golden ball and last offline item that was missing from your table the items online you can put them out of the game between online.asthebloody wrote: ↑Mon Aug 31, 2020 11:57 pmCAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+2065FAC is the address what kind type of Golden Ball Item (2: Offline/Consumable type maybe xD), so i dont know what should i fill for online items , if u fill like offline items its gonna crash
Captain Tsubasa Rise of new Champions
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- Cheater
- Posts: 33
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- Reputation: 0
Re: Captain Tsubasa Rise of new Champions
Re: Captain Tsubasa Rise of new Champions
AOB for training item and ability pointers. I tested it on 1.02. Not sure if it's ok on 1.03.
Lua script:
Table:
EDIT: Forgot to ask if anyone has found the code to stop match time.
Lua script:
Code: Select all
function GetAbilityBasePtr()
local abReadOpAddr=AOBScan('44896304488b05????????8b88','+X-C-W')
abReadOpAddr=GetAddress(abReadOpAddr[0])
local abBasePtr = readInteger(abReadOpAddr+7)
abBasePtr=abBasePtr+abReadOpAddr+11
abOffset=readInteger(abReadOpAddr+13)
return readQword(abBasePtr)+abOffset
end
function GetTrainingItemBasePtr()
local titemReadOpAddr=AOBScan('418bdf488d35????????488bfe','+X-C-W')
titemReadOpAddr=GetAddress(titemReadOpAddr[0])
local titemBasePtr = readInteger(titemReadOpAddr+6)
titemBasePtr = titemBasePtr+titemReadOpAddr+10
return titemBasePtr
end
registerSymbol('trainingItemAddr',GetTrainingItemBasePtr())
registerSymbol('abAddr',GetAbilityBasePtr())
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>219</ID>
<Description>"Ability Point"</Description>
<LastState Value="0" RealAddress="7FF65730CCAC"/>
<VariableType>4 Bytes</VariableType>
<Address>abAddr</Address>
</CheatEntry>
<CheatEntry>
<ID>248</ID>
<Description>"Training Item"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>247</ID>
<Description>"Cheering Megaphone"</Description>
<LastState Value="100" RealAddress="7FF6572E5EB0"/>
<VariableType>4 Bytes</VariableType>
<Address>trainingItemAddr</Address>
</CheatEntry>
<CheatEntry>
<ID>246</ID>
<Description>"Fierce Headband"</Description>
<LastState Value="101" RealAddress="7FF6572E5EC8"/>
<VariableType>4 Bytes</VariableType>
<Address>trainingItemAddr+18</Address>
</CheatEntry>
<CheatEntry>
<ID>249</ID>
<Description>"Bonding Headband"</Description>
<LastState Value="105" RealAddress="7FF6572E5EE0"/>
<VariableType>4 Bytes</VariableType>
<Address>trainingItemAddr+18*2</Address>
</CheatEntry>
<CheatEntry>
<ID>250</ID>
<Description>"Friendship Vest"</Description>
<LastState Value="100" RealAddress="7FF6572E5EF8"/>
<VariableType>4 Bytes</VariableType>
<Address>trainingItemAddr+18*3</Address>
</CheatEntry>
<CheatEntry>
<ID>251</ID>
<Description>"TEC Bracelet"</Description>
<LastState Value="99" RealAddress="7FF6572E5F10"/>
<VariableType>4 Bytes</VariableType>
<Address>trainingItemAddr+18*4</Address>
</CheatEntry>
<CheatEntry>
<ID>258</ID>
<Description>"OFE Bracelet"</Description>
<LastState Value="99" RealAddress="7FF6572E5F28"/>
