Heroes of Might & Magic III + HOTA + HD

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Csimbi
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Re: Heroes of Might & Magic III + HOTA + HD

Post by Csimbi »

Added this to the bottom of the original post so you don't need to look for those posts:
Other contributions in this thread:
- CannonFodder's work here.
- gibberishh's work here.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

pilotchasovoy
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Re: Heroes of Might & Magic III + HOTA + HD

Post by pilotchasovoy »

gibberishh wrote:
Sat Mar 16, 2024 1:06 am
Monsters [Alt+O]: Mouseover any wandering monster stack will show you the number of units, aggression, and whether they will join or have a chance to flee. Aggression can be any number from 1 to 12, and is usually irrelevant unless you always want monsters to automatically fight (i.e., never see a flee message) -- in this case, set aggression to Savage (10).

Horde size can be max 4095. The record will not let you input any higher number. But it will let you input 0, which you should not do.

Ctrl+F will set all moused-over monsters to Always Fight (Savage + Never Flee) by freezing these values.
Ctrl+J will set all moused-over monsters to Always offer to Join by freezing this value. This overrides Always Fight -- monsters will fight only if you don't accept them.
Ctrl+U will unfreeze all values so stacks that you have not run your mouse over will not be influenced.

You can, of course, set any other valid value you want for each stack. Be careful when alt-tabbing to the table; don't mouseover a different stack by accident if you want to modify only a particular stack. There is no exact value for monsters to always flee -- it's calculated based on their aggression, unit count, your army size, primary skills, etc. but you might be able to get many monsters to flee by setting them to "friendly" and "may flee".

Warning: Do not freeze values if the records are not populated (??).

I don't expect this to work in HoTA at all. If you want this in HoTA, use CannonFodder's HoTA script/table.
Hello! I'm using your table HoMM3.ct, PC still gets infinite casts and godmode on it's turn while I do not (both most and nonconformant scenarios).Is it not fixed?
I aslo checked that when it is enemy turn and enemy attacks me, the current hero in the table changes to the enemy.

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Re: Heroes of Might & Magic III + HOTA + HD

Post by gibberishh »

pilotchasovoy wrote:
Tue Oct 15, 2024 2:16 pm
Hello! I'm using your table HoMM3.ct, PC still gets infinite casts and godmode on it's turn while I do not (both most and nonconformant scenarios).Is it not fixed?
I aslo checked that when it is enemy turn and enemy attacks me, the current hero in the table changes to the enemy.
As I said, it's possible that the scripts don't always work. However, you have given zero info about which game and version you are playing, or which map/campaign/scenario you encountered the error on, so it is impossible to help and/or to try and fix this. It will be more useful if you upload a problematic savefile somewhere (assuming it conforms to the game versions this table is meant for).

If you are playing HoTA, please use one of the HoTA tables. My table is not meant for HoTA, WoG, etc.

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Re: Heroes of Might & Magic III + HOTA + HD

Post by pilotchasovoy »

gibberishh wrote:
Tue Oct 15, 2024 2:56 pm
pilotchasovoy wrote:
Tue Oct 15, 2024 2:16 pm
Hello! I'm using your table HoMM3.ct, PC still gets infinite casts and godmode on it's turn while I do not (both most and nonconformant scenarios).Is it not fixed?
I aslo checked that when it is enemy turn and enemy attacks me, the current hero in the table changes to the enemy.
As I said, it's possible that the scripts don't always work. However, you have given zero info about which game and version you are playing, or which map/campaign/scenario you encountered the error on, so it is impossible to help and/or to try and fix this. It will be more useful if you upload a problematic savefile somewhere (assuming it conforms to the game versions this table is meant for).

If you are playing HoTA, please use one of the HoTA tables. My table is not meant for HoTA, WoG, etc.
I'm playing Heroes HD mod 5.5 R6, custom scenario (but I've checked that on standart scenarios too, like "warlords", problem still exist). Attaching my save and the map. After skipping my turn, I'm attacked by PC. But, as I said, this happens on every map and battle, when I'm defender. Anyway, thank you for your time.
Attachments
save.rar
password 1234
(645.04 KiB) Downloaded 18 times

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Re: Heroes of Might & Magic III + HOTA + HD

Post by gibberishh »

pilotchasovoy wrote:
Tue Oct 15, 2024 3:15 pm
I'm playing Heroes HD mod 5.5 R6, custom scenario (but I've checked that on standart scenarios too, like "warlords", problem still exist). Attaching my save and the map. After skipping my turn, I'm attacked by PC. But, as I said, this happens on every map and battle, when I'm defender. Anyway, thank you for your time.
I'll check this in the next few days when I have time. As you have noted, this is a custom scenario; the scripts are currently only targeted to in-built campaigns. However, you claim that for you this happens on standard scenarios too. So either my installation is very different from yours and I am not seeing this, or it is just a weird problem that sometimes happens. The third possibility is that it is a mistake in my code (for non-HotA, non-Wog versions) and if that is the case it should be easier to fix. Either way, I'll post an update when I have something to share.

