'm going to remove it.
Update +1: Added in some pointers for your inventory which you can select from. I populated the offset values in the item selector drop-down for Experience and Ability/Skill Points. The rest are going to be different for you I think. Also, if you haven't modified your backpack size then the get backpack limit should work. Just enable it and enter your inventory and it should populate the right one.
- Attachments
-
- koa.CT
- 10-9-2020
+2 Added pointer based section and a few more scripts - (59.81 KiB) Downloaded 174 times
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- koa.CT
- 09-09-2020
+1 Added a script to get Experience and Ability/Skill points. - (31.56 KiB) Downloaded 123 times
-
- koa.CT
- 08-09-2020
+0 - (23.84 KiB) Downloaded 116 times
Last edited by aSwedishMagyar on Fri Sep 11, 2020 5:12 pm, edited 5 times in total.
Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
Guys can someone make an item editor, oldest version had one but I could never get it to work, the item rng is killing me here
- asthebloody
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
aSwedishMagyar wrote: ↑Wed Sep 09, 2020 3:19 amI have the steam version just so everyone is clear on compatibility.
So this game allows you to use the enumerate DLL's and symbols functionality of Cheat Engine and as a result you can do a lot of cool things. I found functions for base damage mults, harvest chance and others that I haven't had time to look through. Also something to look into is the game's built in cheat functions since my durability script just changes a compare where it checks for the cheat.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>33</ID>
<Description>"Inf Durability"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(durabilityChange,koa.BHG::PartItem::set_durability+3)
[ENABLE]
assert(durabilityChange,80 3D 44 35 * * 00 56) // should be unique
durabilityChange:
db 80 3D 44 35 * * 01
[DISABLE]
durabilityChange:
db 80 3D 44 35 * * 00
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
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- Table Makers
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning
Did mine not work unless you used wildcard?
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