<VariableType>4 Bytes</VariableType>
<Address>trainingItemAddr+18*5</Address>
</CheatEntry>
<CheatEntry>
<ID>252</ID>
<Description>"POW Bracelet"</Description>
<LastState Value="99" RealAddress="7FF6572E5F40"/>
<VariableType>4 Bytes</VariableType>
<Address>trainingItemAddr+18*6</Address>
</CheatEntry>
<CheatEntry>
<ID>254</ID>
<Description>"SPD Bracelet"</Description>
<LastState Value="98" RealAddress="7FF6572E5F58"/>
<VariableType>4 Bytes</VariableType>
<Address>trainingItemAddr+18*7</Address>
</CheatEntry>
<CheatEntry>
<ID>255</ID>
<Description>"DEF Bracelet"</Description>
<LastState Value="99" RealAddress="7FF6572E5F70"/>
<VariableType>4 Bytes</VariableType>
<Address>trainingItemAddr+18*8</Address>
</CheatEntry>
<CheatEntry>
<ID>259</ID>
<Description>"White Wristband"</Description>
<LastState Value="99" RealAddress="7FF6572E5F88"/>
<VariableType>4 Bytes</VariableType>
<Address>trainingItemAddr+18*9</Address>
</CheatEntry>
<CheatEntry>
<ID>256</ID>
<Description>"Black Wristband"</Description>
<LastState Value="98" RealAddress="7FF6572E5FA0"/>
<VariableType>4 Bytes</VariableType>
<Address>trainingItemAddr+18*a</Address>
</CheatEntry>
<CheatEntry>
<ID>257</ID>
<Description>"Gold Bracelet"</Description>
<LastState Value="99" RealAddress="7FF6572E5FB8"/>
<VariableType>4 Bytes</VariableType>
<Address>trainingItemAddr+18*b</Address>
</CheatEntry>
<CheatEntry>
<ID>260</ID>
<Description>"Old Scorebook"</Description>
<LastState Value="98" RealAddress="7FF6572E5FD0"/>
<VariableType>4 Bytes</VariableType>
<Address>trainingItemAddr+18*c</Address>
</CheatEntry>
<CheatEntry>
<ID>263</ID>
<Description>"Detailed Scorebook"</Description>
<LastState Value="99" RealAddress="7FF6572E5FD8"/>
<VariableType>4 Bytes</VariableType>
<Address>trainingItemAddr+18*c+8</Address>
</CheatEntry>
<CheatEntry>
<ID>264</ID>
<Description>"Cherished Scorebook"</Description>
<LastState Value="98" RealAddress="7FF6572E5FE0"/>
<VariableType>4 Bytes</VariableType>
<Address>trainingItemAddr+18*c+10</Address>
</CheatEntry>
<CheatEntry>
<ID>261</ID>
<Description>"Training Notebook"</Description>
<LastState Value="97" RealAddress="7FF6572E5FE8"/>
<VariableType>4 Bytes</VariableType>
<Address>trainingItemAddr+18*d</Address>
</CheatEntry>
<CheatEntry>
<ID>265</ID>
<Description>"Golden Ball"</Description>
<LastState Value="97" RealAddress="7FF6572E5FF0"/>
<VariableType>4 Bytes</VariableType>
<Address>trainingItemAddr+18*d+8</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: Captain Tsubasa Rise of new Champions
I think I'm doing something wrong, I look at the letters in the final editor and they keep coming out like before activating the cheat, any advice?
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- Expert Cheater
- Posts: 78
- Joined: Fri Mar 03, 2017 12:07 pm
- Reputation: 0
Re: Captain Tsubasa Rise of new Champions
Will anybody please add ability to either manually edit or freeze "BUFFS" without performing certain actions to acquire them like in "fearlessrevolution's" trainer except to add or edit them of course on "Player controlled" not "CPU" teams/player if possible.
