Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

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Selvetarn
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Re: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11

Post by Selvetarn »

When using the table, some how, in iron mode it corrupt the save

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Gohoo
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Re: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11

Post by Gohoo »

Please someone add/find address for legitimacy. God I hate this new shit.

Namelessy
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Re: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11

Post by Namelessy »

Gohoo wrote:
Sat Aug 24, 2024 2:07 am
Please someone add/find address for legitimacy. God I hate this new shit.
Console command: effect add_legitimacy = 500

More commands [Link]

BlaxFly
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Re: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11

Post by BlaxFly »

Hey man, really awesome table, especially the army pointers, really great job!


Just want to ask, is it possible to make a last selected battle pointer? Did tried making one with pointer scan, but it didn't go well. ;p

Edit: I managed to find what I was looking for, which was CCombat Manager and CCombat. Now I just need to implement that like Army Finder. Does anyone know how to do that? So far I managed to change adressess. Below is the code, I just want to change finding army into finding combat the same way.

Code: Select all

{$lua}
if syntaxcheck then return end
{$asm}

[ENABLE]

alloc(newmem,$512)
label(pSelectedArmy)
label(pSelectedUnit)
label(pUserIndexArmy)
label(SetArmyIndex)
label(UpdateArmyPointer)
label(UpdateUnitPointer)

newmem:
align 8
pSelectedArmy:
 dq 0
pSelectedUnit:
 dq 0

pUserIndexArmy:
 dd $-1

align 8
SetArmyIndex:
  // rdx has index
  push r15
  mov r15, [pUserIndexArmy]
  cmp edx, r15d
  pop r15
  je @f
  mov dword ptr [pUserIndexArmy], edx
  mov qword ptr [pSelectedArmy], 0
  mov qword ptr [pSelectedUnit], 0

  call UpdateArmyPointer
@@:
  ret

UpdateArmyPointer:
  // rdx has index
  push rax
  push rbx
  push rcx
  push rdx

  mov rax, qword ptr [pGameState]
  cmp rax, 0
  je @f
  mov rax, qword ptr [rax+A0]  // v51: UPDATED
  cmp rax, 0
  je @f
  mov rax, qword ptr [rax]  // v51: UPDATED
  cmp rax, 0
  je @f
  mov rax, [rax+90]  // CCombat Manager // v51: UPDATED
  cmp rax, 0
  je @f
  mov rax, [rax+08]  // CCombat // v51: UPDATED
  cmp rax, 0
  je @f

  and rdx, 00FFFFFF
  cmp edx, dword ptr [rax+3C] // check length of array
  add edx, edx // double it
  mov rbx, [rax+rdx*8+8]
  mov [pSelectedArmy], rbx
  cmp rbx, 0
  je @f
  xor rdx, rdx
  mov edx, dword ptr [rbx+EC] // Unit ID
  call UpdateUnitPointer

@@:
  pop rdx
  pop rcx
  pop rbx
  pop rax
  ret

rogerius
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Re: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11

Post by rogerius »

Find Selected Character cannot work in 1.13.0. The script shows that "Error while scanning for AOB's Set SelectedCharacter's Index".

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Sourenics
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Re: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11

Post by Sourenics »

rogerius wrote:
Tue Sep 24, 2024 6:05 pm
Find Selected Character cannot work in 1.13.0. The script shows that "Error while scanning for AOB's Set SelectedCharacter's Index".
The game just got updated. Relax...

NoxSavant104
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Re: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11

Post by NoxSavant104 »

Hey! Would you please update this for the new update/DLC (Roads to power) Much appreciated!!!!

tfigment
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Re: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11

Post by tfigment »

I am aware of the update. Please refrain from +1 requests and similar requests. I will update when I can and 1.13.0.1 is broken and needs to be looked at.

Edit:
Here is an alpha release with Selected Character (and a few others) mostly working to tide people over. It is not well tested. I have hidden the seriously broken stuff. I will work on the other features probably over the week. Though if it gets too annoying I may just drop them.

Edit 2:
Updated a few more features. Armies should be less broken that last release. But will likely drop man of arms and max supply cheat at this point since regiments have changed again. May add Find Domicile for Provisions pointer and possible build time improvements.

