Updated the extension table. Minimally tested, so I expect there might be some issues. Pointers might be extended later when I have some time to dig into it (and find something I want to change), but should be decent enough until tfigment and Recifense updates their tables.
Please report any issues, as (like I said) it is minimally tested.
Works perfectly
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Updated the extension table. Minimally tested, so I expect there might be some issues. Pointers might be extended later when I have some time to dig into it (and find something I want to change), but should be decent enough until tfigment and Recifense updates their tables.
Please report any issues, as (like I said) it is minimally tested.
Quick unrelated question: I've been trying to manually change the gold value the old gold*(2^15) and (gold+1)*(2^15) way but the engine doesn't display it like it used to. Did they change the way gold value is stored?
Quick unrelated question: I've been trying to manually change the gold value the old gold*(2^15) and (gold+1)*(2^15) way but the engine doesn't display it like it used to. Did they change the way gold value is stored?
Yes, it is now multiplied by 100.000, they also changed the other values which used to be 4 bytes, and have a multiplier of 1.000, to 8 bytes and a multiplier of 100.000.
Hi morning to all the great table maker..is there a new table for this crusader kings 3 royal court..as the previous table is not working well..any help here sir..thanks
Hi morning to all the great table maker..is there a new table for this crusader kings 3 royal court..as the previous table is not working well..any help here sir..thanks
the achievement table by Namelessy has been updated, find it on page 9.
It is principially no other table necessary. With activated "Debug-Mode" from the Achievement-Ironman-Enable-Table viewtopic.php?p=182622#p182622 you can all do with debugmood. Yes, it is a little bit more work but it is enough. For Ironman-Mode too.
I updated CompactDisc's table to 1.3.0 (Only the Monarch points needed an update). Not completely tested, as I need to play a bit more before I can get an achievement
All credit to CD, of course.
Updates:
2021-06-22 - 1.4.2 - Slight update to modded achievement AOB (Ironman manual trigger). Also added a couple of pointers (need Recifense's table)
2022-02-08 - 1.5.0.1 - Updated achievements, ruler points and pointers. Minimally tested, let's call it a beta To use the pointers, enable the feature, then select a character and the data should populate (It is hooked into the "on select").
I have trouble to get the table working with mods, it shows achievments are enabled but none are working for me.
I have trouble to get the table working with mods, it shows achievments are enabled but none are working for me.
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I am not sure. "It works on my machine", but I am not using that many mods, mainly some QoL ones. I suspect that one of the mods you are using are setting the "blocks_achievements" flag, but I do not know. You could check your mods for "blocks_achievements" (without the quotes) and see if it exists, and remove them if they do.
I know that if you enable the modded achievement code, and change the difficulty to "easy" or "very easy" the achievements gets disabled, although they also disable the achievement icon in the "game rules" screen when you are switching between "normal" and one of the others, and this change does not seem to affect anything around where the other bools are set.
Updated the achievement table with a fixed selected character, and changed where I read the debug/console bool from. Very limited testing, since I won't have time to play anything proper until the weekend. Report any issues and I might be able to have a look at it then.