Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Upload your cheat tables here (No requests)
Nemekath
Cheater
Cheater
Posts: 27
Joined: Wed Aug 04, 2021 1:54 pm
Reputation: 3

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Post by Nemekath »

Namelessy wrote:
Tue Feb 08, 2022 6:48 pm
Updated the extension table. Minimally tested, so I expect there might be some issues. Pointers might be extended later when I have some time to dig into it (and find something I want to change), but should be decent enough until tfigment and Recifense updates their tables.

Please report any issues, as (like I said) it is minimally tested.
Works perfectly

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

User avatar
claudioz
Novice Cheater
Novice Cheater
Posts: 17
Joined: Wed Mar 08, 2017 5:58 pm
Reputation: 1

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Post by claudioz »

Namelessy wrote:
Tue Feb 08, 2022 6:48 pm
Updated the extension table. Minimally tested, so I expect there might be some issues. Pointers might be extended later when I have some time to dig into it (and find something I want to change), but should be decent enough until tfigment and Recifense updates their tables.

Please report any issues, as (like I said) it is minimally tested.
GOD
My sincere thanks

Bandit_6
Noobzor
Noobzor
Posts: 9
Joined: Mon Mar 15, 2021 9:28 pm
Reputation: 0

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Post by Bandit_6 »

Quick unrelated question: I've been trying to manually change the gold value the old gold*(2^15) and (gold+1)*(2^15) way but the engine doesn't display it like it used to. Did they change the way gold value is stored?

Namelessy
Table Makers
Table Makers
Posts: 334
Joined: Wed Feb 24, 2021 7:46 am
Reputation: 481

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Post by Namelessy »

Bandit_6 wrote:
Wed Feb 09, 2022 5:16 am
Quick unrelated question: I've been trying to manually change the gold value the old gold*(2^15) and (gold+1)*(2^15) way but the engine doesn't display it like it used to. Did they change the way gold value is stored?
Yes, it is now multiplied by 100.000, they also changed the other values which used to be 4 bytes, and have a multiplier of 1.000, to 8 bytes and a multiplier of 100.000.

Bandit_6
Noobzor
Noobzor
Posts: 9
Joined: Mon Mar 15, 2021 9:28 pm
Reputation: 0

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Post by Bandit_6 »

Tried running gold*100 (gold+1)*100 at 8 bytes and it's still returning nothing. What am I missing?

Namelessy
Table Makers
Table Makers
Posts: 334
Joined: Wed Feb 24, 2021 7:46 am
Reputation: 481

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Post by Namelessy »

Bandit_6 wrote:
Wed Feb 09, 2022 8:52 am
Tried running gold*100 (gold+1)*100 at 8 bytes and it's still returning nothing. What am I missing?
Three zeros. 100000 not 100, I added the . as a thousand separator for readability, my bad :)

Bandit_6
Noobzor
Noobzor
Posts: 9
Joined: Mon Mar 15, 2021 9:28 pm
Reputation: 0

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Post by Bandit_6 »

Thanks for the help. Was digging into it pretty hard mathematically. Looks like they modelled it after EU4's code lines.

danielyee
Expert Cheater
Expert Cheater
Posts: 1303
Joined: Wed Apr 05, 2017 11:38 pm
Reputation: 151

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Post by danielyee »

Hi morning to all the great table maker..is there a new table for this crusader kings 3 royal court..as the previous table is not working well..any help here sir..thanks

User avatar
rizkythe13
Novice Cheater
Novice Cheater
Posts: 22
Joined: Tue May 09, 2017 4:36 am
Reputation: 3

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Post by rizkythe13 »

danielyee wrote:
Thu Feb 10, 2022 1:03 am
Hi morning to all the great table maker..is there a new table for this crusader kings 3 royal court..as the previous table is not working well..any help here sir..thanks
the achievement table by Namelessy has been updated, find it on page 9.

danielyee
Expert Cheater
Expert Cheater
Posts: 1303
Joined: Wed Apr 05, 2017 11:38 pm
Reputation: 151

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Post by danielyee »

oh Cheers mate mr rizkythe13...our great table maker are still the best of the best...no question about it

Nemekath
Cheater
Cheater
Posts: 27
Joined: Wed Aug 04, 2021 1:54 pm
Reputation: 3

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Post by Nemekath »

It is principially no other table necessary. With activated "Debug-Mode" from the Achievement-Ironman-Enable-Table viewtopic.php?p=182622#p182622 you can all do with debugmood. Yes, it is a little bit more work but it is enough. For Ironman-Mode too.

User avatar
bregoran
Cheater
Cheater
Posts: 33
Joined: Thu Mar 02, 2017 11:31 pm
Reputation: 2

Re: CRUSADER KINGS III V1.2.2 Achievement Table - Updated 2020-12-09

Post by bregoran »

Namelessy wrote:
Tue Mar 16, 2021 9:19 pm
I updated CompactDisc's table to 1.3.0 (Only the Monarch points needed an update). Not completely tested, as I need to play a bit more before I can get an achievement ;)

All credit to CD, of course.

Updates:
2021-06-22 - 1.4.2 - Slight update to modded achievement AOB (Ironman manual trigger). Also added a couple of pointers (need Recifense's table)

2022-02-08 - 1.5.0.1 - Updated achievements, ruler points and pointers. Minimally tested, let's call it a beta :) To use the pointers, enable the feature, then select a character and the data should populate (It is hooked into the "on select").
I have trouble to get the table working with mods, it shows achievments are enabled but none are working for me.

For example:
Image
Image
Image

Namelessy
Table Makers
Table Makers
Posts: 334
Joined: Wed Feb 24, 2021 7:46 am
Reputation: 481

Re: CRUSADER KINGS III V1.2.2 Achievement Table - Updated 2020-12-09

Post by Namelessy »

bregoran wrote:
Sat Feb 12, 2022 10:44 pm

I have trouble to get the table working with mods, it shows achievments are enabled but none are working for me.

<snip images>
I am not sure. "It works on my machine", but I am not using that many mods, mainly some QoL ones. I suspect that one of the mods you are using are setting the "blocks_achievements" flag, but I do not know. You could check your mods for "blocks_achievements" (without the quotes) and see if it exists, and remove them if they do.

I know that if you enable the modded achievement code, and change the difficulty to "easy" or "very easy" the achievements gets disabled, although they also disable the achievement icon in the "game rules" screen when you are switching between "normal" and one of the others, and this change does not seem to affect anything around where the other bools are set.

Namelessy
Table Makers
Table Makers
Posts: 334
Joined: Wed Feb 24, 2021 7:46 am
Reputation: 481

Re: CRUSADER KINGS III v1.5.0.1 Achievement Table - Updated 15-02-2022

Post by Namelessy »

Updated the achievement table with a fixed selected character, and changed where I read the debug/console bool from. Very limited testing, since I won't have time to play anything proper until the weekend. Report any issues and I might be able to have a look at it then.

Namelessy
Table Makers
Table Makers
Posts: 334
Joined: Wed Feb 24, 2021 7:46 am
Reputation: 481

Re: Crusader Kings III v1.5.0.2 Achievement Table - Updated 17-02-2022

Post by Namelessy »

And a minor update for the extension table to 1.5.1.

Post Reply

Who is online

Users browsing this forum: Bing [Bot], Google Adsense [Bot], Ieatyellowsnow, Numira123, Tw1tche5, Vagabond007, YandexBot