Edit 3:
Removed pre-release please use the tables on main page
Last edited by tfigment on Sun Sep 29, 2024 3:14 am, edited 2 times in total.

Foreverhunger
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Re: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11

Post by Foreverhunger »

tfigment wrote:
Wed Sep 25, 2024 12:12 am
I am aware of the update. Please refrain from +1 requests and similar requests. I will update when I can and 1.13.0.1 is broken and needs to be looked at.

Edit:
Here is an alpha release with Selected Character (and a few others) mostly working to tide people over. It is not well tested. I have hidden the seriously broken stuff. I will work on the other features probably over the week. Though if it gets too annoying I may just drop them.
Holy moly! The last selected dynasty house is working again! Thanks for being so dedicated to creating the ct file.

BazookaJoe9
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Re: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11

Post by BazookaJoe9 »

Heck how fast are you? Dude thats amazing! Please take all the time you need. Super nice you're still on ck3!

zedvais
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Re: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11

Post by zedvais »

Hey, i wonder if this would get any update? it was working until 1.1.25 but since RTK update it stopped working...

edit
sorry i didnt see the update, have a good day sir.

Grabarz
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Re: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11

Post by Grabarz »

Is it possible to copy-paste traits?
i want to copy-paste all traits from one character to another, but im getting crashes ...

tfigment
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Re: Crusader Kings III | Steam v1.13.0.3 | Updated: 2024-Sep-28

Post by tfigment »

Table updated on first page to 1.13.0.3. Calling it done. Please report any bugs and I might fix them.

I dropped man at arms, Army Regiment update and army max supply scripts as all of that changed too much.

I added back Add Traits Editor script which will allow adding traits to characters hopefully without messing with arrays. I tested but not extensively over long periods of time. It should check if you already have a trait so as to not add duplicates but its not smart as the game is for if you have levels of traits or conflicting traits.

I also added a Domicile editor to edit provisions in Adventurer mode and build days left for Adventurer/Administrative mode estates. You will need to edit manually as I dont plan to add simpler always on cheat scripts for those at this time.

heir
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Re: Crusader Kings III | Steam v1.13.0.3 | Updated: 2024-Sep-28

Post by heir »

tfigment wrote:
Sun Sep 29, 2024 3:17 am
Table updated on first page to 1.13.0.3. Calling it done. Please report any bugs and I might fix them.

I dropped man at arms, Army Regiment update and army max supply scripts as all of that changed too much.

I added back Add Traits Editor script which will allow adding traits to characters hopefully without messing with arrays. I tested but not extensively over long periods of time. It should check if you already have a trait so as to not add duplicates but its not smart as the game is for if you have levels of traits or conflicting traits.

I also added a Domicile editor to edit provisions in Adventurer mode and build days left for Adventurer/Administrative mode estates. You will need to edit manually as I dont plan to add simpler always on cheat scripts for those at this time.
Thanks for the table. Are the number of Scheme Advantages on the table? If not, do you know what the type of value that's under?

Never mind. I realized that the scheme dates can sometimes be adjusted. Thanks again; the table was a real time-saver.
Last edited by heir on Sun Sep 29, 2024 12:31 pm, edited 2 times in total.

Foreverhunger
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Re: Crusader Kings III | Steam v1.13.0.3 | Updated: 2024-Sep-28

Post by Foreverhunger »

tfigment wrote:
Sun Sep 29, 2024 3:17 am
Table updated on first page to 1.13.0.3. Calling it done. Please report any bugs and I might fix them.

I dropped man at arms, Army Regiment update and army max supply scripts as all of that changed too much.

I added back Add Traits Editor script which will allow adding traits to characters hopefully without messing with arrays. I tested but not extensively over long periods of time. It should check if you already have a trait so as to not add duplicates but its not smart as the game is for if you have levels of traits or conflicting traits.

I also added a Domicile editor to edit provisions in Adventurer mode and build days left for Adventurer/Administrative mode estates. You will need to edit manually as I dont plan to add simpler always on cheat scripts for those at this time.
Thanks man, that was fast. I do personally think that the Army Regiment script was unnecessary since you can edit gold to recruit more mercs.

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