Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

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tfigment
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Re: Crusader Kings III | Steam v1.13.0.3 | Updated: 2024-Sep-28

Post by tfigment »

dave_7200 wrote:
Sat Oct 05, 2024 7:47 am
1.13.0.3 is available when will you create new one?
Are you a bot? Or do you not read the first page or am I missing something? Anyway I will release a table on 2024-Sep-28 wait until then and then check the front page of this thread then.

Edit: I see 1.13.0.4 is available. Nothing broken not fixing anything. You are the QA team and if you find anything wrong your job is to report it. I still don't have to do anything in that case.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Shona
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Re: Crusader Kings III | Steam v1.13.0.3 | Updated: 2024-Sep-28

Post by Shona »

dave_7200 wrote:
Sat Oct 05, 2024 7:47 am
1.13.0.3 is available when will you create new one?
For what? It is still working as far as i tested it

awfulthought
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Re: Crusader Kings III | Steam v1.13.0.3 | Updated: 2024-Sep-28

Post by awfulthought »

Could someone please confirm the "last selected faith" part of the table works for them? For some reason, it doesn't seem to be working for me.

tfigment
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Re: Crusader Kings III | Steam v1.13.0.3 | Updated: 2024-Sep-28

Post by tfigment »

awfulthought wrote:
Mon Oct 07, 2024 10:50 pm
Could someone please confirm the "last selected faith" part of the table works for them? For some reason, it doesn't seem to be working for me.
I just tested it on my machine and it was working. I shut down and tried again and it didn't work. So there is chance that something strange could be happening. I'll be honest that probably not going to investigate it since I think only fervor is the only interesting thing that it grants access to. I guess workaround may be to try to restart game and try again.

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Re: Crusader Kings III | Steam v1.13.0.3 | Updated: 2024-Sep-28

Post by awfulthought »

Ah, okay. Yeah, fervor's the thing I most want it for. Every time I make a new christian religion I seem to end up in this doomspiral of catholcism hitting high fervor, a populous uprising covering the realm in sieges, tracking down the rebel leader to end the rebellion, then experiencing the same thing ten years later.
Under the later DLCs I end up completing holy legend after holy legend to evangelize the realm only for counties to covert back as the game seems to overcorrect and spike their fervor back up to 100 over and over.

I'm not really sure how to deal with it besides running the game in debug and dropping the fervor directly between evangelize waves.

It's such a weird and annoying mechanic that it and gold are really the two things I cheat most often.

tfigment
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Re: Crusader Kings III | Steam v1.13.0.3 | Updated: 2024-Sep-28

Post by tfigment »

awfulthought wrote:
Tue Oct 08, 2024 11:19 pm
Ah, okay. Yeah, fervor's the thing I most want it for. .....
Ok since its flaky and not hard to add. I removed last selected faith and added faith lookup under character in the 1.13.1.1 bump.

awfulthought
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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by awfulthought »

That's perfect, thank you!

nsinger998
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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by nsinger998 »

Is it possible to add instant construction? 'quickbuild' doesn't affect city mayors.

dave_7200
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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by dave_7200 »

I apologize for the multiple or double reply I gave, what I want to inform you is how do I activate the traitexp since it seems that the glory trait accolades are no longer in the new update, right? Plus there's this new trait: Gallowsbait that has level 1 to level 5 exp, because it doesn't work for me, I'm just asking if the moderator is aware I know you're there, I thought not so it's on the last page, I'm repeating it because you might not read it, and i didn't mean to affront and reply repeatedly in this aspect.

Dimensionist
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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by Dimensionist »

dave_7200 wrote:
Wed Oct 09, 2024 12:32 pm
I apologize for the multiple or double reply I gave, what I want to inform you is how do I activate the traitexp since it seems that the glory trait accolades are no longer in the new update, right? Plus there's this new trait: Gallowsbait that has level 1 to level 5 exp, because it doesn't work for me, I'm just asking if the moderator is aware I know you're there, I thought not so it's on the last page, I'm repeating it because you might not read it, and i didn't mean to affront and reply repeatedly in this aspect.
This reddit page explains how to use the console for it:
[Link]

tfigment
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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by tfigment »

nsinger998 wrote:
Wed Oct 09, 2024 4:42 am
Is it possible to add instant construction? 'quickbuild' doesn't affect city mayors.
Not motivated to do this as a script. You can do this manually by changing the holding's building time left as I recall. Set to value like 1 and it should be done in one day.

dave_7200
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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by dave_7200 »

how do I add level exp lifestyle traits just for specific characters, or just create new CT table glory and traitexp(very stubborn here) just hear me out so this suffering will end :)

Dimensionist
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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by Dimensionist »

dave_7200 wrote:
Sat Oct 12, 2024 1:25 am
how do I add level exp lifestyle traits just for specific characters, or just create new CT table glory and traitexp(very stubborn here) just hear me out so this suffering will end :)
Reddit page not working?

Foreverhunger
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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by Foreverhunger »

The (find domicile) script needs some improvements. It 'sometimes' crashes the game when activated. For domicile, it works perfectly fine but it has some problems on estates. I hate it when Paradox coded domiciles and estates without a 0 days remaining unlike holdings. To build the buildings on domiciles/estates instantly, you have to change it to 1 day remaining because if it's zero it cancels the construction entirely. This administrative government is also buggy. I'd better stick to feudal governments or my save file is kaput.

rogerius
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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by rogerius »

Just test the script with the latest DLC. It seems that most of the terms are still working. In terms of lifestyle, there should be 6 instead of 5 kinds of lifestyle, but the script can still show 5.

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