1.13.0.3 is available when will you create new one?
Are you a bot? Or do you not read the first page or am I missing something? Anyway I will release a table on 2024-Sep-28 wait until then and then check the front page of this thread then.
Edit: I see 1.13.0.4 is available. Nothing broken not fixing anything. You are the QA team and if you find anything wrong your job is to report it. I still don't have to do anything in that case.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Could someone please confirm the "last selected faith" part of the table works for them? For some reason, it doesn't seem to be working for me.
I just tested it on my machine and it was working. I shut down and tried again and it didn't work. So there is chance that something strange could be happening. I'll be honest that probably not going to investigate it since I think only fervor is the only interesting thing that it grants access to. I guess workaround may be to try to restart game and try again.
Ah, okay. Yeah, fervor's the thing I most want it for. Every time I make a new christian religion I seem to end up in this doomspiral of catholcism hitting high fervor, a populous uprising covering the realm in sieges, tracking down the rebel leader to end the rebellion, then experiencing the same thing ten years later.
Under the later DLCs I end up completing holy legend after holy legend to evangelize the realm only for counties to covert back as the game seems to overcorrect and spike their fervor back up to 100 over and over.
I'm not really sure how to deal with it besides running the game in debug and dropping the fervor directly between evangelize waves.
It's such a weird and annoying mechanic that it and gold are really the two things I cheat most often.
I apologize for the multiple or double reply I gave, what I want to inform you is how do I activate the traitexp since it seems that the glory trait accolades are no longer in the new update, right? Plus there's this new trait: Gallowsbait that has level 1 to level 5 exp, because it doesn't work for me, I'm just asking if the moderator is aware I know you're there, I thought not so it's on the last page, I'm repeating it because you might not read it, and i didn't mean to affront and reply repeatedly in this aspect.
I apologize for the multiple or double reply I gave, what I want to inform you is how do I activate the traitexp since it seems that the glory trait accolades are no longer in the new update, right? Plus there's this new trait: Gallowsbait that has level 1 to level 5 exp, because it doesn't work for me, I'm just asking if the moderator is aware I know you're there, I thought not so it's on the last page, I'm repeating it because you might not read it, and i didn't mean to affront and reply repeatedly in this aspect.
This reddit page explains how to use the console for it: [Link]
Is it possible to add instant construction? 'quickbuild' doesn't affect city mayors.
Not motivated to do this as a script. You can do this manually by changing the holding's building time left as I recall. Set to value like 1 and it should be done in one day.
how do I add level exp lifestyle traits just for specific characters, or just create new CT table glory and traitexp(very stubborn here) just hear me out so this suffering will end
how do I add level exp lifestyle traits just for specific characters, or just create new CT table glory and traitexp(very stubborn here) just hear me out so this suffering will end
The (find domicile) script needs some improvements. It 'sometimes' crashes the game when activated. For domicile, it works perfectly fine but it has some problems on estates. I hate it when Paradox coded domiciles and estates without a 0 days remaining unlike holdings. To build the buildings on domiciles/estates instantly, you have to change it to 1 day remaining because if it's zero it cancels the construction entirely. This administrative government is also buggy. I'd better stick to feudal governments or my save file is kaput.
Just test the script with the latest DLC. It seems that most of the terms are still working. In terms of lifestyle, there should be 6 instead of 5 kinds of lifestyle, but the script can still show 5.