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- Cheater
- Posts: 33
- Joined: Fri Jul 20, 2018 11:56 am
- Reputation: 0
Re: Captain Tsubasa Rise of new Champions
some kick that I found
- 0: trivela kick
9: eagle kick
15: fire kick
18: bullet kick
19: powerful kick
20: megaton kick
21: destructive kick
22: fast kick
24: kick kick
88: precision kick
89: banana kick
91: kick in the limit
93: cut kick
- asthebloody
- Table Makers
- Posts: 224
- Joined: Fri Oct 20, 2017 2:03 am
- Reputation: 186
Re: Captain Tsubasa Rise of new Champions
1.04 SINGLE PLAYER / OFFLINE MODE
-Add some id
-Add address Equipped Training Items (stackable, example u can use 3 Golden Ball)
-Recalculate static address
-There's list Offline Items and Online Items
-Add some id
-Add address Equipped Training Items (stackable, example u can use 3 Golden Ball)
-Recalculate static address
-There's list Offline Items and Online Items
- Attachments
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- CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.CT
- (153.38 KiB) Downloaded 87 times
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- Noobzor
- Posts: 8
- Joined: Wed Sep 02, 2020 2:28 am
- Reputation: 0
Re: Captain Tsubasa Rise of new Champions
Will anybody please add------deplete both goalkeepers all spirit [only my goalkeeper and opposing goalkeeper]at every match,it'd be great fun.
Re: Captain Tsubasa Rise of new Champions
you guys should at least thank the guys giving us the tables and rep them
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- Noobzor
- Posts: 8
- Joined: Wed Sep 02, 2020 2:28 am
- Reputation: 0
Re: Captain Tsubasa Rise of new Champions
thanks,it helps a lot.would you please add------deplete both goalkeepers all spirit [only my goalkeeper and opposing goalkeeper]at every match,it'd be great fun.asthebloody wrote: ↑Tue Sep 01, 2020 6:06 pm1.04 SINGLE PLAYER / OFFLINE MODE
-Add some id
-Add address Equipped Training Items (stackable, example u can use 3 Golden Ball)
-Recalculate static address
-There's list Offline Items and Online Items
Re: Captain Tsubasa Rise of new Champions
if you can add cpu vs cpu table please?asthebloody wrote: ↑Tue Sep 01, 2020 6:06 pm1.04 SINGLE PLAYER / OFFLINE MODE
-Add some id
-Add address Equipped Training Items (stackable, example u can use 3 Golden Ball)
-Recalculate static address
-There's list Offline Items and Online Items
- rizkydztar
- Cheater
- Posts: 30
- Joined: Thu Apr 19, 2018 3:58 pm
- Reputation: 1
Re: Captain Tsubasa Rise of new Champions
the item->card cheat make player cards cant level up please fixasthebloody wrote: ↑Tue Sep 01, 2020 6:06 pm1.04 SINGLE PLAYER / OFFLINE MODE
-Add some id
-Add address Equipped Training Items (stackable, example u can use 3 Golden Ball)
-Recalculate static address
-There's list Offline Items and Online Items
Re: Captain Tsubasa Rise of new Champions
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>488</ID>
<Description>"Stop Time"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe
Version:
Date : 2020-09-02
Author : Howard
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(writeTime,CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe,F3 0F 11 35 2A D9 B5 01) // should be unique
writeTime:
//jmp newmem
nop 8
registersymbol(writeTime)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
writeTime:
db F3 0F 11 35 2A D9 B5 01
unregistersymbol(writeTime)
{
// ORIGINAL CODE - INJECTION POINT: "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C68E
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C66B: 0F 28 C7 - movaps xmm0,xmm7
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C66E: E8 DD 1A D4 FF - call "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+34E150
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C673: 84 C0 - test al,al
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C675: 75 1F - jne "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C696
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C677: 48 8B 07 - mov rax,[rdi]
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C67A: 48 8B CF - mov rcx,rdi
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C67D: FF 90 D8 03 00 00 - call qword ptr [rax+000003D8]
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C683: EB 26 - jmp "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6AB
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C685: 80 3D F0 8F 58 01 00 - cmp byte ptr ["CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+1B9567C],00
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C68C: 75 08 - jne "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C696
// ---------- INJECTING HERE ----------
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C68E: F3 0F 11 35 2A D9 B5 01 - movss ["CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+2169FC0],xmm6
// ---------- DONE INJECTING ----------
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C696: 80 3D 7B 92 C1 01 00 - cmp byte ptr ["CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+2225918],00
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C69D: 74 0C - je "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6AB
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C69F: 48 8B 07 - mov rax,[rdi]
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6A2: 48 8B CF - mov rcx,rdi
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6A5: FF 90 78 06 00 00 - call qword ptr [rax+00000678]
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6AB: 48 8B 87 28 26 14 00 - mov rax,[rdi+00142628]
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6B2: 0F 28 7C 24 40 - movaps xmm7,[rsp+40]
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6B7: 48 85 C0 - test rax,rax
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6BA: 74 25 - je "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6E1
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6BC: 48 63 80 C0 21 00 00 - movsxd rax,dword ptr [rax+000021C0]
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: Captain Tsubasa Rise of new Champions
Is there a cheat to fast load friendship with other players so we can unlock all their techniques?
