Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

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jroibautista
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Re: Crusader Kings III | v1.0.3 | Updated: 2020-Sep-5

Post by jroibautista »

tfigment wrote:
Sun Sep 06, 2020 5:15 pm
jroibautista wrote:
Sun Sep 06, 2020 4:23 pm
It seems like the option for Selected ruler isn't working on 7.1 (Can't activate)
Are you using steam version and CK3 1.0.3? Also some of the lua commands force process to be detached so try attaching to game after initial activation.
I reinstalled Cheat engine (Even though I'm using the latest version already) and it worked. Weird.

Keep up the good work tho! <3

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

salierim
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by salierim »

Pretty much every mod disables achievements now, even the ones simply providing translations. Is anyone working on a way to force enable achievements? That would be the most helpful cheat imo.

Thank you!

xerxer
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by xerxer »

If possible aynone share again ''ck3_1.0.3_figment_v12.ct'' please.

'Find Selected Charaecter' section not working on me.

Thx

Laban
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by Laban »

Is there any way you could add/change development of a county to the table? You need 10 for settling the tribe and it takes forever in the worst tribe areas. Just changing the progress to 99% and then continuing to do so would be just fine.

CobraPL
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by CobraPL »

bloodsucker wrote:
Mon Sep 07, 2020 12:38 am
Tomos wrote:
Sun Sep 06, 2020 11:37 pm
CobraPL wrote:
Sun Sep 06, 2020 10:48 pm
Cheated age nor birth date is not saved. It works until save/load or restart. Strange.
it isn't for you? I'm fairly certain my age got recalculated from the modified birth date when I loaded into my save again.
Do not mess with Birthdate unless you know what you do, back up save would recommend.
So I should edit ONLY the age? So it is not save-persistent.
For me, even changed birth year isn't saved.
Why shouldn't I touch it?

tfigment
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by tfigment »

Update to v16: Add Last Selected Regiment, Company, Army Pointers. Add Council Task to Selected Character.

Note: These are not friendly to use to refill regiments but as far as I can see its possible. The Council Task sometimes use progress other than the shown value like county control is on the county no on marshal task.

Laban wrote:
Mon Sep 07, 2020 7:09 am
Is there any way you could add/change development of a county to the table? You need 10 for settling the tribe and it takes forever in the worst tribe areas. Just changing the progress to 99% and then continuing to do so would be just fine.
Already did I think. Its under last selected holding.
xerxer wrote:
Mon Sep 07, 2020 7:03 am
If possible aynone share again ''ck3_1.0.3_figment_v12.ct'' please.
All of the old tables are archived in the .7z file in the first post.
salierim wrote:
Mon Sep 07, 2020 5:11 am
Pretty much every mod disables achievements now, even the ones simply providing translations. Is anyone working on a way to force enable achievements? That would be the most helpful cheat imo.
See CompactDiscs table

Edit: v16 not v17. oops.
Last edited by tfigment on Mon Sep 07, 2020 3:52 pm, edited 1 time in total.

0xDEAD10CC
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by 0xDEAD10CC »

tfigment wrote:
Mon Sep 07, 2020 7:17 am
Update to v17
To v16.
tfigment wrote:
Mon Sep 07, 2020 7:17 am
xerxer wrote:
Mon Sep 07, 2020 7:03 am
If possible aynone share again ''ck3_1.0.3_figment_v12.ct'' please.
All of the old tables are archived in the .7z file in the first post.

lemaun
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-7

Post by lemaun »

some possibility to implement god mode and troop movement in 1 day?

chen139886
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-7

Post by chen139886 »

wonderful work,THX

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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-7

Post by spcheater »

Awesome table.
Is it possible to get the progress for Council Task: Integrate title to work in the Council Task to Selected Character? That task takes forever to complete in-game.

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eternien
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Re: Crusader Kings III | v1.0.3 | Updated: 2020-Sep-4

Post by eternien »

rizkythe13 wrote:
Sat Sep 05, 2020 11:20 pm
Guanfei wrote:
Sat Sep 05, 2020 6:44 pm
Btw I've seen a trainer with instant building and instant movement. So it's possible to do it I guess. That would leave, in the end, only god mod and no decay for armies. Maybe instant research too.
insta build and movement derived from console command, while there is no god mode on commands, so dont get your hope high about god mode, just use army spawner mod and you basically a god mode.
Where is this army spawner mod ?

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bloodsucker
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Re: Crusader Kings III | v1.0.3 | Updated: 2020-Sep-4

Post by bloodsucker »

eternien wrote:
Mon Sep 07, 2020 2:34 pm
rizkythe13 wrote:
Sat Sep 05, 2020 11:20 pm
Guanfei wrote:
Sat Sep 05, 2020 6:44 pm
Btw I've seen a trainer with instant building and instant movement. So it's possible to do it I guess. That would leave, in the end, only god mod and no decay for armies. Maybe instant research too.
insta build and movement derived from console command, while there is no god mode on commands, so dont get your hope high about god mode, just use army spawner mod and you basically a god mode.
Where is this army spawner mod?
maybe he talks about this?

[Link]

or spawner army on any other cheat mod

acff
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-7

Post by acff »

Changing age and year of birth doesn't persist through saves. Anyone have a fix?

tfigment
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-7

Post by tfigment »

acff wrote:
Mon Sep 07, 2020 3:56 pm
Changing age and year of birth doesn't persist through saves. Anyone have a fix?
Age is display only. Year/Month/Day saves for me and on reload it fixes the age and seems to be correct in game.

Actually Age is used for event checks but is calculated from birthday on reload for me.
lemaun wrote:
Mon Sep 07, 2020 9:51 am
some possibility to implement god mode and troop movement in 1 day?
Its possible. I been led to believe that recifense is working on a table and they do this kind of table better and maintain for the long term better than I will so that is best option for this.

I might end up doing one if I find I need it but I dont think I really do. I'm probably more likely to do a refill regiments/supply script than a pure god mode code modification that runs all of the time.

DorianOtten
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-7

Post by DorianOtten »

Sorry if this has already been asked but if it could set the house and dynasty head that would be really appreciated. I can't progress in my game right now due to a known bug that doesn't pass them on right
Last edited by DorianOtten on Mon Sep 07, 2020 7:12 pm, edited 1 time in total.

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