Infinite D-Door will let you cast dimension door as many times as you like per turn, whether you have high skill or not. This is not a player-only script, but I have never seen the PC cast dimension door. Still, I have been quite mistaken about several things about this game until now so who knows.
Heroes3 HD.ct: Town Info now shows detailed info of towns, just like in HoMM3.ct. You no longer need to decipher tiny meaningless icons.
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In case BTB, the author of the hacking guide, ever reads this (or if someone wants to inform them):
[from the guide, re Universities] I don't yet know how they load skills, so I can't say how to prevent them from doing so for skills you've removed from the game...
When first loading the map, university skills are set in the function starting at
Heroes3.exe+108B56
. The skills are actually ascribed to the university through the 8
mov
instructions starting at
Heroes3.exe+108BCF
.
When loading a saved game, the function that writes the skills starts at
Heroes3.exe+D4A60
and the actual writing happens from
Heroes3.exe+D4A7F
onwards.
A university's skills can be changed by enabling this script in CE, then adding 4 4-byte memory records with University as the pointer and offsets 0,4,8,C. The values will be populated upon visiting a university. Note: conflux uni skills cannot be changed using this.
Code: Select all
[ENABLE]
aobscanmodule(univ,$process,68 00 08 00 00 68 * * * * 6A 64 68 84 01 00 00)
alloc(newmem,24)
label(code,return,University)
registersymbol(univ,University)
newmem:
push [ebp+0C]
pop [University]
code:
push 00000800
jmp return
University:
dd 0
univ:
jmp newmem
return:
[DISABLE]
univ:
db 68 00 08 00 00
unregistersymbol(univ,University)
dealloc(newmem)
Removed obsolete tables. New tables at viewtopic.php?p=342675#p342675