Okay for anybody trying to switch between version if it breaks the game, exit game start a new game save and load and then load your game from the beginning save. Lost a hour on this.
Edit: BTW anybody knows how edit items so i can get both AI and weapon from morningstar ? also anybody managed to hack reputation or teleporting ?
also anybody managed to hack reputation or teleporting ?
Reputation, yes
how did you manage it ? i have the problem with reputation basically not being displayed numbers and unknown initial number then increase or decrease just isnt enough to identify the value.
also anybody managed to hack reputation or teleporting ?
Reputation, yes
how did you manage it ? i have the problem with reputation basically not being displayed numbers and unknown initial number then increase or decrease just isnt enough to identify the value.
Description was posted below the table. Well, more of a note
also anybody managed to hack reputation or teleporting ?
Reputation, yes
how did you manage it ? i have the problem with reputation basically not being displayed numbers and unknown initial number then increase or decrease just isnt enough to identify the value.
Use the description mentioned earlier of what liked and all that represent, get to a point in the game before a change in reputation, quicksave, do a value search for a number between the two values, do what changes the reputation, search for value increased by the amount the reputation increased or decreased by the amount it decreased. You'll get a number of values, preferably below 100. Change them all to 60. If your game doesn't immediately crash, look at the reputation page to see if it is maxed out. If it is, quicksave again and then quickload. The game will then crash, but on reload you won't have any issues.
Note that there's a theoretical chance of fucking over your save by doing this if one of the values you change was something important but not game important, like if somehow somebodies health or something was in those ranges and just so happened to change at the same time as and by the same amount as the rep. Incredibly unlikely, but theoretically possible.
how did you manage it ? i have the problem with reputation basically not being displayed numbers and unknown initial number then increase or decrease just isnt enough to identify the value.
Use the description mentioned earlier of what liked and all that represent, get to a point in the game before a change in reputation, quicksave, do a value search for a number between the two values, do what changes the reputation, search for value increased by the amount the reputation increased or decreased by the amount it decreased. You'll get a number of values, preferably below 100. Change them all to 60. If your game doesn't immediately crash, look at the reputation page to see if it is maxed out. If it is, quicksave again and then quickload. The game will then crash, but on reload you won't have any issues.
Note that there's a theoretical chance of fucking over your save by doing this if one of the values you change was something important but not game important, like if somehow somebodies health or something was in those ranges and just so happened to change at the same time as and by the same amount as the rep. Incredibly unlikely, but theoretically possible.
that's why you dont change all values like that, you keep narrowing it down.. Csimbi might add to his table later? or I might work on it.. but normally you dont change all values like that.. Keep searching and narrow it down eventually you will find just a few
how did you manage it ? i have the problem with reputation basically not being displayed numbers and unknown initial number then increase or decrease just isnt enough to identify the value.
Use the description mentioned earlier of what liked and all that represent, get to a point in the game before a change in reputation, quicksave, do a value search for a number between the two values, do what changes the reputation, search for value increased by the amount the reputation increased or decreased by the amount it decreased. You'll get a number of values, preferably below 100. Change them all to 60. If your game doesn't immediately crash, look at the reputation page to see if it is maxed out. If it is, quicksave again and then quickload. The game will then crash, but on reload you won't have any issues.
Note that there's a theoretical chance of fucking over your save by doing this if one of the values you change was something important but not game important, like if somehow somebodies health or something was in those ranges and just so happened to change at the same time as and by the same amount as the rep. Incredibly unlikely, but theoretically possible.
that's why you dont change all values like that, you keep narrowing it down.. Csimbi might add to his table later? or I might work on it.. but normally you dont change all values like that.. Keep searching and narrow it down eventually you will find just a few
The problem is that you can't really narrow it down further unless you play the game for a long while and change that same reputation multiple times. If you take a break and close the game, you need to start over. There are exceptions, where Wasteland rep for example ended up with me having one result, but it's not the norm.
Use the description mentioned earlier of what liked and all that represent, get to a point in the game before a change in reputation, quicksave, do a value search for a number between the two values, do what changes the reputation, search for value increased by the amount the reputation increased or decreased by the amount it decreased. You'll get a number of values, preferably below 100. Change them all to 60. If your game doesn't immediately crash, look at the reputation page to see if it is maxed out. If it is, quicksave again and then quickload. The game will then crash, but on reload you won't have any issues.
Note that there's a theoretical chance of fucking over your save by doing this if one of the values you change was something important but not game important, like if somehow somebodies health or something was in those ranges and just so happened to change at the same time as and by the same amount as the rep. Incredibly unlikely, but theoretically possible.
that's why you dont change all values like that, you keep narrowing it down.. Csimbi might add to his table later? or I might work on it.. but normally you dont change all values like that.. Keep searching and narrow it down eventually you will find just a few
The problem is that you can't really narrow it down further unless you play the game for a long while and change that same reputation multiple times. If you take a break and close the game, you need to start over. There are exceptions, where Wasteland rep for example ended up with me having one result, but it's not the norm.
I've been able to narrow the search down to 3-6 values, but most them have no effect when changed and one of them ultimately crashes the game when changed. I've been able to recreate this multiple times from a save right before two rep changes to the Marshals. Maybe I'm doing something wrong, not exactly sure.
Can anyone verify that reputation can actually be changed this way?
I have the GOG version and only the Perks points seems to work. I've tried what I thought is every concievable varation on the instructions and no result. Any ideas?