Yeah everything is filled in up to the County Data, which refers to a pointer with 0's as the address. Building Type is also ?? under the Holding section. This, is of course from the Province header, under Holding View in the Last Selected Holding script
EDIT: Did some troubleshooting, and realized I was running an old version installed on the computer. I had forgot to update the desktop link to my new folder... I'm sorry. Thanks for the feedback
Gday yall. Table doesnt really work for me since it crashes the game mostly, but no biggy. Im used to scanning that shit myself. I just got a general question about Editing CK§ with CE. Shit takes literal ages to scan, especially the more time has passed and the more characters exist. My question is what do I put into the Memory Scan Options to increase the scan speed ? I noticed most addresses start with 19 so I set the starting point at 0000019000000000 but that only makes a marginal difference. Can anyone hint me the right direction to make scan time go down from like 5-10 mins ?
The 1.6 cheat engine table had an option to add traits, is it still technically possible to integrate back onto the table?
The reason it worked is not the table but how the game allocated memory. They changed how lists were allocated memory so that they do not over allocate any more which prevented adding traits. While nothing is impossible, I dont have time or interest in figuring that out and putting that in. Most users now will use either console after using table to enable debug mode or use a mod that allows editing users. Or save edit though i wouldn't recommend that.
Can confirm the character selection is broken, which is 99% of why I use this awesome table
Most of the pointers for the character can be updated by adding 8 to the first (bottom most) offset.
So, for instance for gold, click on the "Address" column (should say: p->someaddresshere) and change the +170 to +178
Didn't seem to work on the DNA bit though, so someone smarter than me need to figure that one out
edited to add: Also remember that it is hex based, so A8 would then be B0 etc.
Most of the pointers for the character can be updated by adding 8 to the first (bottom most) offset.
So, for instance for gold, click on the "Address" column (should say: p->someaddresshere) and change the +170 to +178
Didn't seem to work on the DNA bit though, so someone smarter than me need to figure that one out
edited to add: Also remember that it is hex based, so A8 would then be B0 etc.
Updated based on this. But did it more lazily at the header +8 only matters to those directly messing with it. Anyway, the dna scripts also need updating to use the +8 to work. I guess they could read directly from addrlist element to get addresses but they dont.
Anyway updated and only did cursory review but agreed that not much else changed (immortal age and birth date did also change at some point so fixed those)