Re: Captain Tsubasa Rise of new Champions
I'm not able to populate the player info such as "shots" etc.
Am i doing something wrong?
Edit: Bypass and everything intact.
Am i doing something wrong?
Edit: Bypass and everything intact.
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- Noobzor
- Posts: 8
- Joined: Wed Sep 02, 2020 2:28 am
- Reputation: 0
Re: Captain Tsubasa Rise of new Champions
Dear lampuiho,would you please add------deplete both goalkeepers all spirit [only my goalkeeper and opposing goalkeeper]at every match,it'd be great fun.lampuiho wrote: ↑Wed Sep 02, 2020 1:29 pmfor stopping timeCode: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>488</ID> <Description>"Stop Time"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe Version: Date : 2020-09-02 Author : Howard } [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(writeTime,CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe,F3 0F 11 35 2A D9 B5 01) // should be unique writeTime: //jmp newmem nop 8 registersymbol(writeTime) [DISABLE] //code from here till the end of the code will be used to disable the cheat writeTime: db F3 0F 11 35 2A D9 B5 01 unregistersymbol(writeTime) { // ORIGINAL CODE - INJECTION POINT: "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C68E "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C66B: 0F 28 C7 - movaps xmm0,xmm7 "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C66E: E8 DD 1A D4 FF - call "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+34E150 "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C673: 84 C0 - test al,al "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C675: 75 1F - jne "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C696 "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C677: 48 8B 07 - mov rax,[rdi] "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C67A: 48 8B CF - mov rcx,rdi "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C67D: FF 90 D8 03 00 00 - call qword ptr [rax+000003D8] "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C683: EB 26 - jmp "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6AB "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C685: 80 3D F0 8F 58 01 00 - cmp byte ptr ["CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+1B9567C],00 "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C68C: 75 08 - jne "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C696 // ---------- INJECTING HERE ---------- "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C68E: F3 0F 11 35 2A D9 B5 01 - movss ["CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+2169FC0],xmm6 // ---------- DONE INJECTING ---------- "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C696: 80 3D 7B 92 C1 01 00 - cmp byte ptr ["CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+2225918],00 "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C69D: 74 0C - je "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6AB "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C69F: 48 8B 07 - mov rax,[rdi] "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6A2: 48 8B CF - mov rcx,rdi "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6A5: FF 90 78 06 00 00 - call qword ptr [rax+00000678] "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6AB: 48 8B 87 28 26 14 00 - mov rax,[rdi+00142628] "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6B2: 0F 28 7C 24 40 - movaps xmm7,[rsp+40] "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6B7: 48 85 C0 - test rax,rax "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6BA: 74 25 - je "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6E1 "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6BC: 48 63 80 C0 21 00 00 - movsxd rax,dword ptr [rax+000021C0] } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
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