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Re: Heroes of Might & Magic III + HOTA + HD

Post by gibberishh »

pilotchasovoy wrote:
Tue Oct 15, 2024 3:15 pm
I'm playing Heroes HD mod 5.5 R6, custom scenario (but I've checked that on standart scenarios too, like "warlords", problem still exist). Attaching my save and the map. After skipping my turn, I'm attacked by PC. But, as I said, this happens on every map and battle, when I'm defender. Anyway, thank you for your time.
Using your save and custom map, Godmode, Infinite Casts, etc. all work for me on my installation using Nonconformant Scenarios. As you can see, I was able to take down a huge army with just your hero with halflings (first one on the list), suffering zero losses. I went and attacked the enemy instead of the other way around.
[Link]

I don't have the HD mod installed. When I was making these tables, most things worked even with the HD mod, but it's possible that any recent update to it may have broken my scripts. Since I don't have the HD mod and am unable to replicate the bug, I am unable to fix it. Try one of CannonFodder's tables and see if they work for you -- they might be more compatible with the HD mod.

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Re: Heroes of Might & Magic III + HOTA + HD

Post by 4efa5650 »

If I'm understanding correctly, what he was trying to say is that the options work exclusively for the attacker, meaning if the enemy hero attacks you, they get god mode instead of you.

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Re: Heroes of Might & Magic III + HOTA + HD

Post by gibberishh »

4efa5650 wrote:
Sun Oct 20, 2024 10:59 am
If I'm understanding correctly, what he was trying to say is that the options work exclusively for the attacker, meaning if the enemy hero attacks you, they get god mode instead of you.
No, that is not what I am saying at all. I am very clearly saying that my table most probably does not work with the HD mod, at least the current version. In the game without the HD mod it does not matter who attacks whom.

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Re: Heroes of Might & Magic III + HOTA + HD

Post by pilotchasovoy »

gibberishh wrote:
Sun Oct 20, 2024 12:48 pm
4efa5650 wrote:
Sun Oct 20, 2024 10:59 am
If I'm understanding correctly, what he was trying to say is that the options work exclusively for the attacker, meaning if the enemy hero attacks you, they get god mode instead of you.
No, that is not what I am saying at all. I am very clearly saying that my table most probably does not work with the HD mod, at least the current version. In the game without the HD mod it does not matter who attacks whom.
I've tried to start the table with simple Heroes III Complete version and unfortunately failed to just open it. Your table works correctly for HD mod for the most part. 4efa5650 was right, such options like god mode and infinire casts works for attacking hero, doesn't matter if it is me or PC.
However, few days ago I faced with one case, when defending PC was spamming Magic Arrow on one turn. I've tried again to use this option like defending hero, but still can't open magic book after first spell. I can hear only clicking sound.
Anyway, mostly table is working fine, I'll make do with rest options.

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Re: Heroes of Might & Magic III + HOTA + HD

Post by gibberishh »

pilotchasovoy wrote:
Mon Oct 21, 2024 8:58 am
I've tried to start the table with simple Heroes III Complete version and unfortunately failed to just open it. Your table works correctly for HD mod for the most part. 4efa5650 was right, such options like god mode and infinire casts works for attacking hero, doesn't matter if it is me or PC.
However, few days ago I faced with one case, when defending PC was spamming Magic Arrow on one turn. I've tried again to use this option like defending hero, but still can't open magic book after first spell. I can hear only clicking sound.
Anyway, mostly table is working fine, I'll make do with rest options.
For this particular map, here is how you can get godmode, infinite casts, etc. all working correctly as a defender (not tested with HD mod, might work):
  1. Open the table.
  2. Right-click Scenario Type.
  3. Uncheck Disallow Manual Input.
  4. Click Ok.
  5. Double-click the value (Most Scenarios).
  6. Enter 5 and click Ok.
Additional things you may like to do: Double-click String [16] next to both Current Hero and Current Town. Tick the Codepage box and click Ok.

[Link]

For now there is no simpler fix. I've tried various sorts of workarounds. The built-in maps only have one of two numbers: 0 or 1. I don't know why your map generates 5. Maybe there is some larger bug in my code that I am just unable to see. I'll try and dig more when I have time.

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Re: Heroes of Might & Magic III + HOTA + HD

Post by Bulldoser »

To Gibberishh
Hi there! Is it possible with CE to hack a maximum level cap?

Also, dear Gibberishh, what are your thoughts on Heroes IV?

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