Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

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MoonsMoons
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Re: Crusader Kings III | Steam v1.5.0.2 | Updated: 2022-Feb-17

Post by MoonsMoons »

Hello guys. I'm either going crazy or messed something up, but other countries DON'T HAVE ARMIES anymore? I started a war with Hungary (a country 3 times my size) and they just had a bunch of units with like 10-15 soldiers in them? Can someone help, because this is not fun and stupidly easy otherwise. Thanks in advance!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

BeepDip
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Re: Crusader Kings III | Steam v1.5.0.2 | Updated: 2022-Feb-17

Post by BeepDip »

You might have the Instant Regiment cheat script on, this happened to me to every time I had it turned on, you can turn it off and let the game proceed a day or two and the enemy units will spawn back. That's what I did and it worked every time.

Mirek_Burczyn
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Re: Crusader Kings III | Steam v1.5.0.2 | Updated: 2022-Feb-17

Post by Mirek_Burczyn »

DorianOtten wrote:
Mon Feb 21, 2022 10:34 pm
Is here a way of speeding up cultural tradition reformation? Takes 10 years at the moment
1) Pause the game
2) Select all the provinces of the culture you are reforming
3) Change said culture via one of the scripts here (Last Opened Domain)
4) Set up your reform
5) Unpause for a day
6) Pause
7) Switch all the provinces back to your culture the same way

torill
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Re: Crusader Kings III | Steam v1.5.0.2 | Updated: 2022-Feb-17

Post by torill »

BeepDip wrote:
Wed Feb 23, 2022 1:04 pm
You might have the Instant Regiment cheat script on, this happened to me to every time I had it turned on, you can turn it off and let the game proceed a day or two and the enemy units will spawn back. That's what I did and it worked every time.
Thank you so much for this! I was going insane thinking I'd got a mod conflict. Never once thought it would be the cheat table. Turned off the max regiment size cheat script and all the other countries' troops spawned back in a few days like you say. Cheers!

xspeed
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Re: Crusader Kings III | Steam v1.5.0.2 | Updated: 2022-Feb-17

Post by xspeed »

As usual - we got new patch, we need update for table :cry: Some of the cheats don't work like a quick siege for example, rest seems to works. But I don't test all of it. Just do a quick look ;)

Kraken111
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Re: Crusader Kings III | Steam v1.5.0.2 | Updated: 2022-Feb-17

Post by Kraken111 »

DorianOtten wrote:
Mon Feb 21, 2022 10:34 pm
Is here a way of speeding up cultural tradition reformation? Takes 10 years at the moment
As an option to edit the save)
Spoiler
Image

tfigment
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Re: Crusader Kings III | Steam v1.5.0.2 | Updated: 2022-Feb-17

Post by tfigment »

Table Updated: Instant Siege only change. Siege Morale now counts up to max garrison size instead of down to zero.

Unfortunately cultural reformation is hard to accurately get pointer so not going to add to table.

pennyowo
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Re: Crusader Kings III | Steam v1.5.1 | Updated: 2022-Mar-10

Post by pennyowo »

It wont let me check the box for find selected character. if i right click on it, it gives me the error "error for scanning for AOB's setselectedcharacterindex error: not all results found" everything else works fine. is this feature just not implemented in the latest update?

Namelessy
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Re: Crusader Kings III | Steam v1.5.1 | Updated: 2022-Mar-10

Post by Namelessy »

pennyowo wrote:
Fri Mar 11, 2022 3:27 am
It wont let me check the box for find selected character. if i right click on it, it gives me the error "error for scanning for AOB's setselectedcharacterindex error: not all results found" everything else works fine. is this feature just not implemented in the latest update?
Selected character works fine for me. Just used it to paste a DNA string :)

tony1006
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Re: Crusader Kings III | Steam v1.5.1 | Updated: 2022-Mar-10

Post by tony1006 »

It looks like the quick build option stops working. It would be great if someone can fix it. Thank you for all your hard work

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srx47
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Re: Crusader Kings III | Steam v1.5.1 | Updated: 2022-Mar-10

Post by srx47 »

it works only if you are independent ruler

lunasmeow
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Re: Crusader Kings III | Steam v1.5.1 | Updated: 2022-Mar-10

Post by lunasmeow »

The most recent version seems to no longer enable the dev console when using the ~ key.

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Re: Crusader Kings III | Steam v1.5.1 | Updated: 2022-Mar-10

Post by tfigment »

lunasmeow wrote:
Mon Mar 21, 2022 7:24 pm
The most recent version seems to no longer enable the dev console when using the ~ key.
This table didn't do that before. This table only exposes the flag which you can manually update to enable. The keyboard behavior is unchanged. I thought they just removed it myself and expect you to use their debug console to manually trigger events.

lunasmeow
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Re: Crusader Kings III | Steam v1.5.1 | Updated: 2022-Mar-10

Post by lunasmeow »

Post got double posted. Removing this one.
Last edited by lunasmeow on Wed Mar 23, 2022 3:30 pm, edited 2 times in total.

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Re: Crusader Kings III | Steam v1.5.1 | Updated: 2022-Mar-10

Post by lunasmeow »

lunasmeow wrote:
Tue Mar 22, 2022 2:46 pm
tfigment wrote:
Mon Mar 21, 2022 11:17 pm
lunasmeow wrote:
Mon Mar 21, 2022 7:24 pm
The most recent version seems to no longer enable the dev console when using the ~ key.
This table didn't do that before. This table only exposes the flag which you can manually update to enable. The keyboard behavior is unchanged. I thought they just removed it myself and expect you to use their debug console to manually trigger events.
...Are you trolling me right now? Or are we misunderstanding each other?

It absolutely did. In fact, your new table still has the very script and options to do it. I'm not saying a word about changing keyboard behavior. The debug console normally uses that key. I'm talking about the flag for the console not working.

Edit: Ohhhhhh, I see why I confused you. The ~ key? It is the ` key. (On US keyboards anyway.) I accidentally held shift when I typed it on the forum is all. My bad. Point is, it doesn't seem to be working now.
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