[RPCS3] Artemis Codes

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Jorge0123
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[RPCS3] Artemis Codes

Post by Jorge0123 »

How you can use the codes
Load game and it will fill the addresses
Demon souls as example
Max Soul On Gain (99,999,999)
address 0091B8CC code 3C003B9A
address 0091B8D0 code 6000C9FF

Add 4 to any RPCS3 game in cheat engine add address pick (Array Of Bits) in this case its 4bits big 3C/00/3B/9A
address 40091B8CC code 3C003B9A
address 40091B8D0 code 6000C9FF

Past in Freeze the address and re select game from RPCS3 menu

RPCS3 Game patch work but Need be16 or be32 depending on the game
- [ be16, 0x91B8CC 0x3C003B9A ]
- [ be16, 0x91B8D0, 0x6000C9FF ]

Jorge0123
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Re: [RPCS3] Artemis Codes

Post by Jorge0123 »

{be16} is 1234_____bits long
{be32} is 12345678 bits long
//------------------------------------------------------
IF {be16} uses address to small it will repeat (1212)
for bits to big will zero out the rest of address (12340000)

IF {be32} used and injected code to small will zero the rest (12000000)
for bits to big will Enter the rest of address (1.2.3.4.5.6.7.8.9.10.11.12)
//-----------------------------------------------------
Aray of bits can be found with cheat engine but [RPCS3] inaccuracy might show a wrong number or two
Examble: An update has cleared this one up but still be vigilant about this
_________MGS3 camo
_________Real Hardware (600000007CDFE8508)
_________RPCS3________(600000007CDFE8510)
If un sure decrypt and use hex editor .elf will show correct and can be change from their
//-----------------------------------------------------

goondamu
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Re: [RPCS3] Artemis Codes

Post by goondamu »

how can you make a more detailed tutorial or even better a video one if possible??

artemis has loads of codes and ability to turn into cheat engine tables for rpcs3 would be awesome

daninthemix
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Re: [RPCS3] Artemis Codes

Post by daninthemix »

goondamu wrote:
Fri Dec 24, 2021 4:48 am
how can you make a more detailed tutorial or even better a video one if possible??

artemis has loads of codes and ability to turn into cheat engine tables for rpcs3 would be awesome
I've attached one of my own cheat tables - use that as a reference.
Attachments
rpcs3-3D Dot Game Heroes.ct
(2.16 KiB) Downloaded 3503 times

neonoafs
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Re: [RPCS3] Artemis Codes

Post by neonoafs »

Jorge0123 wrote:
Fri Aug 28, 2020 5:53 pm
How you can use the codes
Load game and it will fill the addresses
Demon souls as example
Max Soul On Gain (99,999,999)
address 0091B8CC code 3C003B9A
address 0091B8D0 code 6000C9FF

Add 4 to any RPCS3 game in cheat engine add address pick (Array Of Bits) in this case its 4bits big 3C/00/3B/9A
address 40091B8CC code 3C003B9A
address 40091B8D0 code 6000C9FF

Past in Freeze the address and re select game from RPCS3 menu

RPCS3 Game patch work but Need be16 or be32 depending on the game
- [ be16, 0x91B8CC 0x3C003B9A ]
- [ be16, 0x91B8D0, 0x6000C9FF ]
Can you explain that to noobs? I really want to play FFXIII, but cant find CH tables for that on RPCS3. I think "converting" Artemis to CH would be easier, but the only thing I understood if the "4" before the codes. I wonder how to add this to CH.

For example, Artemis code is:

Infinite CP
0059219C 3C00000F

So to add to CH I just add a "4"?

Infinite CP
40059219C 3C00000F

I have the .ncl file of Artemis, but dont know how to "convert" the codes to CH. Can you help?

Jorge0123
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Re: [RPCS3] Artemis Codes

Post by Jorge0123 »

Local Driver:\RPCS3\patches
Create imported_patch.yml
Past codes

Please Re space according to RPCS3 official wiki [Link]

Example:
PPU-a5845990bfd8072c61ffa9a4cc6914c0b80ead1c :
__Time Left Max:
____Games:
______"Castlevania: Harmony of Despair":
________NPUB30505: [ 01.00 ]
____Author:
____Notes:
____Patch Version: 1.0
____Group:
____Patch:
____- [ be32, 0x00C8B970, 0x00000044 ]

jackpain.
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Re: [RPCS3] Artemis Codes

Post by jackpain. »

I tried to create some cheats to Resident evil 5, but RPCS3 don't reconize :?
[Link]

merkujanlinda
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Re: [RPCS3] Artemis Codes

Post by merkujanlinda »

i found it
put this in file
imported_patch.yml
in patches folder

Code: Select all

PPU-11f50d10f4626cdd59837e2fe44b701a9d9bfeac:
  Infinite Health:
    Games:
      "Silent Hill Downpour":
        BLUS30565: [ 01.01 ]
    Author: Jonaand
    Notes: Infinite Health
    Patch Version: 1.2
    Patch:
      - [ be32, 0x00AD6330, 0x4082001C ]
  Fast Game:
    Games:
      "Silent Hill Downpour":
        BLUS30565: [ 01.01 ]
    Author: Jonaand
    Notes: Fast Game
    Patch Version: 1.2
    Patch:
      - [ be32, 0x007511A8, 0x3FF00000 ]
  Inifnite health and 2 hit kill:
    Games:
      "Silent Hill Downpour":
        BLUS30565: [ 01.01 ]
    Author: Jonaand
    Notes: Inifnite health and 2 hit kill
    Patch Version: 1.2
    Patch:
      - [ be32, 0x00232438, 0x3C8001CA ]
      - [ be32, 0x0023243C, 0x8084578C ]
      - [ be32, 0x00232440, 0x80840460 ]
      - [ be32, 0x00232444, 0x80840000 ]
      - [ be32, 0x00232448, 0x80840040 ]
      - [ be32, 0x0023244C, 0x808401DC ]
      - [ be32, 0x00232450, 0x7F84F800 ]
      - [ be32, 0x00232454, 0x409E000C ]
      - [ be32, 0x00232458, 0x3860270F ]
      - [ be32, 0x0023245C, 0x48000008 ]
      - [ be32, 0x00232460, 0x38600000 ]
      - [ be32, 0x00232464, 0x4E800020 ]
      - [ be32, 0x009EF6EC, 0x4B842D4F ]
you can use this to get the codes

Code: Select all

https://ps3.aldostools.org/codelist.html
and the PPU is different for every game, launch game, close and after search in the log file the PPU of your game

Baofu
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Re: [RPCS3] Artemis Codes

Post by Baofu »

Can you convert these then? It's for Harmony of Despair. I want to add it to the imported_patch.yml file

42002c78 000fffff
40040004 00000000

42002E50 000fffff
40030004 00000000

These were on Apollo's codes, but since they won't apply I thought I could just patch them directly. Then again, I understand those are two different things?

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