2-Sep: v1 - Initial release
2-Sep: v2 - Added Additional Pointer stabilization checks.
2-Sep: v3 - Changed pointer search to use different location to handle non-dynasty head characters
2-Sep: v4 - Fixed negative custom x1000 values (requires CE reload), yet another attempt at more stable character pointers
3-Sep: v5 - New root pointer. (Thanks Zanzer and CompactDisc). Added Debug Mode (Thanks rlurking and CompactDisc)
3-Sep: v6 - Add Lifestyle Points, Last Selected Culture Innovation, Last Selected Dynasty
3-Sep: v7 - Add Copy/Paste DNA functions
4-Sep: v8 - Add New Selected Pointer, Lifestyle Array change
4-Sep: v9 - Add Last Selected Holding
4-Sep: v10 - Fix Last Selected Holding Time Left Pointer
5-Sep: v11 - Add Birthday, Schemes (only first one tested)
5-Sep: v12 - New attempt at Schemes. Move Schemes to Player. Wrote lua script to update pointers
5-Sep: v13 - Add Sexual Orientation to Chars, Faith/Culture to Holding
6-Sep: v14 - Clean up bugs in birth day. Add Last Selected Faith lookup. Add "CK3 Date" Data Type.
6-Sep: v15 - Add Control/Development to Holdings
7-Sep: v16 - Add Last Selected Regiment, Company, Army Pointers. Add Council Task to Selected Character.
7-Sep: v17 - Add Subtask to Council Task (for title integration)
7-Sep: v18 - Change the Army Regiment pointers (there were 2 regiments now using CArmyRegiment)
7-Sep: v19 - Bug fixes in previous v18 script
7-Sep: v20 - Add Fast Movement. One Barony per day.
10-Sep: v21 - Minimum 100 Supply Limit. Insta Build. Maintain Max Regiment Size.
11-Sep: v21 - Change the reattach process to not assign to process global variable
19-Sep: v23 - Add Traits + trait name mapping
19-Sep: v24 - Bug fix in traits
21-Sep: v25 - Bug fix in traits
21-Sep: v26 - Fix weight offsets
29-Sep: v27 - Update to 1.1.1
01-Oct: v28 - Update to 1.1.2
09-Oct: v29 - Add Last Moused Over Culture Innovation
15-Oct: v30 - Fix Debug Mode search. Update to 1.1.3 (was not actually needed for 1.1.3)
25-Nov: v31 - Update to 1.2.1
25-Nov: v32 - Fix Age/Immortal Age. Add Mouse over Title Integration in that dialog to get percent complete.
07-Dec: v33 - Update to 1.2.2. Fix Army Regiment refresh
17-Mar-2022: v34 - Update to 1.3.0
18-Mar: v35 - Bug fix for Instant Build crashing when checking titles
25-Mar: v36 - Split Instant Build in 2 to remove landed title check as likely source of crash reported by some people.
27-Mar: v37 - Fix b64 library encoder for non-standard gene pool. Change DNA clipboard to handle mods that modify genes.
08-Jun: v38 - Update to 1.4.0. Move "Last Selected Company/Order" to disabled
09-Jun: v39 - Fix Scheme Pool pointer location
22-Jun: v40 - Update to 1.4.2. Fix Last Selected Army
14-Feb: v42 - Update to 1.5.0.1
15-Feb: v43 - Update to AddTrait feature, Progress on council tasks, Pointer to Holding Type, Demense Size Override
17-Feb: v44 - Update to 1.5.0.2
17-Feb: v45 - Add Do not edit to Name on characters. Add Length for those that still want to try.
18-Feb: v46 - Fix disable on mouse over title integration crash
19-Feb: v47 - Second fix for disable on mouse over title integration crash
10-Mar: v48 - Update to 1.5.1. Update Instant Siege (counts up instead of counts down now)
12-Jun: v49 - Update to 1.6.0.1. Mostly pointer updates. Faith and regiment count script rewritten.
21-Jun: v50 - Update to 1.6.1. Mostly fix title integration AOB.
10-Sep: v51 - Update to 1.7.0. Update (remove add traits, remove mercenary companies)
11-Sep: v52 - Bug fix on instant build
12-Sep: v53 - Update to 1.7.0 Patch 1 (they didn't bother bumping version number)
12-Sep: v54 - Bug fix on max regiments
29-Sep: v55 - Fix issue with counsel task lookup
01-Oct: v56 - Fix offset for Dread
02-Dec: v57 - Update to 1.8.0
04-Dec: v58 - Fix offsets for sex/gender, holding faith,culture,control
17-May-23: v59 - Update to 1.9.0.4
18-May: v60 - Fix DNA Offsets
30-May: v61 - Update to 1.9.1
1-Jun: v62 - Fix bugs in previous release. Change council tasks to only 1 task from list
15-Jun: v63 - Update to 1.9.2
16-Jun: v64 - Fix issue with character traits
27-Aug: v65 - Update to 1.10.0
11-Nov: v66 - Update to 1.11.0.1
12-Nov: v67 - Add new address for sieges for days left as current is display only
13-Nov: v68 - Fix weight offsets
4-Mar: v69 - Update to 1.12.1
11-Mar: v70 - Update to 1.12.2.1. Fix Dread Pointer
28-Sep: v71 - Update to 1.13.0.3. (Drop Man at Arms, Drop Army Resupply, Add Traits added back)
8-Oct: v72 - Update to 1.13.1.1 (Remove Last Selected Faith, Add Faith Lookup under Character)
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Damn hope someone does a Gamepass version for this game alot of people are just saving money and going that route.... Thanks for the hard work on this table tho.... good job man
Try it. It might work. I cannot test as I don't have gamepass.
Everything is working on gamepass i was able to edit all the stats that you have thank you for this table. hope to see a Army increase option in the future
Updated: Added a pointer stabilization check to root and increased count for selected. This seems to work when not paused for me. Value needs to be same thing for 50 subsequent calls before updating. I'll look into innovations next.
As a result of the check, the pointers might take a second or two longer to update.
ReZpawner. rinnioveraci is not wrong exactly. The gold value is actually quite complicated involving shifts and rotates. When negative it is actually wrong but the pointer is right its the interpretation of the value that is wrong. I can only suggest dont let it drop below 0.
Also when value is really large its wrong. I expose it since most of the time you are in the range where the value is basically right and is more useful than not to show it. I may work on a custom type to handle it more correctly but its tricky and time consuming to write and test and I'd rather do other things like figure out holdings or DNA.
Oh I'm not suggesting that there isn't more to it, what I am disagreeing with here is that is the "NOT" part, because it demonstrably is a way to edit the gold in-game.